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Author Topic: Arms Race, OOC [Completed] Now with Arms Race III, against another forum!  (Read 233621 times)

andrea

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Re: Arms Race, OOC Thread
« Reply #690 on: August 05, 2015, 04:26:20 pm »

our own tank does 20. If it is an unreasonable number, I think it likely is simply the GM not being too familiar with those numbers.

10ebbor10

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Re: Arms Race, OOC Thread
« Reply #691 on: August 05, 2015, 04:30:11 pm »

On the other hand, wrestling tanks and other exploits, can be done.

Still don't likely as the enemy isn't represented as a threat. Might as well been shooting at cardboard cut outs.
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Ukrainian Ranger

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Re: Arms Race, OOC Thread
« Reply #692 on: August 05, 2015, 04:30:56 pm »

It is a reasonable theoretical RoF. But in a real battle you will never shoot 24 times due to very many reasons.
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Andres

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Re: Arms Race, OOC Thread
« Reply #693 on: August 05, 2015, 11:17:29 pm »

I think spy actions should be moved to the start of battle phase instead of the end of it. Here's why...

The year is 1924. Moskurg's Breaker makes its debut and starts beating the shit out of it. Arstotzka wants to make sure Moskurg can't produce any more so they send a spy to blow up their production facility.

1925. Moskurg's Breakers continue to decimate Arstotzka's lines without issue. They take the Desert and have started to attack the Plains. Now the Breakers cease production after a full year of killing Arstotzkans. Two years if you also count 1924.

The problem is that espionage can't be used as a reactive action due to the time before its effects take place. I'm not saying it should go back to the old system where espionage actions happen in "real time", I'm just saying their effects should take place at the start of the battle phase rather than the end of it.
« Last Edit: August 05, 2015, 11:26:56 pm by Andres »
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notquitethere

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Re: Arms Race, OOC Thread
« Reply #694 on: August 05, 2015, 11:20:43 pm »

My potatoes aren't in this food fight, and so I have no vested interest in backing Andres up here when I say: spying would be more useful if it happened before the battling.
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Taricus

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Re: Arms Race, OOC Thread
« Reply #695 on: August 05, 2015, 11:23:40 pm »

Given where spying takes effect is subjective, I'd say it's fine for now. Means that one has to actually rely on a good design than trickery.
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evilcherry

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Re: Arms Race, OOC Thread
« Reply #696 on: August 05, 2015, 11:36:29 pm »

I don't think we should never be able to undertake espionage actions that has a real-time effect, at all.

Andres

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Re: Arms Race, OOC Thread
« Reply #697 on: August 05, 2015, 11:39:04 pm »

I don't think we should never be able to undertake espionage actions that has a real-time effect, at all.
Same. I'm just saying it should happen at the start of the battle phase rather than at the end of it.
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evilcherry

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Re: Arms Race, OOC Thread
« Reply #698 on: August 05, 2015, 11:42:48 pm »

I don't think we should never be able to undertake espionage actions that has a real-time effect, at all.
Same. I'm just saying it should happen at the start of the battle phase rather than at the end of it.
By non-realtime actions, that means only actions that do not care whether its done before or after the battle phase, or generally speaking time-insensitive can be done.

Andres

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Re: Arms Race, OOC Thread
« Reply #699 on: August 06, 2015, 12:18:31 am »

I don't think we should never be able to undertake espionage actions that has a real-time effect, at all.
Same. I'm just saying it should happen at the start of the battle phase rather than at the end of it.
By non-realtime actions, that means only actions that do not care whether its done before or after the battle phase, or generally speaking time-insensitive can be done.
Then what's the point of sabotaging enemy production when it's not done in a strategically timely manner?
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Sensei

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Re: Arms Race, OOC Thread
« Reply #700 on: August 06, 2015, 05:02:29 am »

I don't think we should never be able to undertake espionage actions that has a real-time effect, at all.
Same. I'm just saying it should happen at the start of the battle phase rather than at the end of it.
By non-realtime actions, that means only actions that do not care whether its done before or after the battle phase, or generally speaking time-insensitive can be done.
Then what's the point of sabotaging enemy production when it's not done in a strategically timely manner?
Successful sabotage happens at the start of a battle phase, and affects production of equipment that year. I roll for espionage actions at the start of battle phases, even if I sometimes write them in at the end. So it has always been. You guys can probably guess I don't do thorough proofreading, but it's not like I don't plan stuff out like spies' actions affecting the battle phase in which they take place.

The Prohibition
Moskurg chose to sell booze to ships from the United States, Arstotzka did not. Moskurg earns an Expense Credit. American leaders publicly chastise Moskurg for being a source of smuggled liquor.

War Heroes
On Arstotzka's side, we have the Unknown Soldier, and Commander Emilovich. On Moskurg's side, we have Zahira 'Samir' Kader. The Unknown Soldier isn't out of character as a war hero, but unfortunately is no longer able to provide material assistance on the battlefield. Out of the two remaining heroes, Emilovich the tactician is, I think, the greatest. Arstotzka will get a bonus to artillery effectiveness this year (sorry, I'm not making it affect everybody even though he's a commander). Samir was discharged from the Moskurg military, High Command states that if she is allowed to keep fighting, every woman will want to join the military, and then... well, women aren't allowed to hold public office, so that proves that they obviously aren't worthy of military positions either. Something bad will happen.

Rebel Activity
Multiple Moskurg mines are bombed this year. Moskurg will have a -1 Ore penalty next turn. There are fliers and posters in every alley, despite the work of Civil Cleaning officers to tear them down and burn them. Sometimes recruiting rallies are interrupted by gunshots.

Frost Giants
There is a fell wind in the air.

1926 Battle Report

Arstotzka's army now contains the following:
Spoiler (click to show/hide)

Moskurg's army now contains the following:
Spoiler (click to show/hide)
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Sensei

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Re: Arms Race, OOC Thread
« Reply #701 on: August 06, 2015, 05:02:56 am »

This year, Arstotzka designed the AS-MAT26-50. It's a lightweight tank destroyer with front armor only, which is cheap and mounts a DT25 gun originally built for the T25, but with a long barrel and muzzle brake to get the most range possible out of it. Arstotzka also finally finished wrestling their fuel injectors, and made them cheap, which decreases the T25 tank to Very Expensive and the HF-24 plane to Expensive. Moskurg designed the M3 Sorraia, a general purpose machine gun which in effect weighs less than the Brumby, but puts out more rounds over a longer range, while also being cheap. It can be fired by a man with a bipod, or used continuously with a tripod and reloading crew. This will mostly replace the Brumby in infantry use. Not content with their newfound dakka, Moskurg then proceeded to refine their patented Cascade manufacturing process to be cheaper, in a move that would make Andres proud. Arstotzka decided to save their expense credit.

With the introduction of cheap fuel injection, Arstotzka's AS-HF-24 fighter becomes more common. Heavily armed and fast, this replaces AS-DB-HF-23's with empty payloads in the Arstotzkan escort role. On the ground, Moskurg replaces their pintle-mounted Brumbys with the new M3 Sorraia, which pumps out more lead with better grouping. While Arstotzka is still the only one with flak, this helps Moskurg AA capabilities a bit. In terms of dogfights, though, Arstotzka retains an advantage.

In the jungle, Moskurg soldiers are armed with Cascades, MK-47's and M3 Sorraias at the squad level. Few Moskurg soldiers choose the humble M1 Service Rifle when given the choice of these loud fast weapons, but most officers make sure they have at least one service rifle in their squad- from a standing position, none of Moskurg's automatic weapons can be used accurately beyond short range. The Sorraia and the Cascade are by far the most popular, with the MK-47 being seen as a bit of an awkward middle child for squads that need ranged automatic support and need to move quickly. Moskurg soldiers lack camouflage, which is a liability, but the frequency of automatic weapons effective at close and medium range means they tend to mow Arstotzkan soldiers down. This doesn't help them against the new AS-T25 which has taken to the jungle roads, though. The Rhino Recoilless Rifle can be used to stop a T25, but it MUST be used at close range, from the side, and it must hit the armor square. Arstotzkan infantry similarly have difficult engaging T2 Breakers with their AS-1911 mortars, and record rare kills this way. Attempts at using piles of antipersonnel mines to disable tanks are proven largely impractical (personnel mines do most of their damage with shrapnel anyway). Armor against armor fights become important for control of roads and the easy movement of troops. These fights occur at close to medium range, and they are decisive and deadly. Both tanks are capable of penetrating the other's armor at these ranges. Though Arstotzka's DT25 AP rounds are more prone to getting a kill with a glancing blow, Breaker cannons are mounted on turrets with turn quickly and with relative precision. In the jungle, the two tanks are about equal. Arstotzka also makes prolific use of landmines in defensive positions. Once landmines are laid somewhere in the jungle that tanks cannot easily access, no soldier can safely walk in that area again. Arstotzka causes casualties with this and forces engagements out to medium range, but there are still many close range fights, where Moskurg's MK-47's (a weapon that can sort of be used at close and medium range) and Cascades give them an advantage. The Moskurg army just scrapes more ground under their control (Moskurg 3/4).

In the mountains, Moskurg adopts tactics where two soldiers use M3 Sorraias, or work together to keep a tripod-mounted M3 firing continuously, and aim covering fire at Arstotzkan troops so that a third soldier can take careful fire with an M1 service rifle. They also make some use of their stolen AS-1911 mortar copies, where they don't have direct sight to use a Rhino. The Cascade isn't all that useful in the mountains, it is very portable but requires close range to be effective. The M3 Sorraia is more accurate and spews more bullets for covering fire than the AS-1924, giving Moskurg a small advantage in that area. Arstotzkan troops continue to inflict high casualties by using their camo, flares, and similar tools to give them the jump on Moskurg troops. Ultimately, both sides' service rifles, light machine guns, and man-portable anti infantry explosives are pretty comparable. Arstotzka has camouflage and patient soldiers to take advantage of it. However, where Arstotzkan soldiers encounter Moskurg mining roads with T2 Breakers, they don't have a good means of taking them down. Arstotzka doesn't gain the last part of the mountains (Arstotzka 3/4) but is immediately threatening Moskurg mines. They're close enough to watch them explode when the rebels sabotage them.

In the plains, Arstotzka deploys a lot of tracked armor, both their AS-T25's and their AS-MAT26-50's. Engagements between main battle tanks are very important this year. Battles between two tanks often go to the better pilot, but Arstotzka has a few things to their advantage. The T25 has slightly more range, and moves faster, as well as having well-angled front armor, tough that doesn't apply to its turret. Most of all, its cannon is loaded with armor-piercing rounds. A T25 can typically penetrate a Breaker's armor at long range, whereas the Breaker has to get in closer. The T2 Breaker has its electrically-powered turret which helps in tracking targets which move quickly, but it takes a very good shot to penetrate an AS-T25 at the range a T25 gunner will start taking confident shots against a Breaker. The AS-MAT26-50 is mostly used defensively, and with an accurate long-barreled gun and AP rounds, it will reliably destroy Breakers- being cheap and usually outnumbering Breakers helps too. The B2 Destroyer artillery continues to be a threat, but this year commander Emilovich thinks of a gutsy tactic to sneak AS-1912 guns in range of B2 positions, towing them quickly behind MV21's at top speed, then firing from their flank. It might not work again next year, but this year it gives Arstotzka artillery dominance. Luckily, thanks to all of this, Moskurg doesn't get to bring their Cascade-armed stormtroopers into the trenches. Oh yeah, and Arstotzka successfully bombs more stuff than Moskurg does. Arstotzka gains a piece of desert (Arstotzka 1/4, Moskurg 3/4).

For once, Agent Promised Crucible and Agent Sandworm aren't at each other's throats, dropping secret plans left and right. Sandworm takes home the plans to the AS-T25 tank, while Promised Crucible borrows the plans to the Model 3 Radio without asking. Both of these are pretty complicated and might require some extra work to replicate.
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evilcherry

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Re: Arms Race, OOC Thread
« Reply #702 on: August 06, 2015, 05:22:59 am »

Not impressed. Someone was blatantly Metagaming (I do read AS threads but never base decisions on it), and we still have no idea whether the spy credit was used or not.

10ebbor10

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Re: Arms Race, OOC Thread
« Reply #703 on: August 06, 2015, 05:34:47 am »

Not impressed. Someone was blatantly Metagaming (I do read AS threads but never base decisions on it), and we still have no idea whether the spy credit was used or not.
Not really? I mean, both descisions were anti tank , and you developped the tank last turn. No metagaming there.

I mean, one of you guys actually showed up in our thread.

And you know the spycredit was used. We did 2 spy actions in 1924. (Attempted theft and rebel investigation)
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andrea

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Re: Arms Race, OOC Thread
« Reply #704 on: August 06, 2015, 05:46:28 am »

ebbor, let them discover that by themselves :P moskurg primitive brain must be harnessed!

anyway, our decisions were taken without the unlawful infrmation ( our revision was so obvious that nothing could have changed it). Still, we apologize and you will notice we properly dealt with the offender.

And one of you still showed up in our thread, so we can call it even? :P

Oh, question to Sensei. Which version of the tank did they steal? last year's prototype or this year's operative model?
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