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What is the next generic goal ?

Set up a contraband workshop for money
- 2 (15.4%)
Increase scouting coverage with zeppelins
- 6 (46.2%)
Raid a mansion
- 5 (38.5%)

Total Members Voted: 13


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Author Topic: X-PirateZ, Gal get punched in the face  (Read 162790 times)

Sheb

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Re: X-piratez, flintlocks and laser guns
« Reply #255 on: September 03, 2015, 04:50:25 am »

So I've won a lot of strength... Should I switch to being a Grenadegal?
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Darkening Kaos

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Re: X-piratez, flintlocks and laser guns
« Reply #256 on: September 03, 2015, 05:01:57 am »

    Strength affects how far you can throw grenades/knives/etc, but you could also carry heavier weapons, heavier armour.
     The Amazon 'Armour' actually increases a lot of the attributes that a grenadier would find useful - more TU, Stamina, Bravery, {you'd have to be brave to wear it}, Strength, Throwing Accuracy and Melee Accuracy.  Unfortunately it provides little extra protection from anything other than laser weapons. And slightly lowers Firing Accuracy.
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Boltgun

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Re: X-piratez, flintlocks and laser guns
« Reply #257 on: September 03, 2015, 05:12:29 am »

The amazon 'armor' also 'weigth' 20 (15 after the strength bonus), which is alot for something that does not protect, that's what caused the catastrophic pogrom with the Wako team, because I did not realize that.

Also I can switch you to grenadegal so you still get to use your melee profiniency while depleting the stock of explosives.
« Last Edit: September 03, 2015, 05:14:02 am by Boltgun »
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Sheb

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Re: X-piratez, flintlocks and laser guns
« Reply #258 on: September 03, 2015, 05:36:53 am »

Yeah, that sounds great!
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Boltgun

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Re: X-piratez, flintlocks and laser guns
« Reply #259 on: September 04, 2015, 01:40:21 am »

Too many ships disappeared on the american continent. The guild tried to suppress rumors about pirates without success and the Star Gods took the matter seriously enough to hire mercenaries.

Sitting on his commanding chair, the captain studied a map filled with annotations. His fleet methodically scanned entire countries without success. Afraid of getting a cut on his bounty, he devised a plan that will help him locate the pirate boss easily.



2 Dec 2601

The brainers played with the mind probe against each other then secretly turned their attentions towards the gals, in hope to learn a few dirty secrets. The contents of Darkening Kaos’ mind was quite surprising.



Eve Jobs-sama was not very interested with this so she interrogated the humanist leader to break monotony. She had a great time, much to his despair.

Spoiler (click to show/hide)

The runts on the other hand detected a smaller ship among the mercenaries gunship so a predator took off, maneuvered in the middle of the aggressive fleet and shot it down.

Crash #13

The gals quickly deployed and moved quietly.



There were only two women inside. They were quickly disarmed and brought back. Impending doom is not a reason to stop pirating.





4 Dec 2601

Screens flickered inside Wako Base, the hyperwave decoder came online and started feeding the runts data.

At the same time a new design for an armor has been completed. It added protection using materials stolen from the guild. As the bases were full of this resource, production started immediately.



The auto cannon was an antique weapon with decent power. Its weight was not an issue for a power armored gal.



6 Dec 2601

Panic spread across the Cave of Booty, a terror ship flew at high speed across the continent and initiated a pogrom before anyone could react. The messages decoded by the hyperwave relay proved that it was not a simple group of angry pureblood but a well armed and well trained group of soldiers.

It was a trap, Eve Jobs-sama knew it. Whoever is hunting them is trying to get her best gals out of the way. She cannot ignore this pogrom but she did not have to run headfirst into trouble either.

Instead she sent her secondary team to blur the tracks.



Pogrom #10

The mercenary captain cursed when he saw the rusty aircraft landing. He hoped to catch Angel the pirate queen in the open but she would not be flying in something that could not even process nuclear fuel.



The mercenaries were hard to handle, but not impossible, the gals progressed at a fast pace across the city.



Looking into the houses, Lita Boyl saw a bulky shape and threw a grenade inside. After the explosion tore the entrance apart, she could see emerging from the shadow a man, or what looked like one.



He was very large, his skin tight suit showing his impressive muscles and his purple skin made no doubt of his alien origins. No matter how courageous the little pirate was, she instinctively knew that she was in danger.

Screams and explosions could be heard further down the street. The other gals met not one but two tanks hidden inside the properties. Their gauss pistols could penetrate their plating but caught in a crossfire, the gals could not escape the rockets long enough to keep control of the situation.



Litay Boyl fought the best she could, but no grenades or bullet could harm her foe. Hiding behind a car, Ivanaya took out the captain’s bodyguard but the struggle was too much for her and she fell on the ground, clenching her head in panic.

That was the occasion that the captain took to shove a knife through Lita Boyl’s armor. This firmly proved that this battle could not be won, and the gal broke combat and started to run towards the Skyranger.

Ivanaya came back to her senses when she saw the bloodied powered armor gal and ran as quickly as possible before the Skyranger took off. Only one last gal made her way back from the tanks in time too, with the commander on her tracks.





The muton watched the aircraft leaving. He was successful but that was not what he hoped, the gal in power armor was strong but not adequate for him.



His team tracked the Skyranger all the way to the north pole before losing signal. The captain then understood that Eve Jobs-sama did not take the bait. Oddly enough this tactic was a data that the brainers used to design new navigation system.



8 Dec 2601

The spirits were down at Wako Base. The only survivors from the pogrom were in no shape to walk so a small team has been organized with the interceptor pilots, a few swabbies and dogs.

Ship activity was strange in Asia, many flew from the north towards Oceania, but none has been detected by Hell Hole. One landed in the Central Province and the crew took off to attack it.

Landing #37

That little ship was manned by the Church of Xenu Sirius. All the care the gals could deploy did not protect them from harm so the cultists were quickly purged by the fire they worship.





Eve Jobs distributed a few promotions to lift the spirits, she need everyone ready for trouble, at any time.



The Hell Hole did not forget its job. A predator took off to investigate and mapped on an island an array of roads linking a huge underground complex of two bases. So much booty in one place made Eve Jobs-sama’s head spin. The gals should receive many gift by the end of the year.



Back in the Cave of Booty, the runts butchered the monster corpse to free some space. They do not know what they’ll do with the hide and bones yet but they enjoyed cutting meat apart.



The brainers also upgraded the leather armor’s design with metal place to protect the vital area. The said choice of vital area was debatable. The result was a good armor for a melee gal without the movement restriction(and bad looks) of the warrior suit.



10 Dec 2601

The situation in Asia is falling apart again. The trader guild is again trying to cut down on protection money. Two ships landed, and while it is risky to send the Bonaventura away when the mercenaries are searching for the hideout, Wako Base needed reinforcements.



Landing #37

Angel and her gals are having much better success than Wako base’s team. After burning a pest control outside, they assaulted the ship and quickly stunned the guild representative.



The queen herself subdued a fugitive civilian.



Afterwards Darkening Kaos and Princess Axespendable took take of the remaining enemies with haste, then everyone loaded the loot on the Bonaventura and took off.







Now that the first landing site has been cleared, the Skyranger was dispatched towards a second one. The lack of good hands was compensated by dogs.



Landing #38

The gals suffered losses but once again, a flamethrower made up for the lack of numbers. The tide turned when two guards were toasted at once.





Not many gals made it back alive but this assault still proved that Wako Base was still able to get things done. After all they may have failed in front of the strongest foes, but as long as there is capable gals alive, the pirates can still be pirates.



As the Bonaventura landed home, the runts gave Eve Jobs-sama new reports. It seemed that the mercenaries ran out of space in the continents and started scanning the Caribbeans. It’s only a matter of days before the Cave of Booty will receive visitors!

Spoiler: Pirates (click to show/hide)
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EuchreJack

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Re: X-piratez, flintlocks and laser guns
« Reply #260 on: September 04, 2015, 09:07:47 am »

I would bravely request a transfer to Wako Base along with my laser rifle, power armor, and ammo.  They need more experienced staff.

RAM

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Re: X-piratez, flintlocks and laser guns
« Reply #261 on: September 04, 2015, 09:45:19 am »

Yikes, Morale is nose-diving over at Wako. Going to need to throw a party, maybe have a barbecue. Can we make Muton Pinatas?
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birdy51

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Re: X-piratez, flintlocks and laser guns
« Reply #262 on: September 04, 2015, 11:30:04 am »

Ms. Krauss would like to transfer to Wako Base.

It sounds like they need her over there.
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BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

Darkening Kaos

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Re: X-piratez, flintlocks and laser guns
« Reply #263 on: September 04, 2015, 10:12:53 pm »

     It might also be beneficial to transfer some experienced, unclaimed Gals over to Waco and Hell-hole, then get new rookies at Booty, so the most experienced Gals can babysit and hopefully keep the majority alive until they can rank up.
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Boltgun

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Re: X-piratez, flintlocks and laser guns
« Reply #264 on: September 05, 2015, 01:46:00 pm »

11 Dec 2601

Following the disaster at the mutant pogrom Euchre Jane requested to leave for asia to babysit the swabbies there. She was on a ship the next day.

13 Dec 2601

According to the church of Sirius, opposing the will of the Star God was heresy. And so they conducted a blessing ceremony where their most faithful warriors were instructed to destroy the heretical pirates, even if it cost them their lives. They have been then loaded into a fast ship so they can accomplish their mission.

The hyperwave relays detected the speeding ship around Australasia, it never slowed down, took no turns and blasted the Hell Hole's upper levels as soon as it brutally landed.





Base defense : Hell Hole



The gals quickly picked rocket launchers, incendiary bombs and any guns they could before running down their barracks. Dogs were already sniffing the intruders. The defending team met…



Chrysalids !

The gals threw fire grenades until nothing these monsters were turned into unrecognizable masses.



But the base had a critical flaw. The barracks were isolated into a dead end. And even without chrysalids, the attackers had no trouble besieging the pirates and while the gals made the church pay for this, the church did not care about losses.



Hell Hole has been destroyed.

16 Dec 2601

Seeking revenge on anything flying, Eve Jobs-sama ordered a ship down around Asia. It was the occasion for Euchre Jane to give the gals a real taste of the battlefield.

Crash #16

The gals stepped down and progressed quickly, Euchre Jane’s minigun proving useful, not in killing the guards as it did not have enough penetration against their armor, but in depriving them of cover. Whenever she pressed the trigger, dozens of bullets tore the landscape in front of her.

But as progress seemed good, tragedy struck. One of the power armored guards fired his RPG. Unlike usual rockets, this one created flash so bright that it pierced even the Kustom armor’s lenses. After recovering, Euchre Jen could see a huge ball of fire progressive towards the sky, forming a mushroom of smoke.



She could not even count how many died. The riflegal rounded the survivors and ran around a hill to break the line of sight. There they took advantage of a tunnel to ambush the guild personnel.



Guided by the minigun’s shots, the guards tried to fire more nuclear warheads at the gals but what was bound to happen, when untrained personnel are supplied with weapons too powerful for them, happened. The guard misfired and atomized himself, along with his squaddies and the hill he was standing on.



He was not the only one to fail firing his RPG another explosion rocked the ship, damaging its supports and killing more guards.



Euchre Jane’s forgot to count the ammo spent and her minigun ran dry. So she dueled a powered armored guard with a shock’a’fist in one hand and a grenade in another. She took a gauss shot in the leg, but she lived through worse. A a shock in the neck was enough to ensure her victory.



This run cost a lot of pirate life, what was the guild thinking? Deploying nuclear weapons on the field. The good news is that the radiation should be good for the mutants growth.



The gals looted a few more nuclear rockets, but were not eager to use them. To easy to mishandle, too damaging for the goods…

Upon hearing the news, Helga Kraus requested a transfer for Wako Base. She cited the need to support the troops over there but Eve Jobs-sama believed that she missed Euchre Jane. She was sent anonymously on a hopper the next day.

17 Dec 2601

Eve Jobs-sama took the mercenary problem from a new angle. She directly contacted the captain and mentioned the good relationship they had in the past. After all the pirates killed and enslaved his mens and he killed her gals so why not forget about this sordid affair? She of course did not inform him of her terrible loss of the last week, trying to give herself a dominant position through the entire exchange.

The muton captain was disgruntled from having spent so much resources searching her hideout. He knows that he dropped medical supplies for her in the confederation. Such parcels were handled by mutants who made sure to cover their tracks. So he declared his job done. He scanned the continents at the Star Gods order, gave his reports to the guild and called it quit.

The guild managers were enraged but they had no choice but to take this matter on their own hands.



The brainers and the runt together revealed a secret project. The base has good, fast interceptor who can catch a supply ship at full speed, but the guild employed many large and destructive ships for combat and the pirates lacked an equivalent unit. Until this day.



Named after a mythical beast they have found in an old Earth book, the kraken is a monster of plating, loaded with AI assisted guns, and two pairs of thrusters. It can load troops too, although not as much as a skyranger.

Eve Jobs-sama was pleased and ordered one immediately.



This design did not came alone, the brainers also analysed the looted cannon parts and devised a way to reproduce plasma weapons by consuming nuclear fuel. This is a good news because it’s a cheap resources, as long as the loot exceed the spending.



This was possible because the research team enlarged their knowledge of ship system by figuring the true purpose of these ‘refuse melter’ the gals kept bringing back.



18 Dec 2601

Helga Kraus barely made her way to the asian hideout that Euchre Jane prepared a new sortie with her swabbies. Another combat ship landed and as usual it’s too much vulnerable booty left in the field to ignore.

Landing #42

Jane deployed with a heavy gauss rifle she looted on her previous adventures, her power armor assisting her with the massive weight.



A sailor ambushed the gals near the ship, shooting plasma from his hiding place. Killing a gal and hurting Helga who gave him a face full of gauss rounds.



Euchre Jane on the other hand led the attack on the main shaft, she opened the door and without a second thought, let her heavy gauss negotiate for her. She tore holes in everything: sailors, guards and even the ship itself.



One of her followers checked upon one of the victims. It was a guildmaster… and he was alive! Considering that the last guildmaster provided them with a great sidearm, he was stabilized so he could be brought back.



Luck has finally turned, the captive guildmaster was sent to the Cave of Booty in a container for interrogation along with a batch of empty gauss guns.



20 Dec 2601

The mercenaries gave up their chase, but Eve Jobs-sama knew that their friendship is a facade, and one day they will cross guns again. She wanted to know what to use against them.





And the answer was to avoid all the basic equipment. She expect these guys to be tough enough to survive laser shots but with enough suppression the gals could achieve victory. Perhaps gauss weapons were the answer?

Eve Jobs-sama also asked if these sexy looking suits could be used by the gals, and the brainers were positive with that.

At the end of the days the gals also made another step in the mastery of the air game. The runts already know the slave AI inside and out so pieces of the puzzle are starting to assemble.



----

That’ll teach me to not design bases properly for defense and, as you said, not spreading experienced gals around.

We need a new base so I’ll let you pick the name and continent.

Lore research is on the way, it’s only a tad slow.

Spoiler: Pirates (click to show/hide)
« Last Edit: September 05, 2015, 01:47:55 pm by Boltgun »
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Rince Wind

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Re: X-piratez, flintlocks and laser guns
« Reply #265 on: September 05, 2015, 02:41:54 pm »

Ouch, loosing Hellhole was costly.
As I have already named a base, the honour should be someone else's. But just in case:
Basename: Troy
Location: Where the original stood.


If needed I will gladly transfer to either Wako Base or the new one.
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Darkening Kaos

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Re: X-piratez, flintlocks and laser guns
« Reply #266 on: September 05, 2015, 06:39:48 pm »

    Bugger, that was a serious loss.

    Base name: Avenging Phoenix.
    Location: Next to the ashes of Hell-Hole.

    Darkening Kaos will move in as soon as its walls are dry enough to stick up a heap of posters of various weapons.

    Edit: made things better
« Last Edit: September 05, 2015, 06:52:58 pm by Darkening Kaos »
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

RAM

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Re: X-piratez, flintlocks and laser guns
« Reply #267 on: September 05, 2015, 07:27:29 pm »

Name: Tesladidit
Location: Tunguska
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Sheb

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Re: X-piratez, flintlocks and laser guns
« Reply #268 on: September 06, 2015, 07:27:30 am »

Do we really want to go to Australia though?
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Rince Wind

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Re: X-piratez, flintlocks and laser guns
« Reply #269 on: September 06, 2015, 08:11:01 am »

Oh, with "the original" I meant Troy, so modern day Turkey. Not the original base we list.
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