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Author Topic: Dwarven Archeology (we want your saves!)  (Read 14190 times)

MobRules

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Re: Dwarven Archeology (we want your saves!)
« Reply #45 on: August 09, 2015, 12:48:57 pm »

Hey uh, MB, how big is this place? I'm still just below the farming area, in the dyeworks/weavery, takes an 2+ hours to 'clear' a level & take notes/occasional pictures.

It's pretty big. It was, IIRC, ten years old when I abandoned it, with over 200 dwarves.


EDIT: But I don't have as many levels as some people do, things are spread out more horizontally in most cases. So there's not an endless number of levels that size.

EDIT AGAIN: Have you at least found some steel armor/weapons to deck yourself out in? I'm looking forward to your next report :)
« Last Edit: August 09, 2015, 12:59:43 pm by MobRules »
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Is this biome reanimating? I really don't want to know what happens when "absurd numbers of megabeasts" is combined with "reanimating biomes".

GrizzlyAdamz

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Re: Dwarven Archeology (we want your saves!)
« Reply #46 on: August 09, 2015, 01:07:49 pm »

Heh, Ejel's a human. He does have a couple trinkets though, (& most of the steel I've seen was used in the final battle, if the dust coatings are any indication).
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PTTG??

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Re: Dwarven Archeology (we want your saves!)
« Reply #47 on: August 12, 2015, 01:47:33 am »

I lost this fortress three years in. Zombie invasion.

Still, should be a good example of adventure archeology.

Berdishmab, "Earthenrampart"


It's in the Diamond Hills, basically the center of the map vertically, just east of the inland evil sea (the water of drool).
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Bearskie

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Re: Dwarven Archeology (we want your saves!)
« Reply #48 on: August 12, 2015, 04:10:10 am »

Against my better nature, I'd recommend you to savescum.  Feels terrible to play for 3+ hours only to get a demon dropping onto your face.

Cheers PTG, looking forward to that.  Zombies are a taaaad bit more managable.

Aiwha

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Re: Dwarven Archeology (we want your saves!)
« Reply #49 on: August 12, 2015, 05:07:23 am »

Hello !
Here is a fortress I lost a few days ago. As a casual player, I was quite proud of it.

It is named The Fortress of Cheese and is located in the Eviscerated Hills. It's a small world, you should easily find it.

I cannot guarantee that the surroundings are safe, though.

Have fun.

http://dffd.bay12games.com/file.php?id=11051

It's the first  save I ever share. I hope everything is good.
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TheCheeseMaker

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Re: Dwarven Archeology (we want your saves!)
« Reply #50 on: August 12, 2015, 03:30:39 pm »

I have your save, Aiwha.  I will get started playing it maybe tonight.  Hopefully I don't die too quickly.

Edit: How do I get rid of the weird graphics?
« Last Edit: August 12, 2015, 07:07:34 pm by TheCheeseMaker »
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As it turns out, pulling every lever in the fortress wasn't as good of an idea as it sounded like at the time.

Ghills

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Re: Dwarven Archeology (we want your saves!)
« Reply #51 on: August 19, 2015, 12:04:23 pm »

I have your save, Aiwha.  I will get started playing it maybe tonight.  Hopefully I don't die too quickly.

Edit: How do I get rid of the weird graphics?

Get the LNP, have it install whatever your favorite tileset is.  That assumes Aiwha didn't use mods though.  Mods are a huge problem and typically banned from saves that will be shared, but if it was Aiwha's first time sharing a save they might not have realized that.
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Aiwha

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Re: Dwarven Archeology (we want your saves!)
« Reply #52 on: August 19, 2015, 12:13:37 pm »

Oh, sorry I forgot to remove the graphics. (And I did not see your edit.)

I am re-uploading the file, with basic ASCII if all is right.

I did not use any mod.

EDIT : Updated : http://dffd.bay12games.com/file.php?id=11051
« Last Edit: August 19, 2015, 12:42:37 pm by Aiwha »
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wickys

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Re: Dwarven Archeology (we want your saves!)
« Reply #53 on: August 26, 2015, 08:47:51 pm »

rip
« Last Edit: August 27, 2015, 09:50:22 am by wickys »
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MobRules

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Re: Dwarven Archeology (we want your saves!)
« Reply #54 on: August 28, 2015, 08:01:23 am »

If one were, during fortress mode, to create a fort with the idea of using it for the archaeology thread -- what would you adventuring types like to see or prefer be avoided?
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Ninja dragons! Protect the masterwork roasts!
Is this biome reanimating? I really don't want to know what happens when "absurd numbers of megabeasts" is combined with "reanimating biomes".

Ghills

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Re: Dwarven Archeology (we want your saves!)
« Reply #55 on: August 28, 2015, 10:40:22 am »

If one were, during fortress mode, to create a fort with the idea of using it for the archaeology thread -- what would you adventuring types like to see or prefer be avoided?

Not an adventurer, but from what I remember of past versions:

* Clean up cage traps before abandoning, and clean up or leave a warning sign near weapon traps.  Everyone hates traveling to the backend of beyond only to get gibbed or stuck in a cage.
* Some people had trouble finding the forts. Think about making a road to the fort gate.  Definitely post very clear instructions on how to get there and hopefully a screenshot of the embark map.
* Lots of engravings to read.
* Interesting statues and figurines.
* Also, good loot - weapons, armor, jewelry and clothing.
* Well organized fort that's fun to dungeon crawl.
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I AM POINTY DEATH INCARNATE
Ye know, being an usurper overseer gone mad with power isn't too bad. It's honestly not that different from being a normal overseer.
To summarize:
They do an epic face. If that fails, they beat said object to death with their beard.

NJW2000

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Re: Dwarven Archeology (we want your saves!)
« Reply #56 on: August 28, 2015, 10:41:05 am »

Cage traps are nonexistent in adventure mode.
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PTTG??

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Re: Dwarven Archeology (we want your saves!)
« Reply #57 on: August 28, 2015, 11:41:49 am »

Cage traps are nonexistent in adventure mode.

By default. The option to enable them exists.
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NJW2000

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Re: Dwarven Archeology (we want your saves!)
« Reply #58 on: August 28, 2015, 12:03:20 pm »

Ah, thanks.
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MobRules

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Re: Dwarven Archeology (we want your saves!)
« Reply #59 on: August 28, 2015, 04:22:36 pm »

Think about making a road to the fort gate.

Oh, so if you build a road with 'b' 'o', it shows up on the world map?
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Ninja dragons! Protect the masterwork roasts!
Is this biome reanimating? I really don't want to know what happens when "absurd numbers of megabeasts" is combined with "reanimating biomes".
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