3821, the fifth month of the year, and the last month of spring.
Adeeb Wasirri, Lord Governor of Dhum-Blud
20 years old
Health and Physical Abilities
Fit
Healthy
Social Skills
Practiced in Court Manners
Rogueish Charm
Practical Skills
Competent Swordsman
Competent Tumbler
Mediocre Rider
Novice Sneak
Novice Field Commander
Personal Possessions.
A well bred riding horse. (Mare.)
An aging riding horse. (Stallion.)
A Fine Duelling Saber.
Several Sets of gentleman's clothes.
Walders old clothing and perfumes. (The former is gaudy and a little big, and the latter is a little too strong.)
A worn mail shirt and open-faced helm. (Slightly ill-fitting)
Councilors, Vassals, Allies and Agents.
Formal Councillors
Aldagor. Barrister, Elderly noble courtier.
Balpher. Garrison Commander, noble courtier.
Desan. Steward, young noble courtier.
Elerik. Junior Garrison Commander,Low-born Wasirri Guardsman.
Agents
Vest. Friend, Lowborn duellist and former smuggler.
Eduard. Lowborn Courtier.
Adventuring Trio.
Vassals
Mayor Veera
Sir Madagor
Holdings.
Bonewatch
-Tiny Stone Keep on a hilltop.
--Sparse Furnishings
--Well Stocked Larder (Decent quality, including wine, salt pork, local spices and the other imported goods)
--Small dungeon under the castle. 12 cells.
-Stables (11/25)
-Barracks (Sufficient space and bedding to hold a little over a hundred men.)
-Armoury (Stocked with Spears, swords and bows of mediocre quality. Stocked with Quilted armour and padding of poor quality. Stocked with plenty of poor quality arrows.)
-Rickety wooden outer palisade.
-patchy overgrown "dirt" roads.
-Mostly Unmanned rickety wooden watchtowers.
-a handful of wooden homes within the walls.
-A well with plenty of fresh water.
-A few nearby farming families.
-A single Blacksmith.
-Nomegar the Ratspeaker and his specimens.
Bleak-Haven
-Village
--The Wretched Mut A seedy Tavern
--A well maintained Windmill
--A small shrine to the local patron spirit
--A few scattered homes.
--A few poor craftsmen.
-Your Manor
--A few Fine furnishings.
-Overgrown Patchy "Dirt" Roads
-An interconnected farming community in the local area.
Military
-Bonewatch Garrison. (53 soldiers of passable discipline and mediocre combat training, but decent morale. Armed with bows, spears and short-swords of varying quality. Girded in quilted linen armor, steel caps, and the occasional breastplate. Wearing the King's colours.)
-Unnamed Fortified Watchtower Garrison (20 soldiers of good discipline, wearing the King's colours.)
-Household Gaurd. (19 Skilled Fighters trained in urban and close-quarters combat. Armed with arming-swords, bucklers and longknives. Girded in Quilted Doublets, steel breastplate,open-faced helms, greaves and bracers, all of good quality. Loyal to your family and wearing your family colors.)
-Bleakhaven Community Watch. (A group of locals that fluctuates in number, protecting, keeping watch on and patrolling the town and outer farms.)
-Bleakhaven Garrison. (6 soldiers, functionally identical to Bonewatch Garrison)
Assets
-A heavy bag of gold "Crowns" (7/8)
-A chest half full of Silver "Crowns" (Many clipped and restamped.)
-Nine Light Riding Horses (local breed, frisky and quick, but also small and unsuited to long, hard travel)
-4 Rickety Wooden Carts
-5 Months worth of poor quality local grain. (at current consumption)
-3 Months worth of Imported Food-Stuffs (at current consumption, includes beans, pickled vegetables, salt, butter and wheat flour all of decent quality)
You meet the cold gaze of the man with a polite smile, and extend your greetings "
So you must be the warrior who has been trying to protect these people from the plague. One of my scouts picked up one of the wounded you left behind, so I know of what you have gone through. I am Adeeb Wasirri, Lord Govenor of these lands, and it seems the road has not been kind to your flock, Shepard. The bad news is I can't have refugees as close as you have come to my Keep and my Village. The good news is I anticipate a shortage of labor soon, but no shortage of food, so if you would like, you can consider your wanderings over." The man raises a curious eyebrow, but does not interject as you speak. "
You may avail yourselves of my hospitality for now, where i promise you will be fed and safe from the plague. In exchange i will find work for you when i am sure i will have the forces to extend my protection in the field. I will however ask you to hand over your weapons, as you will not need them any longer. Your protector may keep his sword, as he's clearly earned the right to it."
There is a moment of tension, and it seems for a moment that some among the group may be about to disobey. A few of the refugees look fearfully to their leader, who gives a nod and a wave of his hand. That affirmation offered, the peasants begin handing their weapons to your garrison. When the weapons are safely collected the warrior approaches you, without offering any courtesy, and begins to speak in a heavily local accent. "
I am Siubhail. I have guided these people so far, but i can no longer help them. I will stay with them, make sure they are well, but once they are settled i will leave. I see now that the plague has dispersed in most places, but there are still other outlying hamlets that may yet be struck with the disease. I am immune, i will go to these places and deliver the people there from it's horror. If you will offer me help i will not deny it, and i will remain for a while to rest, so that you might decide if you should help me." He pauses and sets a piercing on you. "
Or perhaps you will decide i need to be stopped. You have not seen the horror of the plague, it would not surprise me if you think me barbaric. We shall see." Not quite sure what to make of him you dismiss him to think about what he's said. He offers a stiff bow that clearly comes only with great effort, and leaves to help his people get settled.
...
The refugees pitch tents and build crude huts behind the walls of your palisade, huddling together in a makeshift camp. There's plenty of space, so it doesn't interfere with any of your affairs. In the meantime, while you wait on each of your vassals you make your own preparations for the coming march. You put Balpher to the task of running the soldiers through night drills. He winces visibly at this request, and in the coming days you notice a few of the soldiers complain at their sleep being interupted, but no one complains too loudly about it. You do some training of your own in the armour you've been given, getting used to the weight and feel of it. Despite it not quite fitting perfectly it's not so heavy when cinched and settled around your body. The particular shirt was clearly made with lightness in mind, the gauge of the rings small, and it probably fit the person it was made for like a glove. The helm doesn't obscure your vision very much either, except ouut of the very corners of your eyes. All the same, you begin to notice chafing on your body from the chainmail over the coming days, it's incredibly irritating, like the armor pinches every once in a while, and it only gets worse the more you wear it. All the same, it doesn't take long to get used to the weight, and though you might tire a little more quickly in it, you don't think you should have much trouble fighting in it. Your sword-work remains as good as ever, perhaps even steadily improving, though you spend some time considering your weapon. It's a duelling saber, the smallest bit more ornate than it needs to be, but not driven into impracticality. The design is a little different than a cavalry saber, which is a little sturdier in the blade, but that's less a matter of impracticality and more one of balance. You suppose you could switch to an arming sword or a short sword easily enough, both also weapons that you have training in, or the aforementioned cavalry saber. You're a little conflicted on this, so you leave the matter for another time.
You have Desan pay the adventurers an appropriate amount from your store of silver -the legitimate currency of course, you still havn't decided quite what to do with those clipped coins-, and send Eduard to Bleakhaven with Aldagor. After that it's just a matter of waiting.
...
Being closer, Mayor Veera arrives first, leading his troops. He himself is dressed in simple armour, a cavalry saber at his side, and he meets you with a polite bow. With him has come the head of his town watch, a grim but respectful seeming man named Erik, girded in boiled leather, a bow strapped to his back. Veera has brought a little over forty men, which he explains is not the full extent of his forces, but merely the best of them. Half are able archers, the remainder a split of light footmen and scout cavalry. He's also brought pitch and tar as you requested, along with a few labourers and extra supplies.
After that comes Madagor, with additional forces of his own. He's brought no additional cavalry, save for a few personal gaurds, but instead has brought another twenty crossbowmen, another ten shieldbearers, and a band of fourteen mercanaries, each dressed in light armor and armed as skirmishers. With him has come an unarmoured young man, whom he introduces as his personal field engineer.
With these forces arrayed you cannot help but feel assured of victory against the force of bandits. If your information is correct your forces already outnumber them by several times.