Alright, so attacking the enemy isn't necessarily going to end with us killing them, even if we reduce them to 0 HP. Clearly this means we should endeavor to wipe the floor with them despite the clear disadvantage we have, so let's get working.
Sadly we don't have a lot to work with in terms of WTA right now, but we'll have to push forward regardless. If Andala moves to 11,5 and heals Rydell, Pasco can get to 10,6 and attack Forest patroller A. He will hit twice, but only for 4 damage apiece and a not insignificant chance of 14 damage in return. Eneas can do 14 (assuming blessed iron) damage to FPA from where he stands, but that still leaves the target with 6 HP, and it isn't a sure thing either. Valerie stands a decent chance of finishing him off assuming Eneas's attack goes well so long as Lestat moves first.
Elysia should go to 8,7, and attack FPC. Not a sure thing, and only nets 11 damage, but it's something. It doesn't really matter which space Hanna goes to if she chooses to attack FPC, because Clear a Path kinda screws us for the terrain for this whole map. Sad but true, and makes these fighters pretty dangerous to us. Lestat can also attack FPC from either 8,8 or 7,9, whichever Hanna doesn't choose, and have at least a chance of putting him down. Not a whole lot of point to anyone else attacking a FP this turn as they are just too dangerous with their counter attacks, except Aenbarr, who can go to 12,6 and hatchet FPB (or 9,6 and hatchet A if Val didn't finish him.)
Cyryl, Larini, and Rydell don't have much to offer until some other enemy types get into range- WTA or terrain or both just make it too hard for them to contribute effectively. Thoughts?