"Then I hereby dub you Xan, as an extension of myself. Now then, we've got the bag full of shiny rocks and this giant doesn't seem to be responding in the slightest. What should we do now, I wonder.
...
Perhaps show the giant a rock or two."
Nothing could possibly go wrong from naming the worm Xan. Nothing at all. It's not like that name carries bad juju around with it or anything.
The only thing I see it causing is confusion.
You grab one of the rocks from the bag and hold it up for the giant to see. It stares. It looks back at where the rocks were taken from and then back at the rock you're holding. And then it just stares some more.
It seems perfectly aware of what the rocks are and where they came from, it just doesn't give a shit about it.
And to be honest, you're feeling kind of uncaring about them too.
((Literally everything on the map of SuperHell sounds like an intense place, and we found ourselves this oasis of tranquillity - I did not expect that.))
Get back on the beast. Help Dave back on the beast. After Xankarvo is done trying to communicate, set course along the ruined highway.
Everyone gets back on and waits. They're feeling rather tired and listless after their short adventure.
Continue sleeping.
((I feel bad about wasting turns, but Hyenakles doesn't really have anything to do here.))
zzzzz
Wonder if there are any songs that gained magical power in the afterlife. Try to think of how one would learn one, or if I happen to already know one that would work.
Hmmmm...well...maybe if...like...people thought it had power before? Like...what was it...the Hungarian suicide song. That has a good deal of superstition connected to it. Maybe it has power here?
Fly above an oversized sheep and bid it a fine how-do-you-do. See what it says to that.
It responds by chewing more grass and staring at you with dull, unthinking eyes.
Hmm, looks less like a partner for a good conversation and more like a potential meal.
This is also good.