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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1747380 times)

Dutrius

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #495 on: December 01, 2015, 11:47:59 am »

New Dev Diary went up yesterday.

!!Science!!
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gimli

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #496 on: December 01, 2015, 11:58:00 am »

Hm....kinda reminds me of DW, which is my favourite space RTS. I will keep an eye on this.
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redwallzyl

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #497 on: December 03, 2015, 09:29:02 pm »

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umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #498 on: December 03, 2015, 11:04:48 pm »

Ignoring the idiotic guy who doesn't know what EU stands for, man it sounds so hype. It's like Paradox looked at all the 4X space sims and figured out all the shitty parts and the good parts. Now just have to see if they can pull it off.

jocan2003

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #499 on: December 03, 2015, 11:36:45 pm »

Hype... nuff said, god damn video!!.... This and star citizen is coming along real nicely... good thing im planning to massivly upgrade my pc in 6-7month. Gives me enough time to gather a good amount of money!
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gimli

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #500 on: December 04, 2015, 09:40:41 am »

Nice video. The game is coming along nicely.  8)
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Retropunch

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #501 on: December 06, 2015, 03:42:15 pm »

From the video it looks awesome and I'm incredibly, incredibly excited.
However...
I am worried that they're hyping pretty hard at the end - from what it sounds like you'll have completely galaxy shifting moments and emergent civilizations and all sorts of procedural stuff that'll keep dramatically changing the galaxy - if this is true it'd be amazing, but I somehow doubt it. I feel it'll be more of a 'getting near end game -> trigger big bad race appearing' (like in GalCiv2/Distant Worlds).

Any news on mod support? This is begging for mod support.
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With enough work and polish, it could have been a forgettable flash game on Kongregate.

gimli

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #502 on: December 06, 2015, 04:25:51 pm »

Any news on mod support? This is begging for mod support.

It's a PD game & it's using Clausewitz...a quick example!
« Last Edit: December 06, 2015, 04:43:56 pm by gimli »
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redwallzyl

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #503 on: December 07, 2015, 10:35:04 am »

new dev diary!

https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-12-policies-edicts.895923/

Spoiler (click to show/hide)
everyone is going purge crazy in the paradox thread.
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JimboM12

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #504 on: December 07, 2015, 10:43:13 am »

Xenophobe empire options?! YESSSSS.

First play-through: IMPERIUM OF MAN
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Rolan7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #505 on: December 07, 2015, 10:46:41 am »

But what FTL drive will you use (;
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gimli

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #506 on: December 07, 2015, 10:51:43 am »

Nice, just like almost everything, policies & edicts are moddable as well.
I can't wait for the next journal. "Next week’s Dev Diary will go into more detail on pre-FTL civilizations, and the various ways of interacting with them!"

I am going to buy this game for sure, it looks decent, and in Paradox we trust!  8) I suppose the release date is still 2016 february.
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Jopax

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #507 on: December 07, 2015, 01:26:45 pm »

Tho it'd be pretty funky to have FTL that also sends you randomly trough time. You might lose a fleet for a number of years, maybe losing a war in the process, but then it kinda spontaneously appears at the enemy homeworld and now what do you do. Or it can get sent back in time somehow so you randomly get a free fleet without knowing why or how.

Now I really want some way of doing FTL that has a chance to randomly send fleets across savegames or something.
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Urist McScoopbeard

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #508 on: December 07, 2015, 01:27:18 pm »

Ugh, ya. Oppress me harder!
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redwallzyl

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #509 on: December 07, 2015, 08:16:51 pm »

so what is everyone's first race? i what to make a Utopian human federation like in Star Trek. i don't like the dystopian theme that seems to pervade most sci fi.
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