That's possible? Huh, definitely not reading that, but I hope it's cool. Has potential.
Sounds kinda like the
Poor fool who's feeding ghouls.
That quest also bugged me because there was no way to explain the difference between feral and sentient ghouls.
I mean, he kinda insisted that they're all "human", which makes him a dangerous idiot really. (Though of course they did eat out of his hand for some reason)
To be fair though he was suffering from some understandable trauma, and the FO4 BoS seems to irrationally hate sentient demihumans too.
Heck... They weren't attacking him, and I was able to pacify about half with my charisma. Maybe he had a point.
(well no the pacification perks are completely absurd and broken and signify nothing)
By the way, the third and second tiers of the pacification perks should really be switched. The progression should be:
1) Stop attacking me!
2) Okay, now let me loot you.
3) Kill your friends!
It should also give at *least* partial XP credit, too. I'm already hard-pressed to justify walking instead of fast traveling, the last thing I need is for my 10-CHA ability to rob me of XP AND LOOT
I've kinda given in and started murdering people after they surrender, occasionally, depending on mood (mostly animals/super mutants). The game mechanics strongly encourage it (loot AND XP, no penalty whatsoever). And again, stealing from a surrendered person makes Nick complain. Murder them in cold blood, he doesn't break a sweat. Not that it's an option.