I saw the title and imagined immovable bins that needed to be constructed within stockpiles but could hold loads of stuff >.>
I would totally use something like this. This wouldn't even need a special new item, just a button in the (B)uild menu to place the current barrels (or pots) and bins. Like everything else in the Build menu, this would provide the ability to control exactly which tile the container wound up in, and the material it was made of, rather than leave those decisions up to the fickle whims of whichever hauler failed to shirk the task of placing it. I can already think of several situations that would be simplified immensely by this ability.
1. Ensure that a stockpile intended to hold trade goods uses only Elf-safe containers (that usually boils down to excluding wooden barrels in favor of large pots of ceramic, glass, or stone). I can do this with drinks using stockpile give and take commands, but goods
hauled to barrels, rather than placed there by a reaction, (flour, for example) are unreliable at best.
2. From the wiki page on
"Using Bins and Barrels"Metal barrels are supposedly better for food stockpiles because they resist vermin; unfortunately there is no good way to convince your dwarves to allocate metal barrels for food storage aside from using them exclusively.
3. I'm not so sure about the individual items, but
containers still seem to be placed in typewriter order. Placing one or two workshops near the northwest corner of whatever stockpile they take from is probably not too much of an issue, but doing it consistently is another story. Containers in the build menu would allow me to place containers next to the workshop, rather than the other way around, and still avoid watching my dwarf walk to the far side of the stockpile to find things that should be closer.
4. When using magma-safe containers near the magma workshops (just in case something goes wrong), heavy metal bins placed by a build order will not be hauled away from their stockpile (a recurring problem in my current fort, most obviously when I wind up emptying my dye stockpile). They would simply be hauled into position
once, then left in place, so their greater density (and thus weight) is a lot less of an issue.
Selling a crate full of "golden trinkets" that, in reality, were spray painted sounds like a Fun thing, especially if caught. What is fantasy without a good swindler?
I think I could get behind this idea, on the condition that only solitary "eccentric businessmen" (as
covered by FrankMcFuzz) tried to pull the stunt. I expect a bit more reliability from merchants that
do represent a site or civilization.
To make a more useful reply here, it doesn't always make sense that a trader would be willing to break up the contents of a bin to sell you. Perhaps you can buy crates of specific items (which might read [crate of iron bars]) for less cost than individual items, but at the cost of being forced into buying many of the thing at once.
As far as I can figure out with the interface, everything stored in barrels already displays the "won't break up the contents" aspect of this behavior. I actually find it rather annoying (import
and export). Especially since I also can't figure out how to designate one flour bag for trading short of designating the whole mill barrel. Or, even worse, one full seed bag when I have a second bag, of the same seed type, adequately filled and would rather avoid the complications that come from running into the seed cap. Or maybe it's a bag of seeds I can't plant, like plum pits.