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Author Topic: Fallout 4: It Just Works  (Read 830607 times)

sprinkled chariot

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Re: Fallout 4: /mbg/: manbutt general
« Reply #2520 on: November 05, 2015, 01:50:35 pm »

Wondering if fallout 4 will have guys, who can laugh as armor piercing rounds from anti-material rifle bounce from their heads
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Gabeux

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Re: Fallout 4: /mbg/: manbutt general
« Reply #2521 on: November 05, 2015, 02:54:12 pm »

Regarding Deathclaws, I forgot how tough they were in NV. I also remember you can bump into them a bit after the start.
"Don't go that way. Deathclaws are in there!"
Then I thought "Huh, who would put the most powerful monster right at the beggining? The claw is a lie"
And dead. Fuck that.
[I barely remember anything from NV though. I rushed it so bad.]

long as it doesn't make settlement building impossible, I'm considering it.
 
As for enemies you might face, they probably won't be any harder than in the rest of the game on hard, so of you can survive other parts of the game on hard then you will probably be able to survive whatever enemies, random or not-random, showed up in your door. I guess NPCs might not be as lucky.

I'm really looking forward to seeing how this part of the game turns out, by the way. So far I've gotten the impression there will only be a fee spots you can choose to colonize (which I guess is sad but understandable), but I'm still very curious about how much freedom you'll have over the layout within those areas. Hopefully it won't be too strict.

Yep, I guess what I meant was about difficulty making it harder to manage the settlement (keep people and defences alive, etc), because if harder difficulties just makes enemies tougher and friendly NPCs stays the same, we all know what will happen.  :P

There is no hardcore mode.
Really? :(
Survival mods will come, I guess.


Also, launch trailer's awesome of course. But some animations and facial expressions looked a bit weird, right?
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

USEC_OFFICER

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Re: Fallout 4: /mbg/: manbutt general
« Reply #2522 on: November 05, 2015, 03:23:29 pm »

Yeah, there's a bunch of Deathclaws right in the north of the starting town to prevent you from simply going straight to New Vegas. Instead you're supposed to loop around and run after the tracks of Benny, though it is very possible to sneak past the Deathclaws if you abuse saves and terrain are brave enough.
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KingofstarrySkies

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Re: Fallout 4: /mbg/: manbutt general
« Reply #2523 on: November 05, 2015, 03:25:24 pm »

Someone link the trailer, pwhease? I'm a little busy right now IRL, gonna watch it later tonight.
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Sigtextastic
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PTTG??

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Re: Fallout 4: /mbg/: manbutt general
« Reply #2525 on: November 05, 2015, 04:00:22 pm »

The inevitable must-have mods:

Fallout 4 Script Extender (as is traditional): Every game since Morrowind has had it...
Skip The Freezer: Jump right to the vault exit upon starting the game.
October 22: Disables the war script and builds up the pre-war section of the game; just wander around town.
The massive, poorly-documented combat enhancement mod that does everything from enabling you to pick up a spear after throwing it to add a set of lovingly-animated genital punishment executions.
320 mods that start with the word Better.
Fellout (decreases haze)
Fallingout (increases haze)
A mod to make the prewar spouse match the PC gender.
An implementation of Minecraft in the pip-boy.
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A thousand million pool balls made from precious metals, covered in beef stock.

umiman

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Re: Fallout 4: /mbg/: manbutt general
« Reply #2526 on: November 05, 2015, 04:06:18 pm »

Also the one that fixes the jump animation.

Kot

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Re: Fallout 4: /mbg/: manbutt general
« Reply #2527 on: November 05, 2015, 04:06:40 pm »

Don't forget the nude mods for that manbutt. Also Alternate Start prolly. (Also Sexout, but shhhh, we're not pervs, are we?)
EDIT:
Also Unnoficial Patches.
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Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

GiglameshDespair

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Re: Fallout 4: /mbg/: manbutt general
« Reply #2528 on: November 05, 2015, 04:07:28 pm »

Augh i really shouldn't preorder.
I told myself I wouldn't preorder.

...I'm almost certainly going to preorder it.

Green Man Gaming has a 20% off Promo going on now, good until the 6th of Nov.

...just in case.

Seems I was too late. It's still only the 5th, here, but there doesn't seem to be a sale.

How irritating.
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umiman

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Re: Fallout 4: /mbg/: manbutt general
« Reply #2529 on: November 05, 2015, 04:09:22 pm »

It's still there.

SAVE20-NOVEMB-GAMING

KingofstarrySkies

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Re: Fallout 4: /mbg/: manbutt general
« Reply #2530 on: November 05, 2015, 04:13:32 pm »

I really hope I can make my 6GBRAM laptop run it.
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Sigtextastic
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BigD145

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Re: Fallout 4: /mbg/: manbutt general
« Reply #2531 on: November 05, 2015, 05:04:54 pm »

The inevitable must-have mods:

Bigger Breasts (that also makes all old women, female children, and ghouls have them)
Smaller Old Woman Breasts
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Gabeux

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Re: Fallout 4: /mbg/: manbutt general
« Reply #2532 on: November 05, 2015, 05:06:46 pm »

Has anyone recommended the Fallout 4 Build Planner yet?
And also the Fallout 4 Perks List for faster comprehension?

If you, like me, are worried about spending 5h in-game just reading through everything and then still screwing it all up and being forced to start over.
Beware of minor spoilers, like...the perks. And is it confirmed that we get 21 Special points to distribute?

I planned almost to level 25, but I think I'm prioritizing crafting and abundance of money/ammo too much.
Pretty sure I'll lack damage and resistance, but meh. I really want to craft and build neat stuff.

4,4,3,6,6,3,2 for me. Weird because I usually go for as much Agility and Luck as possible.
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

Flying Dice

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Re: Fallout 4: /mbg/: manbutt general
« Reply #2533 on: November 05, 2015, 05:39:17 pm »

That perk Nuclear Physicist seems to hint that power armor can't operate indefinitely.
« Last Edit: November 05, 2015, 05:59:07 pm by Flying Dice »
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

KingofstarrySkies

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Re: Fallout 4: /mbg/: manbutt general
« Reply #2534 on: November 05, 2015, 06:10:58 pm »

Which is a cool idea to me, because I like the idea of scavenging around for fuel.
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Sigtextastic
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There'll be another King, another sky, and a billion more stars...
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