... What are the odds of getting more 'tech' related stuff? Perhaps some form of automated defense, like a turret..
Hi nefariousD! you should have a look at these, as they are surely the best base to build FL immobile creature turrets upon, the excellent masterwork turrets for DF 34.11, they are fine tuned.
http://dwarffortresswiki.org/index.php/Masterwork:Turret[CREATURE:TURRET_OF_ACID]
[CASTE_NAME:Acid turret:acid turrets:acid turret]
[CASTE:TURRET_OF_ACID][CASTE_NAME:acid turret:acid turrets:acid turret]
[CREATURE_CLASS:ALL_CREATURES][DESCRIPTION:A nigh-stationary turret made of copper clockwork and obsidian armor. This version shoots acids.]
[NAME:turret:turrets:turret]
[POP_RATIO:1000][SELECT_CASTE:TURRET_OF_ACID][POP_RATIO:1000]
NOTURRET[PET][CREATURE_CLASS:PET_HEALING]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:1:2]
[FREQUENCY:0]
[CREATURE_TILE:228][COLOR:2:2:1][CASTE_COLOR:2:0:1]
[LARGE_ROAMING]
[UNDERSWIM][IMMOBILE]
[NATURAL]
[NOPAIN][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[NO_DRINK][NO_EAT][NO_SLEEP]
[NOT_LIVING]
[NOT_BUTCHERABLE]
[NOFEAR]
[NOBONES]
[PREFSTRING:whirring mechanisms]
[BODY:BASIC_1PARTBODY:CLOCKWORK_HEAD:1EYE:MOUTH:TREAD]
[TISSUE:OBSIDIAN]
[TISSUE_NAME:obsidian skin:NP]
[TISSUE_MATERIAL:INORGANIC:OBSIDIAN]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[STRUCTURAL]
[TISSUE_SHAPE:LAYER]
[TISSUE:BRASS_CLOCKWORK]
[TISSUE_NAME:brass clockwork:NP]
[MUSCULAR]
[VASCULAR:5]
[FUNCTIONAL]
[TISSUE_MATERIAL:INORGANIC:COPPER]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[USE_MATERIAL_TEMPLATE:HYDRAULIC_FLUID:HYDRAULIC_TEMPLATE]
[BODY_DETAIL_PLAN:LANDMINE_PLAN] uses the tissues declared above
[BLOOD:CREATURE_MAT:ANIMAL:HYDRAULIC_FLUID:LIQUID]
TISSUE_LAYER:BY_CATEGORY:ALL:OBSIDIAN
[ALL_ACTIVE]
[BODY_SIZE:0:0:70000]
[LIKES_FIGHTING]
NOTURRET[COMMON_DOMESTIC][CREATURE_CLASS:PET_HEALING]
[PETVALUE:7500]
[VIEWRANGE:100]
[SWIMS_INNATE][SWIM_SPEED:50000]
[ITEMCORPSE:TOOL:ITEM_TOOL_TURRET_DAMAGED:INORGANIC:BRASS]
[SPEED:1000]
[POP_RATIO:100]
[USE_MATERIAL_TEMPLATE:TURRET_ACID:HYDRAULIC_TEMPLATE]
[STATE_COLOR:GAS:GREEN]]
[STATE_NAME:ALL_SOLID:acid]
[STATE_ADJ:ALL_SOLID:acid]
[STATE_NAME:LIQUID:acid]
[STATE_ADJ:LIQUID:acid]
[STATE_NAME:GAS:acid vapor]
[STATE_ADJ:GAS:acid vapor]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:acid turret acid]
[SYN_AFFECTED_CLASS:GENERAL_POISON][SYN_AFFECTED_CLASS:UNDEAD]
[SYN_INHALED]
[SYN_CONTACT]
[CE_BLEEDING:SEV:250:PROB:50:BP:BY_CATEGORY:ALL:SKIN:START:1:PEAK:1000:END:3000]
[CE_BLISTERS:SEV:250:PROB:100:BP:BY_CATEGORY:ALL:SKIN:START:1:PEAK:1000:END:3000]
[CE_NAUSEA:SEV:250:PROB:100:START:1:PEAK:1000:END:3000]
[CE_DIZZINESS:SEV:150:PROB:10:START:1:PEAK:1000:END:3000]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spray acid]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:BODY]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:TURRET_ACID:TRAILING_GAS_FLOW]
[CDI:VERB:spray a stream of acid:sprays a stream of acid:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:5]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[CASTE:TURRET_OF_STONE][CASTE_NAME:bullet turret:bullet turrets:bullet turret][POP_RATIO:1]
[SELECT_CASTE:TURRET_OF_STONE][CREATURE_CLASS:ALL_CREATURES][DESCRIPTION:A nigh-stationary turret made of copper clockwork and obsidian armor. This version shoots copper bullets.]
NOTURRET[PET][CREATURE_CLASS:PET_HEALING]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:1:2]
[FREQUENCY:0]
[CREATURE_TILE:228][COLOR:7:0:0][CASTE_COLOR:0:0:1]
[LARGE_ROAMING]
[UNDERSWIM][IMMOBILE]
[NATURAL]
[NOPAIN][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION][NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[NO_DRINK][NO_EAT][NO_SLEEP]
[NOT_LIVING]
[NOT_BUTCHERABLE]
[NOFEAR]
[NOBONES]
[PREFSTRING:whirring mechanisms]
[BODY:BASIC_1PARTBODY:CLOCKWORK_HEAD:1EYE:MOUTH:TREAD]
[TISSUE:OBSIDIAN]
[TISSUE_NAME:obsidian skin:NP]
[TISSUE_MATERIAL:INORGANIC:OBSIDIAN]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[STRUCTURAL]
[TISSUE_SHAPE:LAYER]
[TISSUE:BRASS_CLOCKWORK]
[TISSUE_NAME:brass clockwork:NP]
[MUSCULAR]
[VASCULAR:5]
[FUNCTIONAL]
[TISSUE_MATERIAL:INORGANIC:COPPER]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[USE_MATERIAL_TEMPLATE:HYDRAULIC_FLUID:HYDRAULIC_TEMPLATE]
[BODY_DETAIL_PLAN:LANDMINE_PLAN] uses the tissues declared above
[BLOOD:CREATURE_MAT:ANIMAL:HYDRAULIC_FLUID:LIQUID]
TISSUE_LAYER:BY_CATEGORY:ALL:OBSIDIAN
[ALL_ACTIVE]
[LIKES_FIGHTING]
[BODY_SIZE:0:0:70000]
NOTURRET[COMMON_DOMESTIC][CREATURE_CLASS:PET_HEALING]
[PETVALUE:5000]
[VIEWRANGE:30]
[SWIMS_INNATE][SWIM_SPEED:5000]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spit molten rock]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:INORGANIC:COPPER_VAPOR:SOLID_GLOB]
[CDI:VERB:shoot a copper bullet:shoots a copper bullet:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:30]
[CDI:MAX_TARGET_NUMBER:C:1s]
[CDI:WAIT_PERIOD:60]
[ITEMCORPSE:TOOL:ITEM_TOOL_TURRET_DAMAGED:INORGANIC:BRASS]
[SPEED:1000]
[POP_RATIO:1000]
[CASTE:TURRET_OF_FIRE][CASTE_NAME:Fire turret:fire turrets:fire turret]
[POP_RATIO:1][SELECT_CASTE:TURRET_OF_FIRE][CREATURE_CLASS:ALL_CREATURES][DESCRIPTION:A nigh-stationary turret made of copper clockwork and obsidian armor. This version shoots fire.]
[CASTE_NAME:Fire turret:fire turrets:fire turret]
NOTURRET[PET][CREATURE_CLASS:PET_HEALING]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:1:2]
[FREQUENCY:0]
[CREATURE_TILE:228][COLOR:4:6:0][CASTE_COLOR:4:6:1]
[LARGE_ROAMING]
[UNDERSWIM][IMMOBILE][NOBREATHE]
[NATURAL]
[NOPAIN][NOSTUN][NONAUSEA][NOEMOTION]
[NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[NO_DRINK][NO_EAT][NO_SLEEP]
[NOT_LIVING]
[NOT_BUTCHERABLE]
[NOFEAR]
[NOBONES]
[PREFSTRING:whirring mechanisms]
[BODY:BASIC_1PARTBODY:CLOCKWORK_HEAD:1EYE:MOUTH:TREAD]
[TISSUE:OBSIDIAN]
[TISSUE_NAME:obsidian skin:NP]
[TISSUE_MATERIAL:INORGANIC:OBSIDIAN]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[STRUCTURAL]
[TISSUE_SHAPE:LAYER]
[TISSUE:BRASS_CLOCKWORK]
[TISSUE_NAME:brass clockwork:NP]
[MUSCULAR]
[VASCULAR:5]
[FUNCTIONAL]
[TISSUE_MATERIAL:INORGANIC:COPPER]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[USE_MATERIAL_TEMPLATE:HYDRAULIC_FLUID:HYDRAULIC_TEMPLATE]
[BODY_DETAIL_PLAN:LANDMINE_PLAN] uses the tissues declared above
[BLOOD:CREATURE_MAT:ANIMAL:HYDRAULIC_FLUID:LIQUID]
TISSUE_LAYER:BY_CATEGORY:ALL:OBSIDIAN
[ALL_ACTIVE]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spray jet of fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:HAND]
[CDI:FLOW:FIREJET]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30][FIREIMMUNE]
[BODY_SIZE:0:0:70000]
[LIKES_FIGHTING]
NOTURRET[COMMON_DOMESTIC][CREATURE_CLASS:PET_HEALING]
[PETVALUE:5000]
[VIEWRANGE:50]
[SWIMS_INNATE][SWIM_SPEED:50000]
[ITEMCORPSE:TOOL:ITEM_TOOL_TURRET_DAMAGED:INORGANIC:BRASS]
[SPEED:1000]
[CASTE:TURRET_OF_HELLFIRE][CASTE_NAME:hellfire turret:hellfire turrets:hellfire turret]
[POP_RATIO:1][SELECT_CASTE:TURRET_OF_HELLFIRE][POP_RATIO:1]
[CREATURE_CLASS:ALL_CREATURES][DESCRIPTION:A nigh-stationary turret made of copper clockwork and obsidian armor. This version shoots hellfire. It will melt down and burn anything in range, so take care not to station it outside.]
[CASTE_NAME:hellfire turret:hellfire turrets:hellfire turret]
NOTURRET[PET][CREATURE_CLASS:PET_HEALING]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:1:2]
[FREQUENCY:0]
[CREATURE_TILE:228][COLOR:4:14:1][CASTE_COLOR:6:14:0]
[LARGE_ROAMING]
[UNDERSWIM][IMMOBILE]
[NATURAL]
[NOPAIN][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[NO_DRINK][NO_EAT][NO_SLEEP]
[NOT_LIVING]
[NOT_BUTCHERABLE]
[NOFEAR]
[NOBONES]
[PREFSTRING:whirring mechanisms]
[BODY:BASIC_1PARTBODY:CLOCKWORK_HEAD:1EYE:MOUTH:TREAD]
[TISSUE:OBSIDIAN]
[TISSUE_NAME:obsidian skin:NP]
[TISSUE_MATERIAL:INORGANIC:OBSIDIAN]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[STRUCTURAL]
[TISSUE_SHAPE:LAYER]
[TISSUE:BRASS_CLOCKWORK]
[TISSUE_NAME:brass clockwork:NP]
[MUSCULAR]
[VASCULAR:5]
[FUNCTIONAL]
[TISSUE_MATERIAL:INORGANIC:COPPER]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[USE_MATERIAL_TEMPLATE:HYDRAULIC_FLUID:HYDRAULIC_TEMPLATE]
[BODY_DETAIL_PLAN:LANDMINE_PLAN]uses the tissues declared above
[BLOOD:CREATURE_MAT:ANIMAL:HYDRAULIC_FLUID:LIQUID]
TISSUE_LAYER:BY_CATEGORY:ALL:OBSIDIAN
[ALL_ACTIVE]
[FIREIMMUNE]
[BODY_SIZE:0:0:70000]
[LIKES_FIGHTING]
NOTURRET[COMMON_DOMESTIC][CREATURE_CLASS:PET_HEALING]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spray jet of extremely hot fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:HAND]
[CDI:FLOW:DRAGONFIRE]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[PETVALUE:12500]
[VIEWRANGE:50]
[SWIMS_INNATE][SWIM_SPEED:50000]
[ITEMCORPSE:TOOL:ITEM_TOOL_TURRET_DAMAGED:INORGANIC:BRASS]
[SPEED:1000]
[CASTE:TURRET_OF_SLADE][CASTE_NAME:slade turret:slade turrets:slade turret]
[POP_RATIO:1][SELECT_CASTE:TURRET_OF_SLADE][POP_RATIO:1]
[CREATURE_CLASS:ALL_CREATURES][DESCRIPTION:A nigh-stationary turret made of copper clockwork and obsidian armor. This version shoots slade bullets. These bullets are strong enough to sever limbs and dent armor.]
[CASTE_NAME:slade turret:slade turrets:slade turret]
NOTURRET[PET][CREATURE_CLASS:PET_HEALING]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:1:2]
[FREQUENCY:0]
[CREATURE_TILE:228][COLOR:0:0:1][CASTE_COLOR:0:0:0]
[LARGE_ROAMING]
[UNDERSWIM][IMMOBILE]
[NATURAL]
[NOPAIN][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION][NOEXERT]
[NO_DIZZINESS][NO_FEVERS][NO_DRINK][NO_EAT][NO_SLEEP]
[NOT_LIVING][NOT_BUTCHERABLE][NOFEAR][NOBONES]
[PREFSTRING:whirring mechanisms]
[BODY:BASIC_1PARTBODY:CLOCKWORK_HEAD:1EYE:MOUTH:TREAD]
[TISSUE:OBSIDIAN]
[TISSUE_NAME:obsidian skin:NP]
[TISSUE_MATERIAL:INORGANIC:OBSIDIAN]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[STRUCTURAL]
[TISSUE_SHAPE:LAYER]
[TISSUE:BRASS_CLOCKWORK]
[TISSUE_NAME:brass clockwork:NP]
[MUSCULAR]
[VASCULAR:5]
[FUNCTIONAL]
[TISSUE_MATERIAL:INORGANIC:COPPER]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[USE_MATERIAL_TEMPLATE:HYDRAULIC_FLUID:HYDRAULIC_TEMPLATE]
[BODY_DETAIL_PLAN:LANDMINE_PLAN] uses the tissues declared above
[BLOOD:CREATURE_MAT:ANIMAL:HYDRAULIC_FLUID:LIQUID]
TISSUE_LAYER:BY_CATEGORY:ALL:OBSIDIAN
[ALL_ACTIVE]
[LIKES_FIGHTING]
[BODY_SIZE:0:0:70000]
NOTURRET[COMMON_DOMESTIC][CREATURE_CLASS:PET_HEALING]
[PETVALUE:7500]
[VIEWRANGE:30]
[SWIMS_INNATE][SWIM_SPEED:5000]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:shoot slade]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:INORGANIC:SLADE_VAPOR:SOLID_GLOB]
[CDI:VERB:shoot a slade boulder:shoots a slade boulder:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:30]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
[ITEMCORPSE:TOOL:ITEM_TOOL_TURRET_DAMAGED:INORGANIC:BRASS]
[SPEED:1000]
[CASTE:TURRET_OF_WARPSTONE][CASTE_NAME:warpstone turret:warpstone turrets:warpstone turret]
[POP_RATIO:1][SELECT_CASTE:TURRET_OF_WARPSTONE][POP_RATIO:1]
[CREATURE_CLASS:ALL_CREATURES][DESCRIPTION:A nigh-stationary turret made of copper clockwork and obsidian armor. This version shoots warpstone vapor.]
[CASTE_NAME:warpstone turret:warpstone turrets:warpstone turret]
NOTURRET[PET][CREATURE_CLASS:PET_HEALING]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:1:2]
[FREQUENCY:0]
[CREATURE_TILE:228][COLOR:2:0:0][CASTE_COLOR:2:2:0]
[LARGE_ROAMING]
[UNDERSWIM][IMMOBILE]
[NATURAL]
[NOPAIN][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[NO_DRINK][NO_EAT][NO_SLEEP]
[NOT_LIVING]
[NOT_BUTCHERABLE]
[NOFEAR]
[NOBONES]
[PREFSTRING:whirring mechanisms]
[BODY:BASIC_1PARTBODY:CLOCKWORK_HEAD:1EYE:MOUTH:TREAD]
[TISSUE:OBSIDIAN]
[TISSUE_NAME:obsidian skin:NP]
[TISSUE_MATERIAL:INORGANIC:OBSIDIAN]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[STRUCTURAL]
[TISSUE_SHAPE:LAYER]
[TISSUE:BRASS_CLOCKWORK]
[TISSUE_NAME:brass clockwork:NP]
[MUSCULAR]
[VASCULAR:5]
[FUNCTIONAL]
[TISSUE_MATERIAL:INORGANIC:COPPER]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[USE_MATERIAL_TEMPLATE:HYDRAULIC_FLUID:HYDRAULIC_TEMPLATE]
[BODY_DETAIL_PLAN:LANDMINE_PLAN] uses the tissues declared above
[BLOOD:CREATURE_MAT:ANIMAL:HYDRAULIC_FLUID:LIQUID]
TISSUE_LAYER:BY_CATEGORY:ALL:OBSIDIAN
[ALL_ACTIVE]
[BODY_SIZE:0:0:70000]
[LIKES_FIGHTING]
NOTURRET[COMMON_DOMESTIC][CREATURE_CLASS:PET_HEALING]
[PETVALUE:12500]
[VIEWRANGE:100]
[SWIMS_INNATE][SWIM_SPEED:50000]
[ITEMCORPSE:TOOL:ITEM_TOOL_TURRET_DAMAGED:INORGANIC:BRASS]
[SPEED:1000]
[USE_MATERIAL_TEMPLATE:TURRET_OF_WARPSTONE:HYDRAULIC_TEMPLATE]
[STATE_NAME:ALL_SOLID:warpstone]
[STATE_ADJ:ALL_SOLID:warpstone]
[STATE_NAME:LIQUID:warpstone]
[STATE_ADJ:LIQUID:warpstone]
[STATE_NAME:GAS:warpstone vapor]
[STATE_ADJ:GAS:warpstone vapor]
[STATE_COLOR:GAS:GREEN]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:warpstone]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_INHALED]
[SYN_CONTACT]
[CE_NECROSIS:SEV:2200:PROB:100:BP:BY_CATEGORY:ALL:SKIN:START:1:PEAK:2000:END:3000]
[CE_PAIN:SEV:2200:PROB:100:BP:BY_CATEGORY:ALL:SKIN:START:1:PEAK:2000:END:3000]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spray warpstone vapor]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:BODY]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:TURRET_OF_WARPSTONE:TRAILING_GAS_FLOW]
[CDI:VERB:spray a stream of warpstone poison:sprays a stream of warpstone poison:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:2]
[CDI:WAIT_PERIOD:30]
[CASTE:TURRET_OF_WEB][CASTE_NAME:web turret:web turrets:web turret]
[POP_RATIO:1][SELECT_CASTE:TURRET_OF_WEB][POP_RATIO:1]
[CREATURE_CLASS:ALL_CREATURES][DESCRIPTION:A nigh-stationary turret made of copper clockwork and obsidian armor. This version shoots webs.]
[CASTE_NAME:web turret:web turrets:web turret]
NOTURRET[PET][CREATURE_CLASS:PET_HEALING]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:1:2]
[FREQUENCY:0]
[CREATURE_TILE:228][COLOR:7:0:1][CASTE_COLOR:7:7:1]
[LARGE_ROAMING]
[UNDERSWIM][IMMOBILE]
[NATURAL]
[NOPAIN][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[NO_DRINK][NO_EAT][NO_SLEEP]
[NOT_LIVING]
[NOT_BUTCHERABLE]
[NOFEAR]
[NOBONES]
[PREFSTRING:whirring mechanisms]
[BODY:BASIC_1PARTBODY:CLOCKWORK_HEAD:1EYE:MOUTH:TREAD]
[TISSUE:OBSIDIAN]
[TISSUE_NAME:obsidian skin:NP]
[TISSUE_MATERIAL:INORGANIC:OBSIDIAN]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[STRUCTURAL]
[TISSUE_SHAPE:LAYER]
[TISSUE:BRASS_CLOCKWORK]
[TISSUE_NAME:brass clockwork:NP]
[MUSCULAR]
[VASCULAR:5]
[FUNCTIONAL]
[TISSUE_MATERIAL:INORGANIC:COPPER]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[USE_MATERIAL_TEMPLATE:HYDRAULIC_FLUID:HYDRAULIC_TEMPLATE]
[BODY_DETAIL_PLAN:LANDMINE_PLAN] uses the tissues declared above
[BLOOD:CREATURE_MAT:ANIMAL:HYDRAULIC_FLUID:LIQUID]
TISSUE_LAYER:BY_CATEGORY:ALL:OBSIDIAN
[ALL_ACTIVE]
[THICKWEB][WEBIMMUNE][PARALYZEIMMUNE]
[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spray web]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_TOKEN:LB]
[CDI:MATERIAL:CREATURE_MAT:ANIMAL:SILK:WEB_SPRAY]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:10]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[BODY_SIZE:0:0:70000]
[LIKES_FIGHTING]
NOTURRET[COMMON_DOMESTIC][CREATURE_CLASS:PET_HEALING]
[PETVALUE:7500]
[VIEWRANGE:50]
[SWIMS_INNATE][SWIM_SPEED:50000]
[ITEMCORPSE:TOOL:ITEM_TOOL_TURRET_DAMAGED:INORGANIC:BRASS]
[SPEED:1000]
[POP_RATIO:100]
In MW they are constructed at the machine factory from a mechanism, iron and copper bars, a clockwork part, a bullet-appropriate material and a toolkit, these come in different varieties: acid(none), bullet(copper bar), fire(oil), hellfire(oil), slade(slade), warpstone(warpstone) and web(silk thead). They can be moved by placing them in a pasture.
The critical part is the clockwork that you obtain killing an always hostile and dangerous
automaton, an hybrid organic-mechanical lifeform race, those are end siegers of your fort.
http://dwarffortresswiki.org/index.php/Masterwork:Automaton[CREATURE:AUTOMATON]
[NATURAL_SKILL:AXE:0]YESHARDERINVADER
[NATURAL_SKILL:SWORD:0]YESHARDERINVADER
[NATURAL_SKILL:MACE:0]YESHARDERINVADER
[NATURAL_SKILL:HAMMER:0]YESHARDERINVADER
[NATURAL_SKILL:SPEAR:0]YESHARDERINVADER
[NATURAL_SKILL:CROSSBOW:0]YESHARDERINVADER
[NATURAL_SKILL:SHIELD:0]YESHARDERINVADER
[NATURAL_SKILL:ARMOR:0]YESHARDERINVADER
[NATURAL_SKILL:PIKE:0]YESHARDERINVADER
[NATURAL_SKILL:WHIP:0]YESHARDERINVADER
[NATURAL_SKILL:BOW:0]YESHARDERINVADER
[NATURAL_SKILL:BLOWGUN:0]YESHARDERINVADER
[NATURAL_SKILL:MELEE_COMBAT:0]YESHARDERINVADER
[NATURAL_SKILL:RANGED_COMBAT:0]YESHARDERINVADER
[NATURAL_SKILL:WRESTLING:0]YESHARDERINVADER
[NATURAL_SKILL:BITE:0]YESHARDERINVADER
[NATURAL_SKILL:GRASP_STRIKE:0]YESHARDERINVADER
[NATURAL_SKILL:STANCE_STRIKE:0]YESHARDERINVADER
[NATURAL_SKILL:DODGING:0]YESHARDERINVADER
[CREATURE_CLASS:ALL_CREATURES][DESCRIPTION:A mechanic being that runs on steam. Their bodies are copper versions of a humanoid, with thin arms and legs. You can see the clockwork at the joints and the little pipes filled with pressurized steam. Despite their clanky movement they are deadly with a gun. If injured they leak hot steam.]
[NAME:automaton:automatons:automaton]
[CASTE_NAME:automaton:automatons:automaton]
[CREATURE_TILE:'A'][COLOR:0:0:1]
[BABY:1][GENERAL_BABY_NAME:steambaby:steambabies]
[CHILD:1][GENERAL_CHILD_NAME:steamkid:steamkids]
[VIEWRANGE:45]
[LIKES_FIGHTING]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:10]
[SPEED:1000]
[PROFESSION_NAME:BLOWGUNMAN:rifleman:gunmen]
[PROFESSION_NAME:MASTER_BLOWGUNMAN:Veteran rifleman:Veteran gunmen]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOTHOUGHT][NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS][CANOPENDOORS]
[LARGE_PREDATOR] [MAXAGE:900:1100]
[NO_DRINK][NO_EAT][NO_SLEEP]
[NOT_LIVING]
[CANOPENDOORS]
[NOFEAR] [EQUIPS]
[PREFSTRING:relentless killings]
[NOBONES]
[BODY:HUMANOID_AUTOMATON]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[USE_MATERIAL_TEMPLATE:GAS:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen steam]
[STATE_NAME_ADJ:ALL_SOLID:frozen steam]
[STATE_NAME:LIQUID:condensed steam]
[STATE_NAME_ADJ:LIQUID:condensed steam]
[STATE_NAME:GAS:steam]
[STATE_NAME_ADJ:GAS:steam]
[STATE_COLOR:ALL:GREY]
[MELTING_POINT:9870]
[BOILING_POINT:9930]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:steam]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:AUTOMATON:ALL]
[SYN_INHALED]
[CE_COUGH_BLOOD:SEV:50:PROB:100:START:1:PEAK:100:END:100]
[TISSUE:IRON]
[TISSUE_NAME:copper skin:NP]
[TISSUE_MATERIAL:INORGANIC:COPPER]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:3]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE:GAS]
[TISSUE_NAME:steam:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:GAS]
[TISSUE_MAT_STATE:GAS]
[RELATIVE_THICKNESS:50]
[TISSUE_LEAKS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:IRON]
[TISSUE_LAYER_UNDER:BY_CATEGORY:ALL:GAS]
[BODY_SIZE:0:0:95000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:mechanically punch:mechanically punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:mechanically jab:mechanically jabs]
[ATTACK_CONTACT_PERC:100]s
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:crankingly kick:crankingly kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ITEMCORPSE_QUALITY:5]
[ALL_ACTIVE]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[CASTE:FEMALE][ITEMCORPSE:TOOL:ITEM_TOOL_AUTOMATON:INORGANIC:BRASS]
[FEMALE]
[POP_RATIO:25]
[CASTE:MALE][ITEMCORPSE:TOOL:ITEM_TOOL_AUTOMATON:INORGANIC:BRASS]
[MALE]
[POP_RATIO:25]
[CASTE:FEMALE_SHARPSHOOTER][ITEMCORPSE:TOOL:ITEM_TOOL_AUTOMATON:INORGANIC:BRASS]
[CASTE_NAME:sharpshooter:sharpshooters:sharpshooter][CASTE_COLOR:7:0:1]
[POP_RATIO:16]
[FEMALE]
[NATURAL_SKILL:RANGED_COMBAT:10]
[CASTE:MALE_SHARPSHOOTER][ITEMCORPSE:TOOL:ITEM_TOOL_AUTOMATON:INORGANIC:BRASS]
[CASTE_NAME:sharpshooter:sharpshooters:sharpshooter][CASTE_COLOR:7:0:1]
[POP_RATIO:16]
[MALE]
[NATURAL_SKILL:RANGED_COMBAT:10]
[CASTE:FEMALE_STEEL][ITEMCORPSE:TOOL:ITEM_TOOL_AUTOMATON:INORGANIC:BRASS]
[CASTE_NAME:prototype:prototypes:prototype][CASTE_COLOR:0:0:1]
[POP_RATIO:6][NATURAL_SKILL:MELEE_COMBAT:10]
[NATURAL_SKILL:GRASP_STRIKE:10]
[NATURAL_SKILL:STANCE_STRIKE:10]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE_STEEL][ITEMCORPSE:TOOL:ITEM_TOOL_AUTOMATON:INORGANIC:BRASS]
[CASTE_NAME:prototype:prototypes:prototype][CASTE_COLOR:0:0:1]
[POP_RATIO:6][NATURAL_SKILL:MELEE_COMBAT:10]
[NATURAL_SKILL:GRASP_STRIKE:10]
[NATURAL_SKILL:STANCE_STRIKE:10]
[MALE]
[CASTE:FEMALE_RUNNER][ITEMCORPSE:TOOL:ITEM_TOOL_AUTOMATON:INORGANIC:BRASS]
[CASTE_NAME:steamrunner:steamrunners:steamrunner][CASTE_COLOR:6:0:1]
[POP_RATIO:6]
[FEMALE]
[FLEEQUICK][SPEED:400][TRAPAVOID]
[NATURAL_SKILL:DODGING:7]
[CASTE:MALE_RUNNER][ITEMCORPSE:TOOL:ITEM_TOOL_AUTOMATON:INORGANIC:BRASS]
[CASTE_NAME:steamrunner:steamrunners:steamrunner][CASTE_COLOR:6:0:1]
[POP_RATIO:6]
[MALE]
[FLEEQUICK][SPEED:400][TRAPAVOID]
[NATURAL_SKILL:DODGING:7]
[SELECT_CASTE:FEMALE]
[SELECT_ADDITIONAL_CASTE:MALE]
[BODY_SIZE:0:0:3000]
[BODY_SIZE:1:168:15000]
[BODY_SIZE:12:0:90000]
[CREATURE_CLASS:ALL_CREATURES][DESCRIPTION:A mechanic being that runs on steam. Their bodies are copper versions of a humanoid, with thin arms and legs. You can see the clockwork at the joints and the little pipes filled with pressurized steam. Despite their clanky movement they are deadly with a gun. If injured they leak hot steam.]
[SELECT_CASTE:FEMALE_SHARPSHOOTER]
[SELECT_ADDITIONAL_CASTE:MALE_SHARPSHOOTER]
[CREATURE_CLASS:ALL_CREATURES][DESCRIPTION:A mechanic being that runs on steam. Their bodies are copper versions of a humanoid, with thin arms and legs. You can see the clockwork at the joints and the little pipes filled with pressurized steam. Despite their clanky movement they are deadly with a gun. If injured they leak hot steam. Sharpshooter automatons are snipers. Almost every shot will hit the mark. Beware.]
[SELECT_CASTE:FEMALE_STEEL]
[SELECT_ADDITIONAL_CASTE:MALE_STEEL]
[CREATURE_CLASS:ALL_CREATURES][DESCRIPTION:A mechanic being that runs on steam. Their bodies are copper versions of a humanoid, with thin arms and legs. You can see the clockwork at the joints and the little pipes filled with pressurized steam. Despite their clanky movement they are deadly with a gun. If injured they leak hot steam. Prototypes are their toughest fighters. It is very difficult to kill one.]
[SELECT_CASTE:FEMALE_RUNNER]
[SELECT_ADDITIONAL_CASTE:MALE_RUNNER]
[CREATURE_CLASS:ALL_CREATURES][DESCRIPTION:A mechanic being that runs on steam. Their bodies are copper versions of a humanoid, with thin arms and legs. You can see the clockwork at the joints and the little pipes filled with pressurized steam. Despite their clanky movement they are deadly with a gun. If injured they leak hot steam. Steamrunners are extremly fast and will outrun any dwarf you might sent after them.]
[show]Creatures
Alternatively if you want to have clockworks parts before the mature part and final stage of your fort, you can use changeling creatures in the colosseum to invoke, fight and kill automatons (easier to say than do) when you are in need of the clockworks parts that you obtain as a trophy if you are able to defeat the invoked automatons.
http://dwarffortresswiki.org/index.php/Masterwork:ChangelingRaws
[CREATURE:CHANGELING]
[CREATURE_CLASS:ALL_CREATURES]
[DESCRIPTION:*TRANSFORMS INTO CREATURES IN WORKSHOPS* *HOSTILE MONSTERS - Colosseum/Arena* A small harmless creature with a gelatinous composition. It moves slowly along the ground and eats moss. Changelings have developed a unique survival mechanism, they can transform themselves into any creature. Some say that they can be trained to transform at will. Great care has to be taken when doing so, since the changeling will adapt the traits of the new creature. If one would turn it into a wild beast, this beast would no doubt attack.]
[NAME:changeling:changelings:changeling]
[GENERAL_CHILD_NAME:changeling larva:changeling larvae]
[CHILD:1]
[CREATURE_TILE:'c'][COLOR:5:0:0]
[PET][CREATURE_CLASS:PET_HEALING]
[EXTRAVISION][NOBREATHE][NONAUSEA][NOEMOTION]
[NOBONES]
[NATURAL][COMMON_DOMESTIC]
[BIOME:ANY_LAND]
[BIOME:SUBTERRANEAN_WATER]
[CREATURE_CLASS:UNDERGROUND_CREATURE][UNDERGROUND_DEPTH:0:1]
[POPULATION_NUMBER:3:30]
[CLUSTER_NUMBER:1:1]
-NATURAL_SKILL:MILLING:11-
[PROFESSION_NAME:MILLER:ability to transform themselves:ability to transform themselves]
-NATURAL_SKILL:SPEAR:11- adept
[PROFESSION_NAME:SPEARMAN:use at the colosseum:use at the colosseum]
[LARGE_ROAMING]
[FREQUENCY:1]
[PREFSTRING:their ability to mimmick any creature]
[NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION][NOTHOUGHT]
[NOBONES]
[BODY:BASIC_1PARTBODY]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[USE_MATERIAL_TEMPLATE:SLIME:CHANGELING_TEMPLATE]
[USE_TISSUE_TEMPLATE:SLIME:CHANGELING_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:ALL:SLIME]
[SPEED:800]
[BODY_SIZE:0:0:1000]
[ALL_ACTIVE]
[NO_SLEEP]
[NO_FEVERS]
[CASTE:MALE]
[CASTE_NAME:changeling:changelings:changeling]
[MALE][IMMOBILE]
[POP_RATIO:10000][PETVALUE:38]
[CASTE:FEMALE]
[CASTE_NAME:changeling breeder:changeling breeders:changeling breeder]
[FEMALE][LITTERSIZE:1:1]
[POP_RATIO:1][PETVALUE:114]
With some minor adaptations (maybe use some FL tech crates instead or in addition to the MW requirements) for 42.05, could be exactly what you are trying to do.