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Author Topic: Fallout 4: It Just Works  (Read 831685 times)

Flying Dice

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Re: Fallout 4: It Just Works
« Reply #6240 on: July 14, 2016, 11:16:38 pm »

Nah, your people go out on expeditions to play Pokemon Go on their Pipboys.
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SOLDIER First

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Re: Fallout 4: It Just Works
« Reply #6241 on: July 14, 2016, 11:20:41 pm »

Um, excuse you, do you even know how inaccurate that is?! Pokemon doesn't exist in the Fallout universe, you fool!
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Rolan7

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Re: Fallout 4: It Just Works
« Reply #6242 on: July 14, 2016, 11:25:41 pm »

But Radroach Rancher Quantum just came out!  First in the series to *not* use the Pipboys AR features.  This one can be enjoyed in the comfort of home!  Kinda grindy though.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

NullForceOmega

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Re: Fallout 4: It Just Works
« Reply #6243 on: July 14, 2016, 11:26:07 pm »

Sadly, there are a number of mods that would take issue with that statement.  Just like the ponies, jedi/sith and 40Kids.
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TheBronzePickle

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Re: Fallout 4: It Just Works
« Reply #6244 on: July 15, 2016, 12:53:13 pm »

40Kids

What, do they take innocent anime made for younger children and re-dub it to be more violent?

"No, Totoro, don't eat my sister!"

More on topic, I've been trying Survival out. Lightly-modded (for a Bethesda game) Survival, but close enough I guess. I really wish you weren't required to sleep in order to save, you could just go up to a bed and have a save option or something, but other than that it's intense in a pretty good way. Nothing makes you cautious like knowing you're completely fucked for the past 2 hours you've been playing if you get killed.

My character also probably seems like a narcoleptic.
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TheBronzePickle

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Re: Fallout 4: It Just Works
« Reply #6245 on: July 15, 2016, 04:37:29 pm »

I kind of imagined the character painstakingly separating all the materials into their constituent parts. Scraping the adhesive off of the duct tape so that the tape itself could be used as normal cloth, for example.
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Rolan7

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Re: Fallout 4: It Just Works
« Reply #6246 on: July 15, 2016, 04:39:42 pm »

Yet occasionally duct-taped guns would be pretty cool.
Probably could be reasonably simulated by a mod that did it at random, but one that actually checked the used materials would be even better.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

GiglameshDespair

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Re: Fallout 4: It Just Works
« Reply #6247 on: July 15, 2016, 04:44:43 pm »

A man? No, sir - that's just a walking pile of duct tape.
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Hanslanda

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Re: Fallout 4: It Just Works
« Reply #6248 on: July 27, 2016, 01:55:52 pm »

I use the workbench because linked storage.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
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BlackFlyme

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Re: Fallout 4: It Just Works
« Reply #6249 on: August 29, 2016, 10:02:39 pm »

Nuka-Worl's out.
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MarcAFK

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Re: Fallout 4: It Just Works
« Reply #6250 on: August 30, 2016, 07:53:44 am »

Nuka-Worl's out.

That will surely get me playing that vanilla game I started recently. However in the long term I'm still rather pissed off that I can't get mods working on my new laptop. What's the point having a 970m if I can't install visual enhancement mods? Mostly I just hate playing without darker nights, twilight is infuriating for some reason.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Flying Dice

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Re: Fallout 4: It Just Works
« Reply #6251 on: August 30, 2016, 08:05:14 am »

Someone in the YT comments already said it best. Nuka World, the DLC that lets you choose whether you want to be a Yes Raider, No Raider, or Sarcastic Raider.
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scriver

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Re: Fallout 4: It Just Works
« Reply #6252 on: August 30, 2016, 08:11:44 am »

To be fair, there's also the One Question Vaguely Related to the Topic Raider
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KingofstarrySkies

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Re: Fallout 4: It Just Works
« Reply #6253 on: August 30, 2016, 08:35:58 am »

i miss dialogue options
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Silverthrone

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Re: Fallout 4: It Just Works
« Reply #6254 on: August 30, 2016, 08:36:49 am »

“This is Perston Gravy” the Pip-Boy crackered. “You must fight the raiders!”
So John gotted his galting lazer and blew up the wall.
“HE GOING TO KILL US” said the raiders
“I will shoot at him” said the power raider and he fired the rocket missiles. John lazererd at him and tried to blew him up. But then the ceiling fell and they were trapped and not able to kill.
“No! I must kill the raiders” he shouted
The radio said “No, John. You are the raiders”
And then John was a degenerate.


I mean, join the raiders? Absolutely not! They're raiders, they exist to feed me exp and loot. It'd be like joining the goblins, it'll upset the delicate balance of the RPG food chain.

i miss dialogue options

So do I, Sir... So do I.

But what I miss most of all is the PC zipping it. It's more fun to see a dialogue line and imagining them expressing it. There's more mileage in that than the Polite/Bored/Sarcy thing, at least. It might be a rather old and grim sentiment, but Bethesda player characters should be seen and not heard.
« Last Edit: August 30, 2016, 08:41:52 am by Silverthrone »
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