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Author Topic: The Saga of Bastiongate (60 Years!)  (Read 69534 times)

Loud Whispers

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #165 on: October 26, 2015, 05:13:09 pm »

Have you considered making a wild scorpion pit?

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #166 on: October 26, 2015, 06:08:42 pm »

I haven't designated the scorpions for pitting yet, and my arena is primed to release some human prisoners...

By the way, that's something I forgot to mention. Humans attacked. Macelord Domas probably thought it was beyond easy, since his first combat experience was against demons.

Loud Whispers

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #167 on: October 26, 2015, 06:12:23 pm »

To be fair this is DF. You can go around slaying uncountable hordes of demons only to be slain by the humblest of all Armok's creatures: The Kobold.

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #168 on: October 26, 2015, 06:15:50 pm »

True.

My three harrowed dwarves have been locked in the isolation room. The hell worker has already had his neck broken by Bitch Fikod. Armok have mercy on them.

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #169 on: October 29, 2015, 04:15:21 pm »

It's now the year 300! Bastiongate is now 50 years old. There's a new save in the OP.

 - The harrowed hell worker was murdered by Ustuth the Upset. Alliteration. Fikod and Ustuth are slowly getting less stressed. The hell worker was replaced with a wood carver who was a lover of one of the other hell workers. Hopefully they get married.
 - I set up the arena, but I did it a bit wrong so Hammerlord Ezum and Macelord Domas killed the GDS first, then the prisoners. Domas got 6 kills and Ezum got 4. Domas's full name is now Domas Bitebasement the Tusks of Loving.
 - A cave dragon broke its back after a tree fell on it. It was butchered.
 - Food production is in full swing. We now have over 13k prepared meals.
 - Animal Trainer Morul and Weaver Kib died of old age. Both are big losses to the fort and will need to be replaced.

What should I do to celebrate my 50-year anniversary? I'm thinking both some kind of monument and a military training project. I've noticed my military dwarves are often well-suited to a job, even though they have no skill in it.

Loud Whispers

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Re: The Ongoing Saga of Bastiongate (50 year anniversary!)
« Reply #170 on: October 29, 2015, 06:28:08 pm »

Great gladiatorial games?

TheFlame52

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Re: The Ongoing Saga of Bastiongate (50 year anniversary!)
« Reply #171 on: October 30, 2015, 02:32:14 pm »

Great gladiatorial games?
General populace or just military?

I'm out of prisoners now, and sieges are rare and far between. The only thing I have are demons, which are a death sentence to civilians. I suppose I could catch cavern critters for my dwarves to face...

And as for an architectural monument, I'm thinking an elaborate tomb complex.

Loud Whispers

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Re: The Ongoing Saga of Bastiongate (50 year anniversary!)
« Reply #172 on: October 30, 2015, 09:12:18 pm »

Demon fights to find the Fortress champion sounds pretty Dorfy to me

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Re: The Ongoing Saga of Bastiongate (50 year anniversary!)
« Reply #173 on: October 31, 2015, 01:31:54 pm »

There are only two members of the original fortress military left: Macelord Atis and Champion Doren. In alternate universes where I switch the game mode to arena mode and set combat level to no quarter, one or the other usually comes out on top. The sole reason Stinthad became commander after Ast instead of Atis is because Stinthad killed more shit. Atis can kill Stinthad, the fight usually lasting several hours, until Atis gets in a lucky shot and breaks a bone and caves in Stinthad's skull.

The problem with hosting a demon-killing contest is because half my military has blunt weapons. They can't do shit against demons. Their demon-killing strategy consists of holding the bastard off until someone with an edge gets there.

I think I'll start trapping cavern wildlife.



On a completely separate note, I recently had to savescum. I savescum for three reasons: because I'm experimenting (ex. arena mode shenanigans), because something terrible yet easily preventable happened while I wasn't watching (ex. I left nopause on and took the cookies out of the oven and a web-spitting FB killed the fort), or because someone dies because of a stupid bug.

Case in point: My mayor, who is still rather upset, was tantruming in the time-out corner and threw a sock at Founder Dumat. Dumat smacked it out of the air with his pick and went on his merry way. But who should he see next but Macelord Kib, the mayor's wife. She sees that the mayor and Dumat are fighting and enters combat on the mayor's side, caving in Dumat's skull. There goes a founder, victim of a stupid bug.

And that's why I had to designate the new Grand Tombs twice.



EDIT: I found something interesting about Commander Stinthad.

During her childhood she was abducted and taken to the capitol of the goblin civilization that regularly attacks Bastiongate. She escaped and returned to her parents, where she later became a trapper, then moved to Bastiongate. Having just lost several members of the military, I drafted her.

Maybe that's why she's so eager to kill goblins...
« Last Edit: October 31, 2015, 06:31:10 pm by TheFlame52 »
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TheFlame52

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Re: The Ongoing Saga of Bastiongate (50 year anniversary!)
« Reply #174 on: November 15, 2015, 06:53:30 pm »

Since all the other fortress threads have been updating, I suppose it's time to give an update on Bastiongate. Many things have happened!



Firstly, Vucar had a son! A strong and healthy child, hopefully one of many to come.



The new hell worker, Kadol, married his sweetheart soon after I put him in the dorm. It was a good choice! I also discovered three of my hell workers are gay - two guys love each other, and one lady loves a non-hell worker lady.



One of my mechanics went fey and made an artifact mechanism. I usually don't talk about artifacts, but I laughed at the name.



Speaking of strange moods, Edem the Perfect Child became possessed. She started working on a woodcrafting mood right when the dwarves realized they hadn't heard anything out of the Hermetic Chamber in a while. Fikod was dead. She was hit by a nasty bug: tantruming dwarves will continue to try to destroy artifact furniture until they are either interrupted or die of thirst. Ustuth was claimed by the same bug earlier.

Everyone who entered the Hermetic Chamber came out a corpse.

Speaking of which (ha), I should probably explain where the title of Witch came from. See, way back when, one of my marksdwarves died of old age at right about the same time Fikod became possessed. He crafted some trinket out of wood, I'd have to look it up. Anyway, I named him Witch because that was pretty spooky and because he was a bitch. So when Edem became possessed probably around the time Fikod died, I figured it was about time to pass the ball. Edem is now the Witch and replaced one of my dead marksdwarves. She's doing pretty well. By the way, Edem was named Perfect Child because her stats were amazing as a kid. She's the daughter of one of my Beastslayers, so I guess that's to be expected.

I'm a bit sad at Fikod's death, though. He and his wife were among the first immigrants to Bastiongate, way back in 250. I can't remember what they started out as, but Fikod ended up being a furnace operator and Stakud became the broker, because he was the only one with social skills.



Speaking of Stakud, she didn't last much longer. They say she died of old age, as she was over 160, but I think she died of a broken heart. They'll be together in the afterlife. Now the only living members of the first migrant wave are Brewmeister Mebzuth and his wife Nil. They're only in their 90s, so they may end up outliving even the Founders.



Speak of the devil, and he appears. Vucar had another son.



On another note, I noticed something... odd... in my prisoner stockpiles. Examining him reveals that said lord is my captive Avatar of Fire, who I was eventually planning to turn into a flame turret. He must have inherited the position while I wasn't looking. An examination via Legends Viewer shows neither of his parents was a noble. More investigation will have to wait for the next save.



I noticed a giant jaguar cub climbing down the Eyrie. I've seen it several times, though only two have actually fallen. I'm letting them breed because giant jaguars are my new bone source.



The first second-generation baby has been born! And to the hell workers that just got married, no less! His mother dreams of raising a family, and this dream was realized. This is the dawn of a new age in Bastiongate, with the original immigrants slowly dying off and their children getting married and giving birth to the new generation. I look forward to the future.



oh fuck



Oh, well, that's disappointing. A single recruit and her pet camel? Pitiful. But Hammerlord Ezum killed both of them and gained a title: Ezum Glazetyphoon the Grim Twist. Not bad, actually.



More marriages! Yay!



And rain? What is this, Christmas?



And a hydra! Jesus! Now all I need to complete my collection are a bronze colossus and a minotaur! By the way, this same hydra attacked me earlier in an alternate universe but my computer died.

I think I'll start trapping cavern wildlife.
Yeah, about that... I trapped a bunch, but then decided gladiator games were stupid and just murdered them all as target practice. I did save some naked mole dogs, which I didn't have yet, and some giant cave swallows, which I haven't got expert in training yet.

Instead what I'm doing is the opposite: constructive instead of destructive. I took 5 useless peasants and put them in a squad, each with a different melee weapon. When they all become legendary, I'm going to give them each a squad of dwarves, which they will train to legendary as well. Then they will be given a new squad. In this way, I will cycle through the entire fortress, training every dwarf to become a legendary warrior. I will continue the cycles when all dwarves are trained in order to keep them fresh.

This way, my dwarves will have amazing physical stats and therefore work faster and make better products. They'll also be able to kick the ass of any wayward critter that decides to pick a fight with them.



Also, this happened. Farmer Dakost is a legendary butcher and tanner and all-around hardass. Spearmaster Mafol is his son, so I suppose it runs in the family.

Unrelated news:
 - The Grand Tombs were finished, smoothed, and filled. There were a few ghosts that briefly rose during the body transfer, but none caused any harm. Some tombs have statues if the dwarf was significant enough to have a statue made of them before death. I even learned a few things about my dwarves looking though those statues!
 - When I made all the weapons and armor for 5 squads, the Blue Furnaces took the best parts and now they're all wearing masterworks. If they're wearing armor at all - several of them refuse to wear certain pieces of armor. It isn't fixed by adjusting the uniforms. I think my uniforms have become a tad corrupted in 54 years.
 - I managed to breed some new jabberers just before the old ones all died of old age.
 - The only haggard dwarf left is Mayor Domas. In fact, only he and Engraver Imush have any stress at all.
 - Demon slaughtering has resumed. I've been collecting the biggest piles of meat in order to make the largest roast ever created. Right now the top four piles add up to 1647 units.
 - Some of my older silk cloth, like my titan silk, was starting to rot away. I made it all into socks.
 - The opportunity presented itself, so I now have three vomit monsters. They spit poison but I don't know what it does.

Loud Whispers

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Re: The Ongoing Saga of Bastiongate (50 year anniversary!)
« Reply #175 on: November 15, 2015, 07:18:42 pm »

RIP LESNO, ENEMY OF THE DWARVES

TheFlame52

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Re: The Ongoing Saga of Bastiongate (50 year anniversary!)
« Reply #176 on: November 15, 2015, 07:57:26 pm »

Oh yeah. Lesno also caused a siege that lasted over a year, so I missed one caravan.

Another thing I forgot to mention is that the impish caravan is stuck at the edge of the map and has been for years. I should see if making fire imps evaporate fixes the problem.

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Re: The Ongoing Saga of Bastiongate (50 year anniversary!)
« Reply #177 on: November 15, 2015, 09:59:05 pm »

What's the "avatar of fire"?
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TheFlame52

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Re: The Ongoing Saga of Bastiongate (50 year anniversary!)
« Reply #178 on: November 16, 2015, 02:43:51 pm »

Part of my mod. Humans have rare castes called 'avatars' which have the same size and skill as demons. There are ten kinds with various abilities. Avatars of fire are fireproof and can shoot fire. They're intended to give humans a chance against demons, which are also in my mod. Check out Blood for Armok.

TheFlame52

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Re: The Ongoing Saga of Bastiongate (50 year anniversary!)
« Reply #179 on: November 21, 2015, 11:50:10 am »

Fact: I have a tame troglodyte.



Fact: Using a bit of DFhacking, I can make said troglodyte pull levers.



Except I can't, because the trog won't pull the lever. Oh well, so much for having a non-vampire (near)immortal lever-puller.

General news:
 - Training the instructors is going well. The lowest skilled instructor is a Master Swordsdwarf.
 - I've expanded my beehives. My baroness consort has also mastered beekeeping sometime in the past few years.
 - I'm expanding the hell workers' rooms to accommodate their kids. We've got two pairs of married hell workers, one kid, and more are bound to come soon.
 - More second generation kids are being born while older dwarves die. By my rough calculations, only about a third of Bastiongate actually remembers life outside Bastiongate.
 - I just noticed that Mayor Domas has four notable kills - three giant sparrows and a cave dragon, all unnamed. I think it's because he was tantrum-prone and any animal he attacked was credited to his name when it was butchered.
 - In my deceased list there is a hungry head named Poshipeme. I don't know how it got there.
 - I believe the forgotten beasts have dried up. I haven't gotten one in ~15 years.
 - I have discovered that the venom of the sleet haunt causes one's fat to rot off. If I can get a dwarf stung without dying, it would be very interesting.

Should I accelerate the Instructor program? Is master enough or should I wait until the Sword Instructor reaches legendary?
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