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Total Members Voted: 2


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Author Topic: Forumites RPG - Round 2: Elimination! (Wheel of misfortune)  (Read 114309 times)

WillowLuman

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This is a reboot, rather than a continuation, so feel free to jump right in! Make sure to read the OP first, though.

Basic Premise: You (as in you) wake up in a pod in a strange place, with a set of your usual clothes (and items you carry around) and the most weaponizable object you own/in your home (if you own an actual weapon, all the better). What lies beyond? A strange and terrible labyrinth of mystery and adventure.

Note to folks who were in the last one:
You will have no memory of the last game, retaining neither the knowledge your character had nor the knowledge you had playing it. Also, this will be a more up-to-date version of you.



RULES / MECHANICS

Sign-up sheet
Quote from: this OP
Name: your forum username
Appearance: describe how you look. Gender and approximate age (early teens, late twenties, mid forties, etc.) and some defining features at minimum. Approximate height/weight and handedness would also be good, but it’s up to you how much detail you’re comfortable with sharing.
Inventory: Clothing you currently have and one weapon (with ammo, if necessary), plus the items you usually carry with you everyday.

You don’t need to pick a class right at the start, as you can RP your arrival

Make sure to add it to this Google doc once you join, though, so we can keep track of your character/inventory more easily!

Starting Room
New/respawning players end up here, emerging from a pod on board some kind of strange subway train, and finding some kind of computer-watch conjoined to their wrist. This arrives at what looks like a subway station, containing an exit out into the rest of the dungeon, and a row of phone booths that can transport players to any room currently containing at least one other player, allowing new/respawned people to easily catch up with the others. When traveling this way, you arrive in a burst of light with a loud bang, in the nearest safe area to that group.

Entering New Rooms
On entering a previously unentered room, the player entering it provides a description of the room, and what lies within. There must be some kind of obstacle (enemies, puzzles, something people have to do before they can continue) and at least one additional door than the entrance, to allow for new rooms.

The person creating the new room can GM it (with oversight from the main GM), or they can leave it up to the main GM (or someone else).

Most rooms with combat or active dangers cannot be walked out of until solved. More people can come in, but exit is blocked by a 1-way barrier over the entrance, and they can’t get out unless they beat the room, die trying, or have a certain consumable. Speak to me for details though.

Map of rooms so far.

Classes and Progression
After arriving at the station, the player’s wrist computer will inform them that they should choose a class. You get 3 recommended classes offered (based on starting equipment, personality, etc) but you are free to choose a different one. Upon selecting your class, you get its starting ability. It would be good to consult with the GM on your starting ability/class.

Each time you level up (every 5 rooms completed), you get a selection between two abilities, a passive (always on) or an active (needs to be activated).  Please keep in mind your level when giving your character abilities. At later levels, you may get more choices, to show branching paths.

You may respec (either reassigning points or changing class entirely) at the cost of one level, though there are items out there that negate this cost.

Combat and Respawning
Combat is mostly realistic, as this is a fairly open RP, though mechanics are used to handle it when necessary. These may vary between rooms/who’s running a room. But a stab in the gut = your guts are punctured, etc.

On death, players respawn back at the central station, arriving once more by train. Your appearance changes to at least some degree (though you remain whatever species you were when you died), and you respawn at a level equivalent to the group average, picking a new class.
« Last Edit: October 05, 2015, 07:52:42 pm by HugoLuman »
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WillowLuman

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Re: Forumites RPG - Fresh and rebooted! Come on in!
« Reply #1 on: June 27, 2015, 10:52:35 pm »

UPDATED 8-15-15

Everyone is gathered in or around the Checkers room, presumably having finished their looting of the Mudflat. People are planning what to do next
« Last Edit: August 15, 2015, 02:48:46 pm by HugoLuman »
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WillowLuman

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Re: Forumites RPG - Fresh and rebooted! Come on in!
« Reply #2 on: June 27, 2015, 10:53:00 pm »

Reserved
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Arcvasti

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Re: Forumites RPG - Fresh and rebooted! Come on in!
« Reply #3 on: June 27, 2015, 10:59:48 pm »

I'm IN. Should I keep the memories of my previous character in the old thread, like they'd been killed during the reboot thing? Or just be me again, possibly with a different class?
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Rolepgeek

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Re: Forumites RPG - Fresh and rebooted! Come on in!
« Reply #4 on: June 27, 2015, 11:01:59 pm »

Name: Rolepgeek
Appearance: About six feet tall and 160 lbs., with curly blonde hair, blue eyes, and the beginnings of a tan. Wears a simple but decent red shirt, jeans, a belt, glasses, socks and a pair of somewhat worn down running shoes, still quite serviceable.
Inventory:
Red Shirt (Oh shit I just realized); Jeans; Socks; Belt; Running Shoes; Glasses; Jian
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WillowLuman

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Re: Forumites RPG - Fresh and rebooted! Come on in!
« Reply #5 on: June 27, 2015, 11:02:55 pm »

I'm IN. Should I keep the memories of my previous character in the old thread, like they'd been killed during the reboot thing? Or just be me again, possibly with a different class?
People from the previous game don't retain any of their IC memories, as they are new (and more up-to-date) versions. They also loose their (formerly) OOC knowledge of the game.
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Arcvasti

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Re: Forumites RPG - Fresh and rebooted! Come on in!
« Reply #6 on: June 27, 2015, 11:10:30 pm »

I'm IN. Should I keep the memories of my previous character in the old thread, like they'd been killed during the reboot thing? Or just be me again, possibly with a different class?
People from the previous game don't retain any of their IC memories, as they are new (and more up-to-date) versions. They also loose their (formerly) OOC knowledge of the game.

Right then. I'll have a new sheet up in approximately a metric jiffy.
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WillowLuman

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Re: Forumites RPG - Fresh and rebooted! Come on in!
« Reply #7 on: June 27, 2015, 11:20:46 pm »

Here's my sheet
Spoiler (click to show/hide)
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Arcvasti

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Re: Forumites RPG - Fresh and rebooted! Come on in!
« Reply #8 on: June 27, 2015, 11:46:07 pm »

Spoiler: Sheet (click to show/hide)

There. I also added the sheet to the doc.
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Rolepgeek

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Re: Forumites RPG - Fresh and rebooted! Come on in!
« Reply #9 on: June 27, 2015, 11:53:55 pm »

You normally walk around with 3 thumb drives, Hugo?

Jeezus.
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WillowLuman

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Re: Forumites RPG - Fresh and rebooted! Come on in!
« Reply #10 on: June 27, 2015, 11:55:41 pm »

They migrated to my bag over the years. However, I don't always bring my bag when going out, I only wear is all the time due to school.
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kj1225

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Re: Forumites RPG - Fresh and rebooted! Come on in!
« Reply #11 on: June 28, 2015, 12:05:58 am »

Spoiler: I'm back buddiez (click to show/hide)

Kyle stumbles out onto the train. He looks around a bit before looking down at his wrist and grunting in disgust.
"Ugh, I hate apple products."
« Last Edit: June 28, 2015, 12:25:47 am by kj1225 »
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armach

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Re: Forumites RPG - Fresh and rebooted! Come on in!
« Reply #12 on: June 28, 2015, 12:08:32 am »

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WillowLuman

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Re: Forumites RPG - Fresh and rebooted! Come on in!
« Reply #13 on: June 28, 2015, 12:15:06 am »

Spoiler: I'm back buddiez (click to show/hide)

Kyle stumbles out towards the wrist devicing machine looking around.
"Woah, talk about dejavu..."
(We got a new starting scenario: the pods are on a futurey subway train, and you start with the thingy already on your wrist. Also, the thingy is sleeker and slimmer)
(Also, that's quite the upgrade on starting equipment O_O)
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Pencil_Art

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Re: Forumites RPG - Fresh and rebooted! Come on in!
« Reply #14 on: June 28, 2015, 12:15:32 am »

Reserved.
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