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Author Topic: Fallout 4: It Just Works  (Read 837827 times)

Neonivek

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Re: Fallout 4: Our Writer Only Says One Sentence, But That's Okay, ...
« Reply #3765 on: November 18, 2015, 11:51:31 pm »

NCR are expansionist but it is kind of out of a necessity, in order to deal with bandits, mutants, and all the other dangers they need a huge infrastructure.
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Rolan7

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Re: Fallout 4: Our Writer Only Says One Sentence, But That's Okay, ...
« Reply #3766 on: November 18, 2015, 11:57:37 pm »

Yeah.  I guess that's what happens when your first leader (of 52 years, wow) had to be rescued from local raiders at a young age!

Sorta like the Ur-Quan Kzer-Za. 
Spoiler (click to show/hide)
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Neonivek

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Re: Fallout 4: Our Writer Only Says One Sentence, But That's Okay, ...
« Reply #3767 on: November 18, 2015, 11:59:11 pm »

It helps that the NCR aren't exactly talking out of their butts. They can barely handle the bandits in their own territory.

Mind you a large implication is that the NCR are extremely inefficient due to being spread so thin.
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Gabeux

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Re: Fallout 4: Our Writer Only Says One Sentence, But That's Okay, ...
« Reply #3768 on: November 19, 2015, 12:17:44 am »

I'd like to intercept the faction discussion and ask what are your favorite companions so far.
I'll put in spoiler tags but won't mention names, so it should cater to all audiences. Don't read if you want to find everything by yourself.

Spoiler (click to show/hide)
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

Neonivek

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Re: Fallout 4: Our Writer Only Says One Sentence, But That's Okay, ...
« Reply #3769 on: November 19, 2015, 12:18:44 am »

I will admit I wish I could make them shut up everytime I pick up junk.

Is it so hard for them to get it through their dumb minds that junk is incredibly useful?
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Flying Dice

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Re: Fallout 4: Our Writer Only Says One Sentence, But That's Okay, ...
« Reply #3770 on: November 19, 2015, 12:22:57 am »

My favorite is Dogmeat. The only one I'd ever consider taking with me despite Lone Wanderer is probably
Spoiler (click to show/hide)
because she doesn't judge me and takes no shit.

Eh? Ranged sneak attacks do up to 3.5x with all three ranks of ninja, and can go as high as 5.25x with Mister Sandman if you use a silenced weapon. Melee gets up to 10x. Though sneaking does seem a little less OP. Enemies seem a little more alert this time around.

And grenades. Grenades everywhere. Explosives feel better to me now, but raiders sure do seem to love their molotovs.
Herp, my bad on Ninja, I misremembered.

Doesn't change the fact that you don't get that nonsense where sneak attacks did double the normal critical damage (aka a 4x multiplier at the baseline), and then another 125% increase with Better Criticals and Just Lucky I'm Alive. Shit was whack. Melee being at 10% is fair, considering how much will wreck you if you get detected up close and personal without getting your big hit in first.
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Rolan7

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Re: Fallout 4: Our Writer Only Says One Sentence, But That's Okay, ...
« Reply #3771 on: November 19, 2015, 12:28:40 am »

Having only seen three, the obvious first 2 plus the minuteman, Dogmeat.
Codsworth keeps judging me :P
The Minuteman actually seems pretty great, but I already put a point into making dogmeat incapacitate people.  And apparently Dogmeat doesn't disable the "Lone Wanderer" perk.  I haven't *taken* that perk, but still.

But seriously, having Dogmeat is great.  Alerting me to enemies, stashes, and loving me unconditionally.
Also IDK about mechanically, but sensibly, Codsworth is unstealthy as all hell.  FWOOoOOSH BRITHIS WORZ PHEEEW
Okay I do love his dialogue, but sorry to him. 
(And a fuckin robot ought to be even more loyal than a dog, I think)

I will admit I wish I could make them shut up everytime I pick up junk.

Is it so hard for them to get it through their dumb minds that junk is incredibly useful?
Wait do some of the humans do that?
That sounds annoying
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Flying Dice

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Re: Fallout 4: Our Writer Only Says One Sentence, But That's Okay, ...
« Reply #3772 on: November 19, 2015, 12:31:53 am »

Dogmeat's great. You still get all that carry capacity and DR with him active, but he also hauls loot and suplexes goddamn everything. The only Behemoth I've found so far died too quickly to check, but given Bethesda QA standards I'd expect him to be capable of going all Wrestlemania on those as well.
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Neonivek

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Re: Fallout 4: Our Writer Only Says One Sentence, But That's Okay, ...
« Reply #3773 on: November 19, 2015, 12:32:47 am »

Preston does it constantly... I want him to shut up so bad!

He also has REALLY garbage aim...
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Gabeux

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Re: Fallout 4: Our Writer Only Says One Sentence, But That's Okay, ...
« Reply #3774 on: November 19, 2015, 12:38:15 am »

Oh yeah, I forgot about the Minuteman. Because I was too busy romancing dem girls because..well, because I can.  :P

To me, the worse one in terms of combat AND dialog is the medic girl. Cuteness doesn't make up for it.
I also wish they'd be more obvious or just show us what the follower is good at. Because maybe that influence combat in some way.
Codsworth is decent on early game but...eh. I liked having him as a companion and getting the final friendship level (or something), but I'm keeping him at home.

Non-human followers are easier to manage inventory too. Just dump everything on him, and then press R to take all when at base. With humans you have to do that manually.  ::)
« Last Edit: November 19, 2015, 12:39:52 am by Gabeux »
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

Neonivek

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Re: Fallout 4: Our Writer Only Says One Sentence, But That's Okay, ...
« Reply #3775 on: November 19, 2015, 12:39:35 am »

What I do is stick with junk for them. So at least I don't risk giving away their armor and weapons.
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Wiles

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Re: Fallout 4: Our Writer Only Says One Sentence, But That's Okay, ...
« Reply #3776 on: November 19, 2015, 01:41:36 am »

I wish I had played with different companions throughout the game but I've just stuck with one and I'm so far into the game it hardly seems worth switching at this point.

I'm rather stuck on an escort the scribe mission at the moment.

Spoiler (click to show/hide)
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miauw62

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Re: Fallout 4: Basically WH40K
« Reply #3777 on: November 19, 2015, 01:59:41 am »

It's sort of sad the writing is shit when there's obvious effort in the voice acting. Codsworth has sooooo many lines, I assume the other companions do too?
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they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Neonivek

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Re: Fallout 4: Our Writer Only Says One Sentence, But That's Okay, ...
« Reply #3778 on: November 19, 2015, 02:03:29 am »

I wish I had played with different companions throughout the game but I've just stuck with one and I'm so far into the game it hardly seems worth switching at this point.

Some companions have special abilities (actually they all KIND of do...) as well I think the perk bonus you get stays even when your with someone else.
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Flying Dice

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Re: Fallout 4: Basically WH40K
« Reply #3779 on: November 19, 2015, 03:45:12 am »

*glances at the Nexus most-endorsed page*

"Begun, the smut wars have."  ::)
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable
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