Regarding Deathclaws, I forgot how tough they were in NV. I also remember you can bump into them a bit after the start.
"Don't go that way. Deathclaws are in there!"
Then I thought "Huh, who would put the most powerful monster right at the beggining? The claw is a lie"
And dead. Fuck that.
[I barely remember anything from NV though. I rushed it so bad.]
long as it doesn't make settlement building impossible, I'm considering it.
As for enemies you might face, they probably won't be any harder than in the rest of the game on hard, so of you can survive other parts of the game on hard then you will probably be able to survive whatever enemies, random or not-random, showed up in your door. I guess NPCs might not be as lucky.
I'm really looking forward to seeing how this part of the game turns out, by the way. So far I've gotten the impression there will only be a fee spots you can choose to colonize (which I guess is sad but understandable), but I'm still very curious about how much freedom you'll have over the layout within those areas. Hopefully it won't be too strict.
Yep, I guess what I meant was about difficulty making it harder to manage the settlement (keep people and defences alive, etc), because if harder difficulties just makes enemies tougher and friendly NPCs stays the same, we all know what will happen.
There is no hardcore mode.
Really?
Survival mods will come, I guess.
Also, launch trailer's awesome of course. But some animations and facial expressions looked a bit weird, right?