My TL;DR review: if you loved the first one, get it. If you liked the first one, get it, but don't feel terrible if you wait for a sale. I think this game's going to get a
lot better when the mods come in. There's this tiny itch in the back of my head that makes me think I'm playing a framework; a framework that's tons of fun, but still a framework.
I am LOVING the variety and... unsoldieriness of the recruits. I love the sunglasses-and-bandana tryhards, I love the people who are very clearly librarians and mothers of four. It gives an absolutely hilarious bent to the whole thing.
Oh yes. My favorite from my ultimately doomed first run was my A-team grenadier, with her pulled back hair, those ugly sunglasses, and the huge grin on her face as she made ADVENT soldiers do a bullet dance. "Wildchild" indeed. The emo sniper was a close second.
Is it just me, or does the first ranger "+2" blade upgrade make the damage go from 4-6 to 8-10? For me it goes from near-useless to one-shot Sectoids erryday.
Also, I die a little inside every time a tongue grab wakes up another pod.
Oh, and hey, I just found a chest o' loot in a City Center. That's nice.
I looted one and couldn't tell that I actually got anything despite it saying I got something (can't recall exactly what, but it wasn't obvious). Was it because I was on an evac mission?
I've been *watching* for any sort of "bleeding out" notification, and haven't seen it. There certainly hasn't been any BEEP BEEP BEEP accompanied by STABALIZE THIS GUY.
In my experience, it's pretty uncommon. There's a GTS upgrade that makes it more common, though.
Got Vulture from the Guerrilla Tactics School (more loot from those who drop). I'm not impressed. Only about 10% of the enemies in any given mission seem to drop anything, and I'm not even sure the ability's working in the first place. Just killed a Viper, and she only dropped an Elerium Core: wouldn't Vulture increase drops to a minimum of two items per event?
That sounds like a bug, because I've been getting 3-4 drops from anything that drops. Currently critically low on E-cores now, though. Haven't had a chance to tinker any armors or heavy weapons.
A well-placed workshop can double up any engy staffed there. If you're rolling in engineers you can probably skip it, but I'm pretty tight on them currently (having just found my fourth.) Put them near things that you're always going to staff, like power and comms, and plan one for the middle two base slots. I've yet to finish a campaign (my Commander one went to crap so I restarted Vet-Ironman) but it's helped so far.