I eventually met some travelling ghoul trader NPC and one of the dialogue options was basically, "Woah, what's wrong with you?"
It was just weird because my first settler was a ghoul, heck the first non-robot I met after leaving the vault.
Would probably work better if he hung out near Sanctuary and was hard to miss, and maybe that dialogue option didn't appear if the PC has met a ghoul already. Well, it'd have to be *different* not gone... The dialogue system is still ridiculous.
On that note, I really need to learn to use 1,2,3,4 for the dialogue options instead of reaching to the arrow keys. I kept trying to trade with Dogmeat, who loves to run around at random because he's a delightful little scamp. But that's a problem when I need to track him with my mouse, then also hit an arrow key (which I naturally use the same hand for).
It was kinda cute though, like a dog playing keep-away with my loot. Accidentally realistic.
... Haha, I just looked up the number bindings: "1 is Up, 2 is Left, 3 is Right and 4 is Down"
why?? XD
On the same list of "little mistakes".
Power armor isn't airtight. Whilst it feels really cool clomping around the ocean floor- you are actually holding your breath there.
So... Don't stay down too long. Or get the perk.
Just get the perk that lets you breathe underwater somehow
Emphasis added
Though I assumed the power armor is water tight, it just doesn't have a dedicated air supply, so you only get a minute or two of air from what's trapped in there with you.