META!So things are coming along well - the systems are all generating and they've all got a few statistics behind them. What I've gone for is a semi-random approach - the placing of systems is fixed but which system is where changes. So sometimes the Atlas system might be top left, sometimes bottom right. The map is then divided into roughly 4 quarters, each being controlled by a different faction.
So in gameplay this has a number of effects. For instance, the Atlas system (a heavy manufacturing system, with a strong military presence) might belong to the OCS, who are a faction that loathes slavers/pirates and will do anything they can to hunt you down. Them having a heavy manufacturing/military system will obviously be a strong buff. Other times it might belong to the RPS, who are more open to trading with you, and would therefore allow you to buy more heavy gear.
This also allows me to have more narrative elements, as I can just refer to the systems regardless of where they are. This might cause a few balance problems (lets say if you had to do a dangerous run between Atlas and Cronus, it'd be wildly different if they were right next to each other or the other side of the galaxy) but I'm strictly ignoring balance for now.
I'm not sure how deep I'm going to go into planets/stuff like that. I had initially thought about doing a 'jump to system' and then have a secondary map which was another 5-10 planets that you could fly between. However that's currently a bit too much at the moment - currently you just jump to a system and then either an event will happen (interception, distress signal and so on) or you choose from a number of options (loot, capture, hijack ect.).
Image below with placeholder sprites: