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Author Topic: X-Com Chimera Squad  (Read 732888 times)

The13thRonin

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Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #5985 on: January 24, 2017, 02:11:51 am »

It's a bit elitist to look down at people who savescum. Difficulty 100% matters still and it's still very easy to have fun.

If you savescum you are cheating yourself out of the full experience, period. Why would you waste time pretending to play a game when you are fully controlling the outcome? Where is the fun in that?

Why would I want to play when I could put all of my soldiers out of cover and then just reload until all the aliens missed every time?

Someone playing Rookie/Ironman (or true honestman if afraid of bugs/crashes) is at least playing the game as it was intended to be played and that is still a harder difficulty than Legendary/Savescum.
« Last Edit: January 24, 2017, 02:13:56 am by The13thRonin »
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umiman

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Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #5986 on: January 24, 2017, 02:15:14 am »

Guys, guys. There is no reason to argue over difficulty settings. It doesn't matter if someone prefers Ironman or not.

After all, you should all take solace in the fact that you are all worthless scrubs compared to me. So play what makes you happy and don't worry if someone else prefers it easier.

Flying Dice

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Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #5987 on: January 24, 2017, 02:15:46 am »

Wow ok, took Friday off, and hardly had any sleep.  I did some early games in Rookie, Veteran, Commander, and Legend.  Forget ironman mode, not worth it. 

I also then watched a few vids from those who QA and played LW2.  And I have reddit also browsing for more info.  They are in, tech trees and tips.  As well as more compatible mods. 

For min-maxer, using Not Created Equally and Hidden Potential,  Commander's Choice mod works with LW2 and I am using it which make my gaming better and do not have to use quick reload to promote my rookie to a squaddie of certain class. 

Some opening strat: 
Spoiler (click to show/hide)

Without Ironman the difficulty setting is useless...

What does it matter if you play on Rookie or Legendary if you're just going to savescum a bad result?

It matters because nuCOM 2 likes to bug out and fuck campaigns. If you're on Ironman too bad, so sad, start a new one!

I also prefer to play with it off so that I can keep three separate saves: Geoscape, Battlescape start of mission, and Battlescape current. Manifold reasoning: if something gets fucked I have a place to reload both in and out of mission (particularly important for the landing gear bug, though if you're on Ironman that screws you regardless since it saves there), if some Battlescape bug (like the shitty inconsistent LOS that lets ayys see you through floors/ceilings) screws the mission you can reload, and if you fuck up the mission you can save the updated Geoscape post-mission and then go back to run it a few times for practice to see if you can work out how you screwed up (I think of it as adding the mission to an in-universe training sim program).

Like, honestly, self-control. I gave up trusting games to not ruin saves a long time ago, especially when they have a track record. Backups layered over backups. Ironman is a formality for people with no internal discipline.
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The13thRonin

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Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #5988 on: January 24, 2017, 02:33:38 am »

Wow ok, took Friday off, and hardly had any sleep.  I did some early games in Rookie, Veteran, Commander, and Legend.  Forget ironman mode, not worth it. 

I also then watched a few vids from those who QA and played LW2.  And I have reddit also browsing for more info.  They are in, tech trees and tips.  As well as more compatible mods. 

For min-maxer, using Not Created Equally and Hidden Potential,  Commander's Choice mod works with LW2 and I am using it which make my gaming better and do not have to use quick reload to promote my rookie to a squaddie of certain class. 

Some opening strat: 
Spoiler (click to show/hide)

Without Ironman the difficulty setting is useless...

What does it matter if you play on Rookie or Legendary if you're just going to savescum a bad result?

It matters because nuCOM 2 likes to bug out and fuck campaigns. If you're on Ironman too bad, so sad, start a new one!

I also prefer to play with it off so that I can keep three separate saves: Geoscape, Battlescape start of mission, and Battlescape current. Manifold reasoning: if something gets fucked I have a place to reload both in and out of mission (particularly important for the landing gear bug, though if you're on Ironman that screws you regardless since it saves there), if some Battlescape bug (like the shitty inconsistent LOS that lets ayys see you through floors/ceilings) screws the mission you can reload, and if you fuck up the mission you can save the updated Geoscape post-mission and then go back to run it a few times for practice to see if you can work out how you screwed up (I think of it as adding the mission to an in-universe training sim program).

Like, honestly, self-control. I gave up trusting games to not ruin saves a long time ago, especially when they have a track record. Backups layered over backups. Ironman is a formality for people with no internal discipline.

When I say Ironman I'm obviously including true Honestman (I think I even said that).

But you have to differentiate because sometimes people think Honestman means "I did not like this thing that happened therefore it is bullshit, therefore it is a bug, therefore I will reload."

Guys, guys. There is no reason to argue over difficulty settings. It doesn't matter if someone prefers Ironman or not.

After all, you should all take solace in the fact that you are all worthless scrubs compared to me. So play what makes you happy and don't worry if someone else prefers it easier.

I'll discuss what I like regarding XCOM 2 in the XCOM 2 thread thank you.
« Last Edit: January 24, 2017, 02:41:30 am by The13thRonin »
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scriver

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Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #5989 on: January 24, 2017, 02:39:06 am »

Wow ok, took Friday off, and hardly had any sleep.  I did some early games in Rookie, Veteran, Commander, and Legend.  Forget ironman mode, not worth it. 

I also then watched a few vids from those who QA and played LW2.  And I have reddit also browsing for more info.  They are in, tech trees and tips.  As well as more compatible mods. 

For min-maxer, using Not Created Equally and Hidden Potential,  Commander's Choice mod works with LW2 and I am using it which make my gaming better and do not have to use quick reload to promote my rookie to a squaddie of certain class. 

Some opening strat: 
Spoiler (click to show/hide)

Without Ironman the difficulty setting is useless...

What does it matter if you play on Rookie or Legendary if you're just going to savescum a bad result?

It matters because nuCOM 2 likes to bug out and fuck campaigns. If you're on Ironman too bad, so sad, start a new one!

I also prefer to play with it off so that I can keep three separate saves: Geoscape, Battlescape start of mission, and Battlescape current. Manifold reasoning: if something gets fucked I have a place to reload both in and out of mission (particularly important for the landing gear bug, though if you're on Ironman that screws you regardless since it saves there), if some Battlescape bug (like the shitty inconsistent LOS that lets ayys see you through floors/ceilings) screws the mission you can reload, and if you fuck up the mission you can save the updated Geoscape post-mission and then go back to run it a few times for practice to see if you can work out how you screwed up (I think of it as adding the mission to an in-universe training sim program).

Like, honestly, self-control. I gave up trusting games to not ruin saves a long time ago, especially when they have a track record. Backups layered over backups. Ironman is a formality for people with no internal discipline.

I agree witg this. And, if I am going to be completely honest, ironman mode has never stopped me from savescumming.
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The13thRonin

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Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #5990 on: January 24, 2017, 02:40:46 am »

I agree witg this. And, if I am going to be completely honest, ironman mode has never stopped me from savescumming.

... You have got to be joking.

You enabled a setting so that you could then have to spend extra effort circumventing that setting?

What?
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Chiefwaffles

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Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #5991 on: January 24, 2017, 03:53:27 am »

Why would I want to play when I could put all of my soldiers out of cover and then just reload until all the aliens missed every time?
Can you say: extreme strawman?

Because I can.
Extreme strawman.

It may let you reroll (which I don't do personally) failed hits and try it differently, but sometimes with the more tricky missions you can't leave without casualties. If you're in a bad battle, you can keep on savescumming when you fail, but that adds a lot of time which isn't that fun to do.
It may let you reroll (which I don't do personally) failed hits and try it differently, but sometimes with the more tricky missions you can't leave without casualties. If you're in a bad battle, you can keep on savescumming when you fail, but that adds a lot of time which isn't that fun to do.
It may let you reroll (which I don't do personally) failed hits and try it differently, but sometimes with the more tricky missions you can't leave without casualties. If you're in a bad battle, you can keep on savescumming when you fail, but that adds a lot of time which isn't that fun to do.

It's generally not a good idea to purposely completely misrepresent something than argue against that misrepresentation. Savescumming isn't "reloading if you miss". Savescumming is "Reloading if you feel you're in an irrecoverable situation".
People's opinions of "irrecoverable" may change, but most people do not try to reload after missing.
I, for example, only occasionally reload when I'm not playing ironman. And it's either when without reloading, I know people will die. Hell, my savescum games have their own fair share of casualties. I just reload when I feel I'd have more fun if I were to load a previous save.

Who are you to determine what I enjoy?
I'm sorry for not conforming to your Universal Fun Standards™.
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

The13thRonin

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Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #5992 on: January 24, 2017, 04:03:38 am »

Why would I want to play when I could put all of my soldiers out of cover and then just reload until all the aliens missed every time?
Can you say: extreme strawman?

Because I can.
Extreme strawman.

It may let you reroll (which I don't do personally) failed hits and try it differently, but sometimes with the more tricky missions you can't leave without casualties. If you're in a bad battle, you can keep on savescumming when you fail, but that adds a lot of time which isn't that fun to do.
It may let you reroll (which I don't do personally) failed hits and try it differently, but sometimes with the more tricky missions you can't leave without casualties. If you're in a bad battle, you can keep on savescumming when you fail, but that adds a lot of time which isn't that fun to do.
It may let you reroll (which I don't do personally) failed hits and try it differently, but sometimes with the more tricky missions you can't leave without casualties. If you're in a bad battle, you can keep on savescumming when you fail, but that adds a lot of time which isn't that fun to do.

It's generally not a good idea to purposely completely misrepresent something than argue against that misrepresentation. Savescumming isn't "reloading if you miss". Savescumming is "Reloading if you feel you're in an irrecoverable situation".
People's opinions of "irrecoverable" may change, but most people do not try to reload after missing.
I, for example, only occasionally reload when I'm not playing ironman. And it's either when without reloading, I know people will die. Hell, my savescum games have their own fair share of casualties. I just reload when I feel I'd have more fun if I were to load a previous save.

Who are you to determine what I enjoy?
I'm sorry for not conforming to your Universal Fun Standards™.

Whatever makes you feel better about ruining your own experience with the game I guess.
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Chiefwaffles

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Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #5993 on: January 24, 2017, 04:05:20 am »

I'll sit here having fun while you ruin your experience with Ironman.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

The13thRonin

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Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #5994 on: January 24, 2017, 04:07:00 am »

I'll sit here having fun while you ruin your experience with Ironman.

;)
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Chiefwaffles

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Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #5995 on: January 24, 2017, 04:17:13 am »

I'm sorry we couldn't agree. Next time I'll try and conform my opinions of fun to match yours. I wouldn't want to ruin™ my experience after all!
I mean, gee. Thank god someone's here to tell me what the Optimal Experience is, or I'd be sitting here not having 100% fun!
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

scriver

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Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #5996 on: January 24, 2017, 06:02:23 am »

I agree witg this. And, if I am going to be completely honest, ironman mode has never stopped me from savescumming.

... You have got to be joking.

You enabled a setting so that you could then have to spend extra effort circumventing that setting?

What?

No. I stopped playing ironman.
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Krevsin

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Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #5997 on: January 24, 2017, 06:10:01 am »

Is it just me or is the fact that you need to stand directly in front of a door to hack in (say in the jailbreak missions) something new to Long War 2? I could've sworn I was able to remote hack those things in vanilla and open them from the sides.
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scriver

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Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #5998 on: January 24, 2017, 06:36:53 am »

I could hack the doors open while standing besides the doors in my jailbreak mission, so it might be a bug. Dunno about from range-by-gremlin, I didn't even think to try that.
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Culise

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Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #5999 on: January 24, 2017, 07:23:57 am »

Gremlins (and hypothetically Bits, though I don't use Sparks quite as much) are able to hack doors, chests, and data points from a distance.  This is very useful in particular circumstances where you can obtain (or arrange to obtain via judicious rocketry) the necessary line-of-sight with the door from the extraction point. 
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