Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 122 123 [124] 125 126 ... 632

Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1745948 times)

Orange Wizard

  • Bay Watcher
  • mou ii yo
    • View Profile
    • S M U G
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1845 on: May 10, 2016, 07:08:03 am »

i'd think it would be pretty tedious paging through 20+ planets upgrading buildings yourself like some kind of real-estate developer when you should be running an empire
It worked in EU4, sort of. Apart from the lag.

I think system limit makes more sense than planet limit, myself. Having a limit to the number of (colonised) systems a sector can hold would also be reasonable; assuming they up the sector limit a bit.
Logged
Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Catastrophic lolcats

  • Bay Watcher
  • [FORTRESSDESTROYER:2]
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1846 on: May 10, 2016, 07:08:48 am »

I didn't know you could build sectors up to a couple minutes ago. :-[
Logged

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1847 on: May 10, 2016, 07:16:13 am »

Re: influence. I don't know how it is with autocracies or oligarchies, but with republics every election you get a mandate mission that gives influence as a reward.
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Majestic7

  • Bay Watcher
  • Invokes Yog-Soggoth to bend time
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1848 on: May 10, 2016, 07:17:23 am »

I think system limit would make more sense than planet limit, yeah. Although I don't care that much for planetary micromanagement anyway. I miss Distant Stars -style automatic stuff; I'd like to see civilian ships zipping around doing their things. Maybe we get trade and civilian economy in the future.
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1849 on: May 10, 2016, 07:19:02 am »

Hm. Now I'm thinking about playing a game where everything except Sol is in a sector and managed by AI. Less micromanagement, but the sector keeps at minimum 25% of resources but that doesn't matter if you keep adding to the sector, they keep reinvesting
Logged

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1850 on: May 10, 2016, 07:24:55 am »

It's part of the scissor-paper-rock balance they've got going on. On paper it doesn't seem too bad, it gives crafty nations that specialises their weapons against their enemies a better chance. However the system quickly breaks apart when you're reminded that there's no espionage system and figuring out what weapons an enemy has is tedium. This results in combat being a crap-shot of whether you or the enemy has the magically combo.
RAPID WARTIME ADAPTION
Or alternatively, try to maintain an even spread of rock, laser, missile and when encountering a space foe, upgrading your obsolete fleets whilst your current ones/stations hold the foe at bay?
That or test the waters first

Knave

  • Bay Watcher
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1851 on: May 10, 2016, 09:08:09 am »

Is there a way to see a list of possible colony candidates? Or are you just looking through the systems to see which one appeals to you?
Logged

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1852 on: May 10, 2016, 09:21:47 am »

Played for about 10 hours.

Thoughts:

Spoiler (click to show/hide)

BRB going to play for another 10 hours.

Sirbug

  • Bay Watcher
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1853 on: May 10, 2016, 09:37:03 am »

I really hoped systems would be like counties in CKII. What we got is unbearably confusing.
Logged
Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?

Orange Wizard

  • Bay Watcher
  • mou ii yo
    • View Profile
    • S M U G
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1854 on: May 10, 2016, 09:44:46 am »

Played for about 10 hours.

Thoughts:

Spoiler (click to show/hide)

BRB going to play for another 10 hours.
Spoiler (click to show/hide)

I really hoped systems would be like counties in CKII. What we got is unbearably confusing.
Yes
Logged
Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Biowraith

  • Bay Watcher
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1855 on: May 10, 2016, 10:31:24 am »

Is there a way to see a list of possible colony candidates? Or are you just looking through the systems to see which one appeals to you?
There's not a list, unfortunately.

However, in the bottom right corner, there's a square icon for "Details Mapmode".  If you tick that, when viewing the galaxy map any system with a habitable planet will have what I think is a globe icon next to the star.  If you've not surveyed the planet, it'll be grey.  If you have it'll either be red (you can't currently colonise there), green (you have a race with that planet type preference in your empire), or yellow (you have a race with that can colonise there, but it's not a preferred type).  If you have a colony ship selected, I think the colours update to reflect specifically the race on that ship.

It's not as good as an actual list, but I find you can generally spot the green and/or yellow ones without too much effort.

(and I really don't know what Details Mapmode isn't on by default, playing without it on is a pain)
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1856 on: May 10, 2016, 10:36:14 am »

Yeah you never have to worry about research. Even when research is 'paused' while you're doing a project you lose nothing, the points stockpile and then are used up at 2x the normal rate once its unpaused or you select something so you hardly even lose any time.

Quote
(and I really don't know what Details Mapmode isn't on by default, playing without it on is a pain)

I play with it off, you can toggle it easily by pressing ALT
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1857 on: May 10, 2016, 11:07:20 am »

Theres different comet sighted messages for xenophile and xenophobe.

Also, someone added in a basic play as androids mod.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1858 on: May 10, 2016, 11:29:07 am »

These guys showed up in my game.
Spoiler (click to show/hide)

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1859 on: May 10, 2016, 11:37:26 am »

It will change from neutral as soon as you let some time pass. Its a placeholder for newly spawned AI
Logged
Pages: 1 ... 122 123 [124] 125 126 ... 632