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Author Topic: Instability: (OOC)  (Read 10543 times)

WillowLuman

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Re: Instability: (OOC)
« Reply #45 on: June 25, 2015, 06:01:01 pm »

25mph is about 2-3 times average seal swim speed, 60mph is about 3 times average seal "sprint swim" speed.
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~Neri

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Re: Instability: (OOC)
« Reply #46 on: June 25, 2015, 06:02:37 pm »

So Merchant class.
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IcyTea31

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Re: Instability: (OOC)
« Reply #47 on: June 26, 2015, 12:48:44 pm »

So, what's the schedule for this? When are we planning to start? How common will updates be?
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~Neri

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Re: Instability: (OOC)
« Reply #48 on: June 26, 2015, 04:09:22 pm »

Starting today or tomorrow.

Updates should be every other day on average.
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~Neri

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Re: Instability: (OOC)
« Reply #49 on: July 03, 2015, 04:53:44 pm »

Writing up OP. Sorry for delay.

Those who have not put their power levels in, please do so. Will put completed sheets in the OOC OP.
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~Neri

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Re: Instability: (OOC)
« Reply #50 on: July 03, 2015, 05:05:48 pm »

Completed sheets are in OP. Put Q/A in OP as well for convenience.

Incomplete sheets are lacking powerlevels. Plop those in and let me know when you do.
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~Neri

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Re: Instability: (OOC)
« Reply #51 on: July 04, 2015, 01:36:47 am »

Spiderking, you still need to plop the powerlevels in your sheet. IC OP will be up in a few minutes.
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Pencil_Art

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Re: Instability: (OOC)
« Reply #52 on: July 04, 2015, 02:35:35 am »

Is this still open?
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~Neri

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Re: Instability: (OOC)
« Reply #53 on: July 04, 2015, 02:37:04 am »

Is this still open?

Yes it is. There is no character limit.

Make a character and I'll put it in the most recent update after it's approved.
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~Neri

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Re: Instability: (OOC)
« Reply #54 on: July 04, 2015, 02:59:12 am »

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IcyTea31

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Re: Instability: (OOC)
« Reply #55 on: July 04, 2015, 10:34:57 am »

I have a feeling that at this rate it'll take while for the group to get together. Two of the characters are obviously connected and two more can be trailed towards them, but one is going in a completely different direction. I'm willing to bet an internet cookie that it'll take at least 15 actions before the five original characters have all been introduced to each other.
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The Froggy Ninja

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Re: Instability: (OOC)
« Reply #56 on: July 04, 2015, 05:56:20 pm »

Why make such high ranks if it's (supposedly) impossible to reach the high ones? Also what is Warping and are Enchantment and Electrokinesis viable? What about Chronokinesis?
« Last Edit: July 04, 2015, 05:57:52 pm by The Froggy Ninja »
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~Neri

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Re: Instability: (OOC)
« Reply #57 on: July 04, 2015, 06:01:01 pm »

Why make such high ranks if it's (supposedly) impossible to reach the high ones? Also what is Warping and are Enchantment and Electrokinesis viable? What about Chronokinesis?
Because there are NPC's of the higher ranks, lore is a thing, and it is Technically possible to increase rank OOC. IC, absolutely nobody has a fucking clue how to do so.

Warping is basically portals and spacial distortions. If you want an example. Read the old Instability.

Enchantment is a thing, although usually it has a focus rather then Generic Enchantment.

Electrokinesis is perfectly viable.

Define what Chronokinesis would be able to do. Depends.
« Last Edit: July 04, 2015, 06:02:37 pm by Kevak »
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The Froggy Ninja

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Re: Instability: (OOC)
« Reply #58 on: July 04, 2015, 07:08:11 pm »

Speed things up. Slow things down. Maybe even open some small time portals at higher ranks. Time things. Is it consuming souls? So like what would an enchantment focus be? Also if you can't bump up your level how is backstory supposed explain my king-tier salsamancy?
« Last Edit: July 04, 2015, 07:13:02 pm by The Froggy Ninja »
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~Neri

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Re: Instability: (OOC)
« Reply #59 on: July 04, 2015, 07:22:30 pm »

Speed things up. Slow things down. Maybe even open some small time portals at higher ranks. Time things. Is it consuming souls? So like what would an enchantment focus be? Also if you can't bump up your level how is backstory supposed explain my king-tier salsamancy?

That kind of chronomancy is viable.

No, it is not consuming souls.

An enchantment focus would for example be Fire Enchantment. Allowing various types of enchantments that you can argue are related to fire. Including but not limited to, setting houses on fire by infusing one board of wood with fire. Setting Fire Traps by infusing the ground with fire set to explode upwards on contact. Flaming swords. Staffs that shoot fireballs. And so on. Also would let you despell fire related enchantments.

I don't think you're currently moving salsa. I don't think salsa ever was invented insetting actually~ Plants required to make it aren't close enough together geographically and no real way to transport them easily yet.

A fleshed backstory basically gives your character some semblance of life. If said backstory has believable parts that would rank them at a higher tier, then they're probably going to be at a higher tier.
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