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Author Topic: Fallout 4: It Just Works  (Read 831668 times)

KingofstarrySkies

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Re: Fallout 4: It Just Works
« Reply #6210 on: June 22, 2016, 09:38:39 pm »

NO
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Sigtextastic
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Egan_BW

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Re: Fallout 4: It Just Works
« Reply #6211 on: June 22, 2016, 10:13:02 pm »

*Looks at Centaur picture.
isn't that more of a Chimera
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SOLDIER First

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Re: Fallout 4: It Just Works
« Reply #6212 on: June 22, 2016, 11:33:34 pm »

no, its a different kind of centaur
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Mech#4

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Re: Fallout 4: It Just Works
« Reply #6213 on: June 22, 2016, 11:51:02 pm »

It is weird. They're called centaurs in Fallout even though, being an amalgamation of multiple bodies, they're closer to a chimera. It might've made more sense in Fallout 1 where they were more obviously a fusion of various dog and human bodies. Throw stuff in a vat of goo and see what comes out.
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Kaypy:Adamantine in a poorly defended fortress is the royal equivalent of an unclaimed sock on a battlefield.

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SOLDIER First

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Re: Fallout 4: It Just Works
« Reply #6214 on: June 23, 2016, 12:00:23 am »

It's probably how they're upright human torsos on horizontal, non-bipedal bodies.
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KingofstarrySkies

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Re: Fallout 4: It Just Works
« Reply #6215 on: June 23, 2016, 12:08:28 am »

They are also incredibly weird and a little spoopy.
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Sigtextastic
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SOLDIER First

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Re: Fallout 4: It Just Works
« Reply #6216 on: June 23, 2016, 12:14:38 am »

why are you describing half of the game
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KingofstarrySkies

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Re: Fallout 4: It Just Works
« Reply #6217 on: June 23, 2016, 12:58:43 am »

Fallout 4 is a little spooky? I never got that vibe. New Vegas felt like it could be super creepy at times, but 4 didn't really hit that vibe.
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Mech#4

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Re: Fallout 4: It Just Works
« Reply #6218 on: June 23, 2016, 02:23:39 am »

I find the twitchy, unpredictable movement of the ghouls creepy. Crawling out from under benches or through windows and hurling themselves at you from the darkness is a nice change to them. Other than that Fallout isn't too spooky to me. Turning a corner in Boston and coming across a Deathclaw is an " eyes wide, scramble for my exploding shotgun" dealy.
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Kaypy:Adamantine in a poorly defended fortress is the royal equivalent of an unclaimed sock on a battlefield.

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Krevsin

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Re: Fallout 4: It Just Works
« Reply #6219 on: June 23, 2016, 03:54:41 am »

Also the redesigned mirelurks can eff right off.
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Putnam

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Re: Fallout 4: It Just Works
« Reply #6220 on: June 23, 2016, 04:11:53 am »

The mirelurks are the best part of this game. Fuck those things.

Mech#4

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Re: Fallout 4: It Just Works
« Reply #6221 on: June 23, 2016, 04:54:54 am »

Locational damage which actually means I have to aim for specific spots makes them much more threatening. Suckers are faster then you'd think too.
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Kaypy:Adamantine in a poorly defended fortress is the royal equivalent of an unclaimed sock on a battlefield.

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Tack

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Re: Fallout 4: It Just Works
« Reply #6222 on: July 11, 2016, 02:06:10 pm »

Spoiler: Terror Island Spoilers (click to show/hide)

-- Cheers
« Last Edit: July 11, 2016, 02:08:44 pm by Tack »
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Aseaheru

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Re: Fallout 4: It Just Works
« Reply #6223 on: July 11, 2016, 02:07:26 pm »

You messed up your spoiler.
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forsaken1111

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Re: Fallout 4: It Just Works
« Reply #6224 on: July 11, 2016, 02:32:58 pm »

I find the twitchy, unpredictable movement of the ghouls creepy. Crawling out from under benches or through windows and hurling themselves at you from the darkness is a nice change to them. Other than that Fallout isn't too spooky to me. Turning a corner in Boston and coming across a Deathclaw is an " eyes wide, scramble for my exploding shotgun" dealy.
I play survival. I shit myself when anything remotely deadly comes at me out of fucking nowhere. Ghoul? Eh. Raider? Eh. Mirelurk hunter suddenly pops out of the ground in front of my face? Time to do all the psycho jet!

http://i.imgur.com/tYlXQPd.gifv
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