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Author Topic: What's better for the FPS  (Read 1176 times)

em1LL

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What's better for the FPS
« on: July 19, 2015, 03:03:09 am »

Hi all!

What's better for the FPS -- build pipe sections to move magma upstairs or use minecarts to move ores to the magma workshops below?

Thanks in advance.
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taptap

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Re: What's better for the FPS
« Reply #1 on: July 19, 2015, 03:12:50 am »

Hi all!

What's better for the FPS -- build pipe sections to move magma upstairs or use minecarts to move ores to the magma workshops below?

Thanks in advance.

You don't move magma just with pipe sections. In general whatever keeps fortress functions together is best for FPS. The best option is imo moving a little magma by minecart to your fortress (if it is in low depth).

em1LL

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Re: What's better for the FPS
« Reply #2 on: July 19, 2015, 03:19:07 am »

The best option is imo moving a little magma by minecart to your fortress (if it is in low depth).
Oh, can I move magma itself? How can I do it?
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taptap

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Re: What's better for the FPS
« Reply #3 on: July 19, 2015, 03:37:47 am »

Try search function for several simple or complicated systems. (It can be very simple.) In short: Put a magma-proof minecart w/ low or no speed into magma and it loads with magma, a collision or a track stop set on dumping minecart contents can unload the magma in a more or less controlled way.

Best practice by chief engineer Larix, note the way it lifts the minecart and how the loading works:

http://mkv25.net/dfma/movie-2653-minecartescalator

http://mkv25.net/dfma/movie-2733-multi-cartmagmadelivery (http://www.bay12forums.com/smf/index.php?topic=15096.msg6304529#msg6304529)
« Last Edit: July 19, 2015, 03:46:46 am by taptap »
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Loci

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Re: What's better for the FPS
« Reply #4 on: July 19, 2015, 05:48:49 pm »

There are also significantly simpler designs that require no tracks or moving minecarts.
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Albedo

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Re: What's better for the FPS
« Reply #5 on: July 21, 2015, 01:05:15 pm »

There are also significantly simpler designs that require no tracks or moving minecarts.

That's slick, but question - "Step #7: Designate a minecart stockpile near your desired magma workshops, and set it to use your magma-safe wheelbarrow.".

How do you set a stockpile to use a specific (type of) wheelbarrow??? (Only way I can think of is to forbid every "extra" wheelbarrow except M-S ones, then designate the stockpile and wait. Once it has it's wb's, all done.)
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Loci

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Re: What's better for the FPS
« Reply #6 on: July 21, 2015, 01:47:43 pm »

How do you set a stockpile to use a specific (type of) wheelbarrow??? (Only way I can think of is to forbid every "extra" wheelbarrow except M-S ones, then designate the stockpile and wait. Once it has it's wb's, all done.)

That's probably the easiest way. You can also enable wheelbarrows and dump any non-magma-safe ones your dwarves bring to the stockpile. Or just let them use the non-magma-safe wheelbarrows until they disappear and are replaced with (hopefully) magma safe ones.

Technically, the wheelbarrow probably isn't even necessary. Despite the magma minecarts being hot enough to destroy a wooden wheelbarrow, dwarves will carry them by hand if given the opportunity, without apparent injury. The wheelbarrow just speeds things up and makes the process seem a little more realistic.
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Albedo

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Re: What's better for the FPS
« Reply #7 on: July 21, 2015, 01:50:03 pm »

Roger that. Just wanted to make sure I wasn't missing some DFH tweak to stockpiles. Thx!
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blue sam3

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Re: What's better for the FPS
« Reply #8 on: July 21, 2015, 04:00:10 pm »

Another advantage of lifting the magma, rather than dropping the ores (apart from proximity to everything else), is that you only need to do it once: you can lift some small amount of magma (by a piston [temporary FPS killing, but fine afterwards], minecart [minimal FPS problems, but slow and complicated], pump stack [lots of work to get set up, needs power (at least to kick-start if it's self powering), but also sits there as a potential super weapon in case you need to suddenly flood the world with magma afterwards], or whatever else you prefer) up to where you need it, then turn it off/stop running it (if relevant to your method, obviously not for piston), so it no longer has any impact on FPS, whereas with moving the ore, you have to keep moving it all the way down (though you could just drop it down a hole, which speeds things up somewhat).
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