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Author Topic: X-Com Chimera Squad  (Read 736412 times)

sambojin

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Re: X-Com 2: HYPE WITHIN
« Reply #150 on: May 31, 2015, 12:51:20 am »

Reality is cool.

All research into man-portable lasers, railguns and plasma launchers have a certain similarity. Yay humans! Kind of......

We probably don't need "extra efficient" ways of killing each other. Unless we do.
Or there's aliens.

Killing aliens is right up there with zombie nazis.

Kaboom! And zap zap. Pew Pew Pew! Etc, etc.
Yay us!

And thusly, we are. Just in case. But mostly against enemies that aren't. But they could be! At any given time.

So fuck those commy alien nazi zombie scum.

We've been planning for this day all along........
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Karnewarrior

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Re: X-Com 2: HYPE WITHIN
« Reply #151 on: May 31, 2015, 12:59:11 am »

I just finished my latest run of nucom, so I'm going to HYPE HYPE HYPE harder than the rest of you. I haven't played oldcom, but this is a damn good game, and I support any good game that isn't another mmo/fps with power armor and magic lazer beamz.

...even though this game has both..


Though to above, I liked how they did the railgun in xcom, though if I had a say it would be less of a regular rifle and more of a line-rocketlauncher. Something that just wrecks everything in a very straight line up until the edge of the map. Walls, aliens, friends, civvies, saucers... everything has a very straight, clean hole in it.
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EnigmaticHat

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Re: X-Com 2: HYPE WITHIN
« Reply #152 on: May 31, 2015, 01:02:32 am »

I for one DON'T want free aiming, hitting enemies that have no realistic chance of fighting back is not my idea of fun.
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Lightningfalcon

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Re: X-Com 2: HYPE WITHIN
« Reply #153 on: May 31, 2015, 01:36:50 am »

I for one DON'T want free aiming, hitting enemies that have no realistic chance of fighting back is not my idea of fun.
It isn't really about sniping enemies way back in the fog of war so much as using your plasma weapons to destroy a wall so you have a clean shot. 
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W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

NullForceOmega

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Re: X-Com 2: HYPE WITHIN
« Reply #154 on: May 31, 2015, 01:49:40 am »

Enigmatic, that is very literally the way I wiped oldcom on superhuman, all support fire from beyond engagement range all the time.  I reject the very idea of a squad-based MILITARY tactical game that forces me into firefights, firefights are the opposite of intelligent tactics.
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Lightningfalcon

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Re: X-Com 2: HYPE WITHIN
« Reply #155 on: May 31, 2015, 01:57:53 am »

Enigmatic, that is very literally the way I wiped oldcom on superhuman, all support fire from beyond engagement range all the time.  I reject the very idea of a squad-based MILITARY tactical game that forces me into firefights, firefights are the opposite of intelligent tactics.
Not our fault that the aliens can't fire beyond point blank range.  The maximum map range is what?  The length of about ten or fifteen houses?  Well within modern military engagement ranges.
Solution to that is what Xenonats did, with implementing a soft max range beyond which accuracy decreases, and then a hard max range where you physically can't aim anymore.  Still allows you to use scouts to spot targets, but it is less effective, especially during the night.
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W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

Chiefwaffles

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Re: X-Com 2: HYPE WITHIN
« Reply #156 on: May 31, 2015, 01:59:36 am »

That could work for XCOM 2. They could even keep Squadsight.

Regular soldiers get a decent penalty when firing past their given range, but people with Squadsight can ignore the penalty entirely.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

NullForceOmega

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Re: X-Com 2: HYPE WITHIN
« Reply #157 on: May 31, 2015, 02:02:20 am »

Xenonauts cap didn't stop me from using the exact same overall strategy to complete the game, only reason I ever lost soldiers was due to panic.
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EnigmaticHat

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Re: X-Com 2: HYPE WITHIN
« Reply #158 on: May 31, 2015, 02:05:31 am »

And I wiped oldcom by covering the entire map in smoke and using motion detectors.  Doesn't mean it would be a good thing to include in newcom 2.
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NullForceOmega

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Re: X-Com 2: HYPE WITHIN
« Reply #159 on: May 31, 2015, 02:10:02 am »

Sounds like an excellent thing to include in any tactics-based game.  I don't want artificial limitations, I want capable enemies who fight back logically.  Newcom's answer was to make every alien a pinning unit, even the flankers and specialists, very lazy.  As long as the scripting for a new Xcom game is less BS than that, I'll be reasonably satisfied.
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Grey morality is for people who wish to avoid retribution for misdeeds.

NullForceOmega is an immortal neanderthal who has been an amnesiac for the past 5000 years.

Lightningfalcon

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Re: X-Com 2: HYPE WITHIN
« Reply #160 on: May 31, 2015, 02:11:09 am »

And I wiped oldcom by covering the entire map in smoke and using motion detectors.  Doesn't mean it would be a good thing to include in newcom 2.
...yes, it does. 
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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

Chiefwaffles

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Re: X-Com 2: HYPE WITHIN
« Reply #161 on: May 31, 2015, 02:18:50 am »

Jesus Fucking Christ.

Can we please keep the OldCom vs NewCom discussion to the EU thread/nowhere? It's getting extremely tiring hearing the same people rave on about how NewCom is dumb and worse than OldCom. We know you like OldCom more. You don't need to tell everyone for the 53rd time.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

NullForceOmega

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Re: X-Com 2: HYPE WITHIN
« Reply #162 on: May 31, 2015, 02:24:18 am »

Excuse me, I am not making an argument for one being better than the other, I am making an argument that artificial limitations are bullshit and evidence of lazy game design.  Newcom is a great game, I've put 185 hours into it according to steam.  I've probably put five times that into oldcom, but it's twenty years old.  It being a fun game to play does not mean that I'm going to be forgiving of lazy design principles.
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Grey morality is for people who wish to avoid retribution for misdeeds.

NullForceOmega is an immortal neanderthal who has been an amnesiac for the past 5000 years.

Chiefwaffles

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Re: X-Com 2: HYPE WITHIN
« Reply #163 on: May 31, 2015, 02:32:41 am »

You're still saying OldCom is better than NewCom, and are comparing the two.

That's been done already.
Many times.

As I said, we get it. You like OldCom more than NewCom. Please stop polluting every thread that mentions XCOM with claims that OldCom is better. It doesn't matter whether or not you like NewCom. It feels like 80% of all XCOM threads are the same reused "OLDCOM IS BETTER!!" arguments, and I, for one, am getting extremely sick of it.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Tilla

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Re: X-Com 2: HYPE WITHIN
« Reply #164 on: May 31, 2015, 02:34:36 am »

baleeted
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