Hey guys! werty892, or Pardet Kynes in eve here. I'm starting this as a new EvE online thread, and to found a new Bay12 corporation.. If you are a new player/don't know what EvE is, I suggest you skip down to the new player section below, and then come back and read this later.
So, if you look through the depths of the old EvE online thread, you can see we used to have a corp that is now long, long dead. The Bay12 channel is languishing, and there have been no posts in that thread for several weeks. The reason I'm pretty sure the old corp died was because they focused on boring activities and were very risk averse, aka running missions in high sec. Well, I'm here to kick off a hopefully less boring reincarnation of the Bay12 Corp,
Wagon Company! Now, what will make Wagon company special you may ask?
1.We will be based in
Thera. For those who don't know, Thera is a special wormhole system that A:Has NPC stations, so your stuff is safe 2.Is 300AU wide(Train warp core operation to 4!) and 3. Has a lot of wormhole connections all over the universe.
This is a map of the current connections leading to and from Thera. We will be based out of the Gravitation Laboratory.
2.
We will not be risk adverse! We will encourage PvP activities, by doing PvP fleets/roams, and having SRP on those roams. Plus, just by living in thera we will be guaranteed action, since it is wormhole space.
3.Group activities! We will run exploration fleets, mining fleets, PvE fleets, to make isk in a fun way together.
4.
The corp will provide services! I'll be running a buyback program where you can sell me anything, and I'll buy it from you for 90% Jita buy, so you don't need to deal with shipping stuff out. I'll also import stuff for you, so you can spend more time having fun, and less time in the wretched hive of scum and villainy known as Jita.
5.
Raidcall server! 11202303 is the ID, you have to be in the corp to get into the private channels. To connect download raidcall
here. Then when you install it and the client comes up, simply put that ID in the search bar and press enter. After the first time you will be able to connect using 'most recent' on the side.
Ultimately I can't promise a perfect experience, as you know, most of the time you will have to make your own fun in EvE. However, I can promise a corp that will support you wherever you function in the universe, and for whatever you do.
If you want to join, I have a few requirements. Your account must be at least one month old, and have 50 posts, or your account must be at least 3 months old with no posts. Then, PM me your EvE online account name, a FULL API key with no expiry, and apply in game with
your character, saying your username in the application. You can make a API key
here. Make sure everything is checked, and it is a full account key. If you don't know what a API key is, it simply tells me about your charecter, IE: your skills, wallet balance, etc. so I can confirm you are not a SPAI and see what you can do.
If you have any questions, join Wagon Co. Pub(name of the channel) and I'll help you out.
NEW PLAYERS!* I. What is this game? How is it different than other MMORGPS? Eve-Online is a futuristic sci-fi MMORPG that takes place on a player driven, persistent world with a space travel setting called New Eden. The New Eden cluster is composed of around 7,600 different star systems and takes place in a single server shard.
Players can pilot many different types of starcraft through a massive game world, forming complex alliances and even conquering the outskirts of space. EVE allows for space combat on a small or very large scale, resource gathering of various kinds, production of goods, access to a huge interstellar market, and more.
a. Open ended gameplay The main redeeming feature of the game is its open-ended gameplay. There is no focus on predetermined grinding, leveling up or a storyline that is identical for everyone else. There are no levels and little vertical progression to it. Each player has access to different tools, or toys depending on his skill training and is free to shape the game world the way he wants to. This means that the game does not rely in repetitive, structured gameplay, but instead is all about player interaction and freedom. This causes player groups to have an incredible impact in how the game develops since every action that’s not bug abuse is allowed in the game world. This means players are free to be “the good guy”, or the “bad guy” if they so desire, and several activities such as scamming, piracy, awoxing (attacking your own allies - yes it's possible), blackmailing, extortion, spying, betrayal, ransoming and “bullying” are perfectly allowed in the game world as long as they don’t involve profanity. In a sense, it is one of the most “real” games out there. It’s not uncommon to hear stories about massive alliance wars with thousands of people, or huge Ponzi schemes and corporate thefts that steal hundreds of billions of ISK from corporations. Eve has a history of its own, and one of the main reasons for it is because the players themselves are the ones running their game world.
In essence, the game provides the tools, but it is the player themselves that create the adventures.
b. Player driven economy The industry playerbase is responsible for providing everyone for their ships, modules, boosters and various items as every item needs to be manufactured, researched, gathered (from asteroids, ice fields, salvaged parts, gas butts, planets or moons), transported to stations, and traded in for the masses via markets or contracts. Unlike most MMOs, crafting and manufacturing is not just a side activity in Eve, it is an integral part of the game world that not every player specializes in. In fact, there are several players that play solely in these activities. The game has a great deal of logistical complexity behind it such as supply chain agreements, inventory and labor shortages, production schedules, market fluctuations, research and development, supply corridors that have to be protected against pirate ambushes, ammunition and fuel supply to starbases or shipping large quantities of goods over hostile space. As a result of this, a complex economy has developed over the years: alliances look for investors, arrange for production agreements, fund large-scale projects worth thousands of real dollars, are destroyed by warfare and subterfuge, or thrive and grow into multibillion ISK conglomerates and alliances. As always, fraud, theft and piracy are everywhere, but so are the paths to riches. Eve is the best and worst parts of anarchy and capitalism together.
c. Meaningful PVP Another core part of the game is that PVE and PVP are not mutually exclusive from each other. The game thrives on simulating a cold, harsh virtual universe, and as such the common and isolated “theme park” activities are close to nonexistent. There is no such thing as the “PVP arena” or the “PVE zones”. Instead, every player is free to attack or affect each other’s experience in every single place of the game, with various penalties for doing so depending on the security status of said zone.
Death also comes at a price in Eve: the price of losing your current vessel with all modules and cargo inside it (which can be looted by the enemy), and even the destruction of your pod with implants – this makes PVP have meaningful and lasting consequences behind it, and it’s not uncommon to hear about large player battles costing trillions of ISK in losses for the losing side, or players seeking revenge on each other. You must work with wingmates and other corporations to achieve victory on the battlefield, and you must pick your enemies carefully as winning an unwise battle might pit you against far superior forces and lose you the war.
Players may engage in solo skirmishes with each other for pride, small gangs to defend their home territories, massive fights to take control of isolated regions in deep Null security space and Wormhole space, and even attempting to conquer outposts for their militia in Factional Warfare. The PVP system is also extremely complex as there are hundreds of different ships with different roles and thousands of different combinations of modules that interact differently with each other. Eve is a complex, but incredibly rewarding PVP experience for those willing to learn it.
d. Huge, persistent game world One of the core aspects of the game is that is takes place in a single-sharded, non-instanced player world. It is also a world of literally astronomic scale with an immense scope of magnitude. It is composed by approximately 7.600 star systems, each region having its own stunning vistas, composed of well-defined celestial objects, planets, butts, stations, local NPCs, complexes and stargates.
There are several activities that involve exploration into unknown territory allowing the player to scan for isolated pirate camps (think dungeons), data banks, ancient technology or even high-end resources. Wormhole space is also composed by thousands of fluctuating systems and tunnels that constantly shift their location, and are generally the home of industry and PVP based corporations that inhabit and defend their valuable resources against outsiders.
The beauty of the game is that you can do anything you find fun. Eve Online is developed is such a way that every play style is catered for, whether you want to be an action-ready pilot or instead a docile mogul looking for that chance to make it rich.
e. Play for free! But Eve is a subscription game! How does that work? CCP sells an item called PLEX (pilot license extension) that is essentially a tradeable 30-day game time token between players for in-game currency (ISK). This means you can actually fund your subscription every month with the money you make in-game by purchasing this license from other players that happen to sell it in-game. As you become better at making ISK in game, you will be rewarded by basically playing for free in the long run. How cool is that?
A PLEX normally costs $20 and is traded in-game for around 600M ISK between players. This also gives the eve economy a sense of real life value, as thousands of real dollars worth of ISK are destroyed in a daily basis. Note that any attempts of trading ISK with real $ is strictly forbidden.
* II. No levels? How does this game work? Character progression in Eve is done in real time, gaining skillpoints (SP) as time passes, regardless if the character is online or not. There are roughly 400 different skills to train which allow the player to specialize in hundreds of different areas in the game. While this may discourage a newer player at first, SP largely accounts for horizontal progression. There is a limited number of skills you will be using at any given time for every activity, and as long as that subset of skills is maxed or leveled high enough, any other SP difference is useless in that particular situation. Also, the leveling system is not linear. Each skill has 5 levels. It takes 20% of the time to acquire 80% of the benefit for any skill (getting a skill to level 4/5). What this means is that the older player simply has more things available to him.
Another important point of this skill system is that it is impossible to train every single skill in the game as it would take over 18 years to do so. As such, each character is forced to invest and specialize in certain areas instead. This means that a newer player with proper planning can promptly specialize in a particular activity and be just as effective as a veteran pilot after a few weeks (because each area has a limited amount of skills). What this also means is that the player must plan out his development so he can reach his goals sooner. There is no hand holding and it’s up for each player to maximize their time spent playing.
* III. The good and the bad about the game So from all of this, what are the ‘bad’ parts about the game that I should know?
a. Steep learning curve: the game can be hard to get into at first. You will most likely be lost during the first few days, weeks or even months if you don’t have clear goals. There is a lot to know, and most people would agree you are better off reading, learning or asking others about the game during the first few days instead of actually playing it. Unlike a lot of MMOs, your sucess is not directly tied to the amount of time spent playing, but with what you can accomplish with it.
b. Playing alone is boring: this game is very much designed around player interaction, and any attempts to avoid it will cause for a bland experience. As such you will find out that most solo PVE activities aren’t likely to entertain you for very long if you’re alone. Finding a good corporation that suits your interests is a vital way into maximizing your entertainment in the game.
c. It takes a lot of homework: Eve is a game of high complexity. No matter what you do, there is always something to learn about it, a more efficient way to do it, and other activities to compliment it. The more unrealistic your goals are compared to your skill plan, the more the game will punish you for it. There is a great deal about preparation in this game. You should not be afraid to ask others for help. Also, google is your best friend.
d. Combat is not very fast paced or twitchy: Perhaps you saw some cool dog-fighting ships in the trailers, dodging crossfire and aiming their guns at others. That’s not really how the game plays most of the time. While there are some fast paced types of combat in the game (like frigate sized PVP), Eve is at its core a real-time strategy game. What matters is knowing when to engage, what to engage, and what to expect from the enemy. It matters if you can predict what he will do, how many people are likely to be present, how you can coordinate your fleet and follow orders, and how many friends you have with you. So drop the controller and embrace the mouse and keyboard. Don't expect to pilot a spaceship, expect to command it.
e. There is no “PVE Server”: Eve is at its core a PVP game. Even if you don’t like combat, or don’t wish to shoot at other people, take into account that most worthwhile activities are going to involve significant risk (unless you want to be mining in Hisec for the rest of your life – something most will advise against). PVP is not optional in EVE and it is not consensual either. You can be attacked anywhere except inside a station, and even high security space can be a dangerous place if you’re using something particularly shiny or don’t take the necessary precautions.
f. You have to create your own fun: Perhaps the most controversial aspect of the game, and the reason why you see so many different opinions about it. Some players say Eve is an absolutely amazing game, while others experience it as a nice space-themed screensaver. The truth is, waiting for Eve to become fun is like waiting to be successful in real life. Both things aren’t going to happen for the same reasons. The sandbox world means that players are free to find their own entertainment, but it also means they are the ones responsible for creating it. The game is not going to magically become interesting unless you take the time to interact and experiment with it. It’s not going to have easy access theme park rides every time you login like most MMORPGs. You’re the one responsible for making your experience worthwhile. The game is essentially what you make out of it.
g. It’s about the journey - there is no “end game”: The beauty of EVE is that you can do several activities, or a few, or just one. You can focus on trade and play the markets, or you can focus on PvP and lead operations, or scour space for enemies to kill. It's a different paradigm than most MMOs on the market, in which you are a Warrior hoping to hit level 80. There are no classes - you can train for anything you want given enough time. You can pilot battleships and Interceptors, given enough time. You can produce any item you want - you're not locked into being a "shipbuilder" or a "weaponsmith". The possibilities are almost endless. So, enjoy the ride, and go in whatever direction interests you. What matters is not getting your skills to V, but what you do inbetween. EVE is about the journey, not the destination.
h. There is downtime: Eve is not an instant gratification game. Most goals take a long time to achieve, there is no power leveling and there are no immediate rewards for starting out in most activities. It takes time to travel from one place to another, it takes time to train skills to become efficient at something. It takes time to be good at PVP and in most activities, and also takes a long time to learn the risks involved in the game. Several events very much depend on other players’ availability. They may also depend on the current market, or your recent losses. Don’t expect to always have gratifying experiences waiting for you every time you login because that is a very unrealistic expectation. The entire game is built around a sense of achievement and losses. While this may come as a shock for some people, it is in fact the whole point of the game. Spaceships are serious business.
If you managed to get through that wall o' text, you should be able to decide if you want to make a journey into the wonderful world of EvE.
Step one is to click this link, and get a free 30 day trial. In addition, if you subscribe using that account, I will get a reward of a PLEX, which I will then sell and split the profit with you. Download, and create a character. Your race/bloodline/school does not matter at all, you will not be locked out of doing anything by these choices, so pick them for aesthetics. Then, once you get in game, you will be faced with a new system called opportunities. I suggest joining the corps public channel, so you can ask for help if needed. To do so, click on the chat bubble on your sidebar and then join 'Wagon Co. Pub' without the quotes. Do the first couple of opportunities, up until docking into a station, then open the help menu, by clicking the little question mark on your sidebar. Press the 'Show career agents' button, and then move to the nearest group. Once you dock into the appropriate station, do the agent missions at your discretion. This will give you a nice nest egg to get started in EvE! After you complete the various mission chains, you can take three paths. One is to join Wagon Company, and we will help you get started with us. Another is to continue the NPC mission chains by doing the
Sisters of Eve Arc, which will grow your nest egg even bigger, and then join Wagon company. Or you can strike out on your own! It's your choice, and EvE is what you make it.