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Author Topic: X-Com Chimera Squad  (Read 724046 times)

RAM

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Re: X-Com 2: Kind Of Metal, When You Think About It
« Reply #3345 on: January 21, 2016, 09:25:37 pm »

The alien entertainment is a lie!

There is no flying submarine.

I heard you liked skehks, so I put snehks in your snehks so you can snehk while you're being snehked.

     \ /
      _
     / \
_____1_1________
 '"  ()   "'

Foo was here
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Read the First Post!

My Name is Immaterial

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Re: X-Com 2: Kind Of Metal, When You Think About It
« Reply #3346 on: January 21, 2016, 09:28:30 pm »

RAM, you're memeing too hard! Look what it's doing to your family!

scrdest

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Re: X-Com 2: Kind Of Metal, When You Think About It
« Reply #3347 on: January 23, 2016, 09:03:22 am »

Preorder get! Farewell, good chunk of my wallet...
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

IronyOwl

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Re: X-Com 2: 312 Hours Until Unification Day
« Reply #3348 on: January 23, 2016, 07:02:54 pm »

Everything sounds alarmingly close when you put it in hours. It's still two weeks damn it!
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

misko27

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Re: X-Com 2: 292 Hours Until Unification Day
« Reply #3349 on: January 23, 2016, 08:28:30 pm »

I've been lurking here for a while, but having actually gone and blown a significant fraction of my budget on this (fortunately at a discount), I feel I should watch this more openly and let the hype consume me.
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XhAPPYSLApX

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Re: X-Com 2: 292 Hours Until Unification Day
« Reply #3350 on: January 23, 2016, 09:15:19 pm »

I've been lurking here for a while, but having actually gone and blown a significant fraction of my budget on this (fortunately at a discount), I feel I should watch this more openly and let the hype consume me.

I've pretty much gotten to 3/4ths Fallout 4 levels of excitement, hopefully it doesn't end up being a slight disappointment like that game did :D

If it was full Fallout 4 excitement, the Random things you drew/shopped/made/etc. thread would be filling up with my amateur pixel art of XCOM soldiers.
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Neonivek

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Re: X-Com 2: 292 Hours Until Unification Day
« Reply #3351 on: January 24, 2016, 12:28:51 am »

In all fairness Fallout 4's disappointment was entirely predictable and goes by the same pattern of "Bethesda makes shallow games that ape depth and have terrible dialog/plotting". Not to mention everything shown has been the same old shallow boring crud or unreliable cutscenes. I knew it would be boring the second I saw it at E3 and only ended up playing it due to feeling left out.

While X-com 2 sucking would be a huge surprise given they have showed almost everything (everyone be spoiled yo) and have a reputation of at least doing this one particular game well.
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Aseaheru

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Re: X-Com 2: 292 Hours Until Unification Day
« Reply #3352 on: January 24, 2016, 12:46:36 am »

 The problem with the plotting is mostly that its a video game. if it was the plot of a movie, well, it would be a hell of alot better.
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Neonivek

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Re: X-Com 2: 292 Hours Until Unification Day
« Reply #3353 on: January 24, 2016, 05:03:14 am »

The problem with the plotting is mostly that its a video game. if it was the plot of a movie, well, it would be a hell of alot better.

That is pretty faint justification. I don't really watch bad stories and then say "well if this was in another medium it would have been great".

But lets see

A Movie about a really wimpy and nerdy guy who gets frozen as part of a science experiment... who needs to save his son from a band of Cartoonish Evil Scientists who are bent on... being the dumbest scientists ever.

Compare to Soldier

A man raised from birth to be the perfect soldier ends up meeting his match when a gene modded perfect soldier defeats him and he is literally thrown away into a peaceful society of garbage dwellers unable to know where he really fits in.

---

Naw I am just not seeing Fallout 4s "It would be totally good as a movie" appeal without chopping out and fudging details (which at that point... your rewriting the story)

---

Xcom 2s story doesn't work well for a Movie... and it is pretty good.
« Last Edit: January 24, 2016, 05:14:59 am by Neonivek »
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Krevsin

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Re: X-Com 2: 292 Hours Until Unification Day
« Reply #3354 on: January 24, 2016, 05:22:15 am »

inb4 "ADVENT were the good guys all along and XCOM's ruined everything"
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Flying Dice

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Re: X-Com 2: 292 Hours Until Unification Day
« Reply #3355 on: January 24, 2016, 06:05:08 am »

No, no, I can see it. Bethesda could do absurdly well if they'd turned their properties into old-fashioned adventure serials with interspersed feature-length films for the major quests and DLCs. Their plotting is at just the right mix of stupidity, absurdity, and melodrama for that sort of popcorn viewing. You've got major events occurring in the films and all the random wandering around doing shit + minor quests/world features in episodes of the serials.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Execute/Dumbo.exe

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Re: X-Com 2: 292 Hours Until Unification Day
« Reply #3356 on: January 24, 2016, 07:30:07 am »

No, no, I can see it. Bethesda could do absurdly well if they'd turned their properties into old-fashioned adventure serials with interspersed feature-length films for the major quests and DLCs. Their plotting is at just the right mix of stupidity, absurdity, and melodrama for that sort of popcorn viewing. You've got major events occurring in the films and all the random wandering around doing shit + minor quests/world features in episodes of the serials.
Spoiler (click to show/hide)
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Graknorke

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Re: X-Com 2: 292 Hours Until Unification Day
« Reply #3357 on: January 24, 2016, 07:42:28 am »

If it's not got a beach episode I'm not interested.
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Aseaheru

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Re: X-Com 2: 292 Hours Until Unification Day
« Reply #3358 on: January 24, 2016, 07:45:48 am »

 Do frozen ones count?
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RoguelikeRazuka

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Re: X-Com 2: 275 Hours Until Unification Day
« Reply #3359 on: January 24, 2016, 03:21:02 pm »

Sorry for offtopic, but I don't know where I could ask this. Why do people dislike the UFO series (Afterlight, Aftershock, Aftermath)? From what I saw in the screenshots, those games look exactly like the original XCOM but with better graphics.
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