Coach and carriage hijacking! Oh my!Turn Eighteen:The Moonlit Shadow:Try to find another innocent victim. Prepare better this time.
[4+1(r)=5]
This time you make a more thought out decision. You grab a beggar in an alley and drain him to a husk. You are sated, though hears of living badly had made his blood taste like bad tea more than anything. It will do, however, for now.
Also buy/steal an umbrella so I can travel during the day on foot.
[7]
A few simple spells later, and you have a new whatever-amounted-to-an-umbrella-back-then in your possession. With it you can walk in the sunlight, as long as you are careful and don't have to move around too quickly.
Hire coach/other means of paid transportation.
[3+1(nice people)=4]
"Fine, I'll take you to Buxford," says the coachman before you can protest otherwise. He takes the handful of coppers from your hand and starts up the coach. Safe from the sunlight, you admire the view from the window. As you near the town, you feel the cart begin to shake, and you sense the presence of death nearby. A necromancer is hijacking your coach!
ATHATH:Transmute the ground into oxygen in such a way that it forms a ramp. Wait for the guard to wake up.
[5+1=6]
It is done. Let's hope he wakes up. Speaking of waking up, the hypnotization seems to have worn off. The guards begin to scream. The criminals begin to run.
Delekates:Get tot the main road, wait for covered cart/waggon to ambush it.
[1] You wait for almost fifteen minutes before a coach comes near the town. You and your goblin minion jump at the coachmaster and attempt to stop the wagon, but the horses panic and begin to run! You are now on the coach and heading directly out of the forest!
Generally me:Turn myself invisible and go into the carriage.
[1]
You turn yourself invisible without a problem. The problem is that you you cannot make yourself stay material long enough to get inside the carriage. You are forced to jog along to keep up.
Silently kill both the councillor and the women
[5-1(jogging)+2=6]
Simple enough. They slump in their seats, silenced mid-sentence.
before turning them into Vonzun.
[5-1(j)-1(v)+2=5]
They raise their heads. One smiles when it sees you almost running to keep up with the now steady pace of the carriage.
conein:SNEAK INTO ROOM WITH CONVENIENTLY PLACED WINDOW
[2]
You try to summon forth your powers of levitation, but they seem to have failed you at the moment. An arrow whizzes by your head and plants itself into the ground. You are debate whether or not that was deliberate when you hear a loud voice come from on top of the city walls. "Do not move! Any further action will be regarded as an attempt to commit a crime of unknown nature, and will be punishable be death! Guards shall escort you shortly!" It seems like you were seen, after all.
IF SOME DUDE SEES ME CAST PARALYZE HEX
[1]
You decide it's time for plan b. You throw a hex up at where you heard the voice from, but it dissipates before it reaches it's target. In retaliation, arrows fly at you from the top of the wall. [7-2(very heavy damage)=5] In the end, you look like a porcupine with quills in front instead of in the back. However, you are completely pinned to the ground, unable to move. On the bright side, maybe they won't be so hasty about getting you if they think you're dead.
Find a dark alley and brainwash someone into being my servant. The aura should help since their guard will be down.
[1+1(aura)+1=3]
You walk the shadiest alley you can see (which where you are, isn't very shady) and brainwash the first victim you see. Said victim happens to be a mugger. You calm him down and cast your spell. He looks like he isn't going to mug you anymore, but he doesn't look entirely brainwashed, either.
Status: Normal Linked Pinned
Infamy: Extremely High!!!
Lair: Small Cave
Inventory: Magical Shield (Skeleton)
Minions: 9 Skeletons & 1 Qeth Vol
Quest: Get the Caladrius's eyes and feathers for the court wizard
Status: Normal
Infamy: None
Lair: Wizard's Workshop
Inventory: Ruby Ring Containing Fire Demon
Minions: 4 Fresh Zombies, 3 Vonzun (1 Official!), & 1 Vonzun Spellcaster (John)
Quest: Identify Strange Magic Ring... Why isn't it complete yet?
Status: Normal Metal Linked
Infamy: Medium High?
Lair: None
Inventory: Giant Glowing Metal Sword w/ Sheathe
Minions: None
Quest: Kill King Bill
Status: Normal, Thirsty
Infamy: Very Low Low?
Lair: None
Inventory: None
Minions: Vampire Goblin Shaman
Quest Completed: [Debtor killed]
Status: Normal
Infamy: None
Lair: none
Inventory: Nothing
Minions: none
Quest: Kill conein and Generally me
Status: Normal Linked
Infamy: None
Lair: none
Inventory: Rusty Ceremonial Dagger
Minions: none
Quest: Prevent a trap from killing other players.
Status: Normal Sated
Infamy: Low
Lair: None
Inventory: Medieval Umbrella
Minions: None
Quest: Place phylactery into cage of the unharmed Caladrius (in the king's bedroom).