The other day, I found this game for 75% off on steam, called Silent Storm. After going through the old X-Coms, I was looking for a new tactical game when this caught my eye. After extensive and addictive fun, I soon found that this game boasted fully-destructible environments (from 2004 and still rivaling modern games), a nice espionage story, hilariously terrible voice acting, a large arsenal of authentic WWII weapons, including rifles, SMGs, heavy machine guns, rocket launchers, pistols, grenades, and even experimental weaponry, and many hours of quality entertainment.
In the game, you are the squad leader of a special operations unit during WWII. You can play either for the Allied powers or the Axis, each with their own readily-available weapons (although you can loot the other side's equipment) and commandos. You must contend both with the other powers' soldiers and a third independent shadow organization. You must uncover clues and capture informants to discover this threat's new technology and their dastardly plans for it. And let me say this tech certainly lives up to the hype, although it does take away a little fun if you aren't prepared for it.
After a search on the forum, I found that this game (and it's expansion which draws deeply from it's espionage roots) did not have their own thread, although some people have mentioned them in other threads. I've decided to remedy this due to how great these games are. Unfortuently, they were not very successful due to poor marketing at release, so I thought I'd spread the word.
Link to game on steam (also on gog if you prefer that):
https://store.steampowered.com/app/254960/If you don't want this tech spoiled for you , I'd just like to say don't do the Berger's Factory mission in Switzerland until you've encountered it. (You'll know it when you see it.) If you don't mind it getting spoiled, or know about it, read ahead.
I don't feel that Panzerkleins completely ruin the game as some people say, although they certainly do cause some issues. The main problem I found was that rockets, heavy grenades, and mines, which were meant to destroy actual panzers/tanks had no effect on them. Fortunately, the enemies beam weapons could easily kill them as could some Panzerklein weapons. I have just started Sentinels, so I don't know how much they were changed in that, so I'll wait until I finish that to talk about them there. I would also like to say that they were way too difficult to move with and too difficult to kill with conventional weapons, and that's not even mentioning the genre change they caused.
The Gold Edition on steam also includes the Sentinels expansion/sequel that requires the files from the first game to run. In the second game, you must pick up as a no-longer government-funded spy unit in post-war Europe and manage your own money and resources. Soldiers must be hired, and on some difficulties you even need to pay medical bills. You must eliminate what remains of the organization from the first game and the clues and interest system has been replaced with a much nicer objective system with assassinations, escorts, reclamation of objects, and good ol' eliminating all enemies. You also receive bonus objectives that might be impossible in the early game due to lack of resources and soldiers. The loot system was also made easier with a post mission loot management screen to make monetary gain easier.
Just thought I'd get this out to spread the word and discuss it with anyone else who has played this absolute gem of a game.