I think main Moskurg problem is ignoring resource shortage while designing stuff. When you have less ore then your opponent your way is wooden aircrafts, light tanks\open tank destroyers and so on.
Wooden aircraft, we did that with our Wasp. Which GM permanently make that shit. Hence the Yellowjacket which the GM doesn't seem to buy into (and he's definitely lawyered to believe in "the bomber always get through" doctrine).
Actually, not really. The bomber was supposed to fly higher than your crafts, but it turns out it can feasibly barrel through enemies. Neither planned nor advocated for. But in any case, "the bomber always gets through" doctrine firmly applies in this situation, with you having no means to detect bombers, and the bomber being quite fast.
That being said, I can't remember you, or anyone, complaining about said fact when you had the only bomber.
Yes and it still cannot stop Tank steamrollering. We only get a real push in the desert when we got the breaker.
What did you expect, an infrantry weapon to completely eliminate tanks, in a wide open battlefield that greatly benefits the latter?
Ah, yes. The Recoilless rifle which is subjected to some horrendous lawyering. I still can't see why we can't get something as simple as a peforated tube right after 4 phases. Hell it can even be homemade while a rocket motor is much more advanced science!
It actually wasn't. The GM didn't reduce the performance of the RR in either conflict. I mean, in the second it almost got buffed. The problem is you're expecting a design to do more than it can, so no further design actions will really improve it.
Besides, you act like our RPG is some miracle weapon. The thing just plain doesn't work. It's accurate to 100 meters, and the warhead doesn't work half the time even if it wasn't negated by your armor.
To be fair GM is a firm air superiority = GG to the other side fan. But then shouldn't Moskurg got air superiority while Arstotzka got the bombers through occasionally?
I haven't noticed air support being that effective. I mean, we had air superiority for ages, didn't do much.
Optics is expensive for Moskurg, who put it into play first. If it is free for Arstotzka, that is an oversight. If you don't have it at all, then you shouldn't have the bombsight, much less a free bombsight.
Optics does not appear to be a technology, neither for Arztotska nor Moskurg. Besides a bombsight is a drastically different thing than a scope, so it is perfectly possible to design one that works while still having crappy scopes.
You spent three actions on that tank. Moskurg spent four actions on the radio, and three actions on it's semi-broken fighter. The difference was we only made a couple of rolls for each, and thus ended up with something that was unusable due to a few bad ones. In your case, you made four or five, and thus had a useful tank after only a few rolls.
Not actually what happened. The two revisions were both single "fix this one thing" actions. It's just that we happened to succeed, and you happened to fail.
And we stole your radio, just like you stole our tank.
One last thing, it was interesting that you get one roll for the rocket projectile, instead of a roll for the rocket engine, a roll for the propellant, and a roll for the rocket itself, being your first rocket..
Strangely enough, it wasn't our first rocket. It's something that puzzled me when it was first designed, but our mortar is not a mortar. It's actually a rocket.
This is a light mortar, consisting of a simple tube mounted on a tripod, and mortar shells which are dropped into the tube and fire off when they hit the bottom. The shells themselves are the more important part of the weapon. They are sort of like rocket-propelled grenades, consisting of a metal shell around some explosive, and a primer and propellant at the back. No longer suffers from horrible jamming.
The warheads were developed seperately as part of the grenade project (which backfired quite a bit, since apparently an RPG is more complex than a rocket + grenade ). And the end result wasn't very spectacular.