There's a lot of talking here.
Yes, yes there is.
It's what tends to happen when fairly verbose types collide.
I'll
try to get more to the point on this one. (HAHA! Screw that, I spent the half of the day I wasn't sleeping at this one post!) I'm not feeling particularly well, anyway...
I do not know why you think I am Western European Tradition biased given that Polygamy and Polyandry are not part of the Western European Tradition.
99.9% of societies fit the bill. Perhaps there are 0.01% of societies that are different but pretty much all family structures of pretty much all societies fit the bill, the overwhelming majority of societies are either monogamous or polygamous with a tiny number being polyandrous. On analysis then while true promiscuity manifests itself in all societies, virtually all societies do not construct their family structure on a promiscuous basis.
It is certainly feasible to constuct a social order on that basis yet no such social order has ever came about despite it's feasability. Therefore it is realistic to model promiscuity as something that exists at the creature level for humans (and so will always occur in human societies) but exclude it as an option for human societies.
I say this because you are treating what a society proclaims its values and institutions to be, and how people actually live their lives to be one and the same.
You are treating extra-marital affairs as just some something that has no particular impact and no relevance to whether someone is monogamous or not, and dismissing a tremendous proportion of human social relations because of it.
Even within the context of Western Civilization, the current President of France is practicing promiscuity. That is, going through a series of relationships with different women without marriage or any other legal relation like one to any of them. Yes, he may have stayed with one woman for a long time without marrying her, but that, in and of itself, is not something your plan models, and it's not really monogamy if he then separated with her and started going through at best serial monogamy with multiple other partners afterwards.
Genghis Khan infamously raped his way through so much of Eurasia that nearly a quarter of Asia is believed to be among his direct biological descendants. (Not that we necessarily want to model THAT in the game...) Even Charlemagne, grandfather of modern Europe, and first "Holy Roman Emperor" had concubines before the Roman Catholic Church managed to muster enough power to put an end to the practice in later generations of kings and emperors.
You are discounting the role of extended families in the raising of children, which is a large point of why I bring up wolf-type strategies. You are focusing exclusively upon mother and father. And yes, extended families
absolutely are a part of most society's child-raising strategies.
Children being raised by aunts, brothers, grandparents, adoptive parents, or state institutions such as orphanages has always existed. Not to the
Brave New World or Plato's
Republic levels of universality, for sure, but in effect, the system you are arguing (and the partially-implemented system as we have it now) essentially states that nobody but the biological parent are even
capable of child-rearing.
You are expressing a very narrow band of human experience as the only way that families can ever possibly be formed.
Segment starting with: "I was the one that said that humans were not special snowflakes first."
Simply because I skip to the relevant points of behavior does not mean I do not understand the existence of said behavior. Wolves build the social structures I said they build, and just because this isn't the sum total of their behavior, that does not disprove the assertion.
If the fact that wolves can fit into two-wolf "monogamous packs" when they have gone off on their own somehow disproved extended familial child-rearing, then the mere existence of cheating and divorce would be capable of disproving monogamy in humans.
As for bonobos, if you think that humans have never used sex as a social commodity... well, it's called the Oldest Known Profession for a reason. Sex has always been a powerful social weapon and tool in human society. When used as a way of smoothing relations to get further up the social ladder, it's called "Sleeping your way to the top." Sex "as a means of preventing conflict" is an apt description of the arranged marriages of Medieval Europe. The sex that bonobos have isn't at all alien, it's just that they didn't build up complex layers of social stigmatization for all those behaviors such that they are only done in secret where people pretend it isn't the case.
The problem is, you have to look past that facade to make a real simulation of human social structures.
Yes we are largely in agreement. All I was pointing out is that it is better to model promiscuity as a rival system defined alongside the others rather than as a value because that way we can have promiscious societies where that is the legal norm.
I never said that promiscuity shouldn't be a norm, but what I'm saying is that these things aren't really as cut-and-dry as you're (sometimes) claiming them to be.
Not all swans are strictly monogamous (they are less likely than other birds, but they can simply choose not to pair off again after raising children,
without death of the partner,) not all wolves are strictly polygamous, as you yourself just argued, not all humans within the same culture abide by the same rules.
Setting up cut-and-dry systems, and saying "this culture has monogamous marriages as its ONLY relationship" is a flawed system. You can't say that "most people were monogamous in most societies" as was previously argued in this thread, and just use that to blanket-apply monogamy to all characters while ignoring the polygamous systems that were the legal norm, and which members of other classes used.
Promiscuity isn't so much a legal structure as just a thing that happens when people
aren't monogamous. (Or polygamous, for that matter.)
This is why I'm saying it should be more like a scale. Maybe not a 1-dimensional scale, maybe there can be multiple social values that people hold up as different ideals, and that mashes out into some general range of behaviors that are acceptable, and what the punishments for transgressions of those norms should be.
People will tend to bow to a certain extent to the social norms of their society, but reject them when their own internal bent is too different from what society expects of them.
America just had its big gay marriage legalization moment, so now, there's
official legal recognition of monogamy for gay couples, but that's not the only social metric one should track. Even 10 years ago, before there was any real momentum for gay marriage, there was a
vastly different set of social and legal ramifications for trying to openly be a gay couple than there were 50 years ago.
"Beards", (not the good, dwarven kind,) "keeping it on the down-low", being a "confirmed bachelor", and just plain denial were the main hallmarks of coping with a society that did not recognize homosexuality as anything but a mental illness or a sin. Nevertheless, gay people, as per their natural inclinations, just couldn't follow what the law and social structure set out for them.
Similarly, (if not as biologically hardwired into our being,) we have a culture that celebrates monogamy, but there are people who just don't follow it, one way or another. There are differences in how socially acceptable different cultures see having a mistress on the side, with places like, again, France, generally not caring all that much, even if they are hypothetically a culture that espouses monogamy and disallows polygamous marriages. (This is before we even get into gender inequality issues - plenty of cultures laud male infidelity as merely a sign of virility, but stone a woman to death for it.)
In that Sister Wives wikipedia article, it also noted that as soon as the show aired, the state started filing polygamy charges against the family, since, to be "legal" the man only legally married the oldest of the three sisters, saying the others were spiritual marriages, but not legally recognized. (And still went on to pursue a fourth wife, and wound up legally divorcing (but "staying spiritually married") the first wife to legally marry the fourth wife... "Reality" television, everyone...) This is someone making a television show basically publicly broadcasting how they are defying traditional conventions. (Further, one of the stated reasons is to
"promote understanding of the lifestyle".) This is in a country that
had a serious fight over Mormon polygamy in its past. Sensationalism aside, it's far from the first time that marriage is the proxy in a battle of religious or cultural values, and people refuse to entirely bow to the law. However, the responses in different times in the same places are quite different because culture changes.
That said, again, many people are functionally polygamous by dent of simply having multiple boy/girlfriends they just don't tell their other boy/girlfriends about, while some go as far as having fake identities to have different families in different locations.
All these things mean that you can't just paste a binary "Monogamous culture" flag on a civilization, and be done with it. You need a spectrum of behaviors and norms, and punishments for breaking out of those norms. Ideally, with a way that these might even change over time for one reason or another as a culture adapts to, for example, taking in more and more citizens of an animalman race that doesn't biologically conform to standard human (or elf or dwarf) standards.
For that matter, Toady has said that he wants to make citizens that shift cultures (as with conquered citizens that adopt the conquering civilization's values) be a gradual process, and a spectrum is far more conducive to a gradual process than a binary behavior.
Section starting with, "Yes there are a number of truly monogamous birds but serial monogamy is essentiallly the norm. Serial monogamy is not when a creature that happens to end up by dint of 'marital' breakdown or mate death end up pair-bonding with more than a single other individual in it's lifetime."
This is a semantic argument.
You are trying to argue the definition of "serial monogamy", rather than arguing its presence or effects.
To that, I can only point again at
Wikipedia's definition and also several online dictionary definitions:
http://dictionary.cambridge.org/dictionary/british/serial-monogamyhttp://dictionary.reference.com/browse/serial+monogamyhttp://www.thefreedictionary.com/serial+monogamyhttp://www.collinsdictionary.com/dictionary/english/serial-monogamyAnd here is an example article from Psychology Today talking about serial monogamy as a phenomenon in humans as I am describing it.
All of these sources agree that this term applies to human marriages. Regardless, even if you don't agree with how I use the term, that doesn't mean you are unaware of what I mean when I use it. I don't see a point in pursuing this topic further.
We cannot simply declare that swans are serially monogamous like penguins simply because circumstances have resulted in a swan having multiple partners over it's lifetime.
Again,
swans are not uniformly STRICTLY monogamous, as they can just choose not to pair up again, but in any event,
there are terms for these differentiations.
Some creatures ARE lifelong pair-bonded monogamous creatures. They
never mate with any more creatures after they choose a single mate.
That said, there are a lot of other options on that list:
- Short-term pair-bond: a transient mating or associations
- Long-term pair-bond: bonded for a significant portion of the life cycle of that pair
- Lifelong pair-bond: mated for life
- Social pair-bond: attachments for territorial or social reasons, as in cuckold situations
- Clandestine pair-bond: quick extra-pair copulations
- Dynamic pair-bond: e.g. gibbon mating systems being analogous to "swingers"
Perhaps there is no point of looking at relationships through any other lens than legal marraige?
And you started this off by saying how against Western Cultural Imperialism you were...
Of course there is a point in looking at relationships through other lenses. In fact, you've practically already agreed with me on this point by even
admitting that cheating
even exists.
You are never going to properly model human relationships if you see them in terms of nothing but either married couples or total strangers. The entire point of this thread is talking about how shallow and binary the current system of relationships in this game happens to be, and the problem I'm trying to beat through is that simply ignoring all other relationships as though they don't exist is simply putting random labels on the same shallow, unbelievable system.
There needs to be a better system of even explaining what "friends" are in this game, much less parents and grandparents and who is in charge of childcare.
This is even while we're still fixated on mere
human child-bearing strategies. Again, this system needs to handle ant-women colonies where almost every single member is a sister of almost every other, and cuttlefishpeople where the women can selectively mate with multiple men in a single mating season.
An adulturous love affair then is often more of an example of the battle of the monogamies than an example of any opposing system.
Not to start another semantic fight, but this is showing a seriously warped interpretation of the definition of "monogamy"...
Someone who is having an affair is
by definition not being monogamous. And, no, you cannot be "having two monogamies at once".
The perfect man evolutionary speaking is pretty much solidly defined. Problem is that a minority of individuals are always evolutionary deviants (homosexuals are such) who do things that make no reproductive sense but the majority always does what makes sense. The perfect human man in evolutionary terms for instance would have all these things.
No it really isn't. I'm getting tired of linking at the moment, so I'll lay off another google search for sources to cite right now, but the definition of attractive features in men is not as set in stone as it generally is for women.
Beyond that, many of your criteria are generally false. Many women go for older men. Not as an "evolutionary deviant" (what fantastically coded language that is) but an evolutionary strategy. Older, socially or financially powerful men attract younger women all the time, and in the cold, emotionless world of evolutionary strategies, there's good reason to go for a mate that wields enough social power to secure one's child's future.
At the same time, there are women who go for the fat ugly comedian type. Or the younger, handsome, but "dangerous" (read: potentially quite violent, including towards women) type.
The fact that men are supposed to compete for a single definition of an attractive woman, (and even this is somewhat iffy, as straight men at least prioritize different features in women differentl) while women spread out to pair up with different types of men is, itself, a part of a social strategy. After all, if those women ALL wanted the same man who rose to the top of the heap, they'd pretty much all be forced into just having affairs. Your previous assertion that affairs only occur for this reason would then have the opposite problem: Why isn't EVERY woman cheating on her husband? Why, for that matter, don't they all agree on who is the most attractive man in the office?
Different standards of beauty for men to make different ones attractive to different women keep said women hunting for different types of mates, lowering competition for the relatively few times they can successfully carry a child.
This is a computer game so of course we have to have a clock for it. That is how computer games work.
You can't even conceive of
any other possible mechanics at all?
Again, I think it better to just use a "mood" system to make random events when characters meet that can push relationships in positive or negative directions. That doesn't strictly need a clock to work, and it makes more sense to have a simplified system of "I had a bad day at work, so I yelled when I got back home" to simulate relationship building and decay.
Again, we still need a relationship system that handles even "mere" friendship or characters that other characters find annoying, so these sorts of mechanics are far better suited to a broader usefulness.
And yes, there should be some decay of relationships if they don't see each other over a long period of time, but even that doesn't
strictly need to be based upon time. You can make it based upon social relations with other characters, with a character constantly building new relationships letting older ones decay a few points every time there is significant time spent with new people, while a character out in the wilderness not speaking to others holding onto their remembered friendships.
The degree to which this effect takes place can be a matter of personality and personal and social values.
If a couple is unable to marry for legal reasons or because they choose not to for whatever reason, the relationship tends to behave exactly as it would if they married.
The only real difference legal marraige actually makes is that it creates a situation where two people are "supposed to be together" but are not. That is it creates a fictional relationship between people. If they are in an (entirely) fictional marraige then there is no reason why a perfectly monogamous creature could not have an extral-legal relationship.
The first paragraph presumes that people don't stay together longer than they otherwise would because marriage presents a powerful social obligation to stay together. The second paragraph acknowledges the inherent conflict - I believe you, yourself, used the phrase "empty shell marriage". The problem is, that second paragraph is just another dismissal of a critical concept that must be modeled because it's inconvenient towards your argument that all relationships are marriage, and anything that isn't marriage (including affairs) secretly is marriage, anyway. (Amusingly, this is a concept you map onto
animals, even the ones that forget their "spouse" after a single mating cycle is over. When I say that you're pushing Western European or Judeo-Christian values, this is the stuff I'm talking about.)
Yes, there is a reason why there should be a way to model people "trapped in an empty shell of a marriage", and you just gave a decent reason for an effect of that shell marriage.
It's also entirely possible for cultures to marry people who just plain don't love each other, especially in the Middle Ages, where there were often politically arranged marriages by family patriarchs, and many peasants got married just because a peasant girl became pregnant, and someone believed to be (one of) her lover(s) was selected to be her husband just to make sure she didn't give birth unwed.
I do not consider discussing how to develop dwarf (and other creature's) relationships/marriages to be ridiculous at all. I am not using marraige as the defining trait of human relationships, I am using a creatures relationships as the template for it's legal marital behavior.
Then why did you say, "there is no point of looking at relationships through any other lens than legal marraige?"
Even if that's not what , you're saying
there are no other relationships at all worth modeling.
I generally like your above ideas. However they are overly based upon your own view of human nature and limit all creatures to operating according to how think human beings work. How exactly do we model swans or swan-like monogamous creatures in your model?
Fair enough, I was focused mainly upon humans, since that has been the focus of this latest argument.
Anyway, I do believe that there should be a distinction between "just animals" and "sentient beings", (CAN_LEARN) the kind that actually form relationships measured in the game. Most animals don't need relationship meters because we generally expect bulls to have a lengthy courtship with the cows.
That said, the freaky menagerie of animal people opens up a real headache of potential systems.
The best way to handle it may be to consider them case-by-case asking if a given type of animal warrants a new dimension of behavior. I'm a little too tired at the moment to go into drawing up a big list (give me a day and I might be able to go through it...)
It's entirely possible, however, that mosquitopeople just plain don't form romantic relationships at all. The females deposit eggs, and males fertilize them, just like the base animal does. They might form personal relationships of friendship, but no sense of love or lust exists in them at all, and that can be modeled by simply taking the "human model", and shutting off the "love" and "physical attraction" meter.
Whether they do or don't depends on just how anthropomorphized they're really supposed to even be at all... which is kind of an open question, really. These things exist, and they're supposed to be able to have rudimentary tribes, but Toady has only given the barest of hints through things like the Threetoe stories about what their lives are supposed to be like. (And it's as an animal that is just magically given a humanoid body and humanoid intelligence, but with an imperative to act "towards preserving nature" or somesuch.)
That said, I'm thinking there could be a case for a few other values. There could be separate values for hate than simply a negative social ("friendliness") relation, for example, and the aforementioned Trust value that could allow for bitterness and true grudges to arise that could possibly be a way to introduce interpersonal crime that has real roots within gameplay mechanics, rather than just arresting dwarves that bring booze to the trade depot before a barrel embargo or the like.
Anyway, I'm probably missing a couple things, but I need to go back to sleep...