Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 115 116 [117] 118 119 ... 469

Author Topic: X-Com Chimera Squad  (Read 737295 times)

GrizzlyAdamz

  • Bay Watcher
  • Herp de derp
    • View Profile
    • Check this shit out
Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1740 on: July 07, 2015, 06:13:16 am »

Keep in mind so far ADVENT is only abducting people according to XCOM. you know, the guys who blow up statues in public places on holidays.
I think I spotted a collaborator.
Logged
Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)

Majestic7

  • Bay Watcher
  • Invokes Yog-Soggoth to bend time
    • View Profile
Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1741 on: July 07, 2015, 06:26:28 am »

X-com are actually radical public redecorators? This changes everything! I can totally see new architypes being stuff like combat architect, explosive redecorator, statue engineer and so forth.
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1742 on: July 07, 2015, 06:43:09 am »

The next time someone tries making XCOM into a shooter, they should copy Just Cause 2. :)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Egan_BW

  • Bay Watcher
  • Strong enough to crush.
    • View Profile
Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1743 on: July 07, 2015, 07:01:56 am »

Keep in mind so far ADVENT is only abducting people according to XCOM. you know, the guys who blow up statues in public places on holidays.
I think I spotted a collaborator.
And I see a Turrist.
Logged

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1744 on: July 07, 2015, 07:48:09 am »

Oh, I read it as "exciting incident" in my head. I assumed you were still talking about endgame/campaign/plot goals.


ADVENT is the Aliens, right?

Yes. But also humans.

I actually find that to be the game's HUGE cop out to eliminate any moral ambiguity the game COULD have by just having these be honest security guards or... I don't know... the police!

Of COURSE they couldn't be human... they have to be some sort of EVIL alien hybrid of evilness!

If they actually make aliens inherently evil in this... I will be sliiightly miffed given even the original game had some ambiguity.
The hell does them being aliens have to do with moral ambiguity at all? Alien hybrid = EVUL is what *you* have assumed here. And of course they would be alien hybrids - why the hell not? They are BFFs with the aliens, aliens have good genemods, upgrading your security forces is the obvious step here.

And it's not like, you know, EXALT did literally the same thing and had inhuman-looking traits due to their genemods or anything.

Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1745 on: July 07, 2015, 08:01:12 am »

X-com are actually radical public redecorators? This changes everything! I can totally see new architypes being stuff like combat architect, explosive redecorator, statue engineer and so forth.

Splattered painter!
Logged
Love, scriver~

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1746 on: July 07, 2015, 08:02:59 am »

Hee. EXALT was fun. I blewed them up gud. c:
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1747 on: July 07, 2015, 08:21:50 am »

Now I really want a propaganda type mission where you sneak in operatives to deface some alien art and the tag the xcom logo all over before bugging out. Or hijacking a teleprompter to make some suit start reading the wrong speech.
Logged

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile
Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1748 on: July 07, 2015, 08:26:37 am »

Je suis EXALT
« Last Edit: July 07, 2015, 04:41:39 pm by GiglameshDespair »
Logged
Old and cringe account. Disregard.

a1s

  • Bay Watcher
  • Torchlight Venturer
    • View Profile
Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1749 on: July 07, 2015, 08:50:05 am »

Liberal Com Squad!
Logged
I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1750 on: July 07, 2015, 08:55:20 am »

People called alien go on the house?!
Logged
Love, scriver~

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1751 on: July 07, 2015, 11:32:43 am »

Liberal Com Squad!
This needs to be a mod. Instead of buying new troopers, you should have to guess the correct pickup line to use for each one.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

EnigmaticHat

  • Bay Watcher
  • I vibrate, I die, I vibrate again
    • View Profile
Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1752 on: July 07, 2015, 01:06:46 pm »

X-com are actually radical public redecorators? This changes everything! I can totally see new architypes being stuff like combat architect, explosive redecorator, statue engineer and so forth.

Splattered painter!
You're a squid now, you're a grotesque alien hybrid now...
Logged
"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

MaximumZero

  • Bay Watcher
  • Stare into the abyss.
    • View Profile
Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1753 on: July 07, 2015, 02:03:22 pm »

Splatoon hardcore mode?
Logged
  
Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: X-Com 2: Aesop's Fables For Humanists
« Reply #1754 on: July 07, 2015, 03:06:34 pm »

Splatoon hardcore mode?
When you are dealing with squids that statement could be taken in a very wrong way. :P
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.
Pages: 1 ... 115 116 [117] 118 119 ... 469