3821, the last winter month of the year.
Governor Adeeb Wasirri
20 years old
Health and Physical Abilities
Fit
Healthy
Social Skills
Practiced in Court Manners
Rogueish Charm
Practical Skills
Competent Swordsman
Competent Tumbler
Mediocre Rider
Novice Sneak
Agents and Councillors
Aldagor (Barrister): Unoccupied
Balpher (Garrison Commander): Unoccupied
Desan (steward): Unoccupied:
Allies
-Vest (Friend, Duelist, former smuggler)
Vassals
Mayor Veera: Unknown relationship
Sir Madagor: Unknown relationship
Assets
-A well bred riding horse.
-An ageing riding horse.
-A Duelling Saber
-Several sets of fine gentleman's clothing.
-Twenty Wasirri Gaurdsmen
Wealth:
-A heavy bag of gold crowns.
-A chest of somewhat questionable silver crowns.
Bonewatch
Infrastructure
-Tiny Stone Keep on a hilltop.
-Empty stables
-Barracks with crowded quarters.
-Poorly stocked and kept armoury.
-Rickety wooden outer palisade.
-patchy overgrown "dirt" roads
-Mostly Unmanned rickety wooden watchtowers.
-a handful of wooden homes within the walls.
Supplies
-Six months worth of poor quality grain.
Population
-Undisciplined, poorly equipped, poorly trained garrison of ninety men.
-A half dozen personal servants.
-Various farmers and their families in the surrounding area.
Bleakhaven
Infrastructure
-Your personal manor of fine quality
-Overgrown Patchy "Dirt" Roads
-Various Poorly organized and scattered homes
-The Wretched Mutt A seedy Tavern
Population
-Suspicious Peasantry
-A community managed local watch
Ideas form in your head of ways that you might recruit the prisoner into your service while still making him seem dead. You have very few in your service of any competence, and you find yourself loathe to discard an opportunity to have a decent hired man. A cynical part of you also notes that if the man were legally dead he would be beholden to you to some degree. You have a hard time deciding exactly how you might manage that however, you've heard of men being exiled into a desert or on an empty island in the open sea, but to the best of your knowledge there isn't such a convenient location that you could pretend to send him to. In the meantime, you vaguely tell Arin that he might not see the rope if you can think of a good reason not to hang him. You suppose that in the meantime you can keep him in the dungeon while you make a decision, and deal with him at any time, so long as he doesn't waste away entirely.
After you've spoken with the prisoner you rejoin Aldagor and your guards. Being your legal expert, you ask the barrister if he knows of any less conventional forms of punishment likely to result in the death of the sentenced. After giving some thought the old man responds that he's heard of instances where shamed soldiers have been sent on suicidal missions to challenge mighty monstrosities or afflicted sorcerers, the sort of thing a single man could never hope to withstand. You can't help but shudder at mention of the afflicted, there are good reasons not to delve too deeply into sorcery, reasons that don't brook thinking about.
...
Vest returns from Bleakhaven a few days after having set out, with news about the town. It and it's people are only just beginning to recover from a particularly savage bout of plague that hit the region years ago. Your subjects are a grim and suspicious people, grown cynical and hard, though also tough and adaptable. There was a general contempt for the former governor, and now a relief that he's been killed. Your friend also noticed that weapons and horses are as of this moment in suspiciously good supply in town, enough so that with the poorly stocked armoury and stable in bonewatch he is inclined to say that your holdings have been looted by the local populace in the month or so since Governor Walder has died. Vest has a strong suspicion that many of your troops have deserted, and suggests you make a full count of every member of your garrison personally. He checked your home in the town, and also found it to be sparsely furnished, though the actual building is of relatively fine quality.
Vest suggests that it might be a good idea to have him check on your vassals, though with the danger and general attitude of the local populace he would feel much better if you were to lend him a few of your guards while you have him sent out. If you did give him some of your guards you could have them travel with him incognito, or in your family's colours, which he suggests might either allow him to operate in secrecy and perform more clandestine information gathering, or increase the visibility of your presence, and allow him to act publicly as your agent.
Each of your advisor's also has suggestions for things that they might do to fill their time. Aldagor suggests that he could look over Walder's personal records and tell you what he finds. Balpher suggests that he might spend some time on your lands recruiting men to fill up your currently meager garrison. Desan suggests that he might begin the next round of tax collecting among your direct subjects early, mentioning that he believes there are some members of the peasantry who have had good times recently and would not be harmed by it, though he also mentions it might be wise to assign him protection while he spends time among the peasantry,as no one likes a tax collector.
GM NOTE
I should mention that the settlement information is a reflection of what you know, and not neccecarilly inherently accurate or definitive.