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Author Topic: Re: Dungeons & Dragons / PNP games thread: COBRA!!!  (Read 921758 times)

Neonivek

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #270 on: June 22, 2015, 02:38:55 am »

Wait, can those 'cool metal' and 'heat metal' spells work on adamantium?
Plus, if you make an adamantium golem, what do you use to smelt the form? A directed nuke in order to melt it?

You will never get them to do enough damage to affect Adamantine.

A Adamantine Golem actually "is" indestructible. All you can hope to achieve is to disrupt the magics allowing it to move for a few moments.
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wierd

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #271 on: June 22, 2015, 03:05:39 am »

Misunderstanding what I am getting at.

Uneven heating of "very hard" materials causes one part of the material to expand according to its coefficient of thermal expansion, while the other contracts likewise. This causes internal stresses in the material, which causees it to crack. You are using heat and cold to leverage the "indomitable nature" of the adamantine itself, to destroy the adamantine golem.

Adamantine is hard. VERY VERY hard. That's where it's neigh indistructibility comes from. Hit it with anything, it bounces off and does not even leave a scratch, let alone a ding.

That's also why it would be very susceptible to thermal fracture. :D

Other, less than orthodox means of defeating the golem:

1) Conjure a gelatinous cube, order it to engulf the golem, then cast Stone on the cube. (This basically embeds the golem in a giant granite block.) This needs to be done in rapid succession before the golem has time to have a turn.

2) If interpreting adamantine faithfully to literature, (hah.) then creative use of Stone to Flesh would turn it into a flesh golem. (The real world legends behind adamantine come from Adamant, a gemstone.) It would then be MUCH easier to kill. (It would also make for hilarious means of disarming foes weilding adamantine weapons.)



Getting around the thermal expansion/contraction problem by saying something like "Look it has an absurdly high specific heat, OK?" means that wearing adamantine armor is like wearing an asbestos suit, only better.  Hit with absurd cold? It stays room temperature to the touch, and anyone inside is fully protected from the cold. Likewise with heat. It also means that if you find adamantine gear on a trip through an elemental plane, and it has been there awhile, it will have become "room temperature" for that plane.  So, elemental fire world? You have a permanent cherry red adamantine weapon. Will stay hot for a VERY VERY long time.  (basically forever).  Likewise with cold from an ice realm.  I doubt you want to have to make such concessions

Using straigh tup handwaving to ignore the challenge is being a bad DM in my book. Especially when the degree of fracture can be easily computed.
« Last Edit: June 22, 2015, 03:25:52 am by wierd »
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Neonivek

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #272 on: June 22, 2015, 03:29:36 am »

It wouldn't work. At most you are just encasing the Golem in a stone cube.

As well a gelatinous cube has no flesh.

Finally Adamantine golem is outright indestructible and it is immune to Stone to flesh.
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wierd

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #273 on: June 22, 2015, 03:35:08 am »

Then how did the golem get made out of it, and how do smiths work with it?  It CANT be completely invulnerable.

Again, thermal expansion causes the material to work against itself. The harder (less ductile) the material, the more prone to thermal stress fracture it is. Depending on what the coefficient of expansion is, just rapidly clenching a super heated golem in some water would shatter it into little shards.

Pathfinder only gives a value for its hardness, which can be compared against other metals. Unless you want to be the "super dick" DM, and just put your foot down, a reasonable spread specturm of possible thermal coefficients could be derived by exploring lesser metals and their hardnesses, to get a rough estimation of adamantine's thermal coefficient.  Then you know how hot/cold you need to make the extremes to cause damage that way. (Either hot or cold alone would not damage the golem, it is the rapid transition from one to the other that causes the damage.)
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Neonivek

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #274 on: June 22, 2015, 03:46:30 am »

Quote
Then how did the golem get made out of it, and how do smiths work with it?

In 3.5 it is just flat out impossible to forge an adamantine golem. They are usually created with metal which is then transformed into adamantine. Part of this is because Adamantine cannot exactly be forged and the other is that there isn't enough adamantine in the world for it.

In Pathfinder they flat out do not explain this. Only that it is impossible to find enough adamantine to build one unless you scour the planes.

Then again they explain that Adamantine is only extremely hard in Pathfinder (not indestructible) and that the Adamantine Golem is outright indestructible.
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wierd

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #275 on: June 22, 2015, 03:52:54 am »

In other words, "handwavium +2"

The kind of thing that makes players mad, because there is no recourse at all, because there is no recourse at all. Physics, logic, deductive reasoning, and anything else that would indicate the contrary be damned.

That's no fun for the same reason that god mode sue is not fun.
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UXLZ

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #276 on: June 22, 2015, 03:59:06 am »

If I was DMing I'd say "Sure, that makes sense."

Then I'd have it so the Wizard who made the Golem magicked away that weakness, since who would be stupid enough to leave such a gaping weakness on such a valuable minion?
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Neonivek

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #277 on: June 22, 2015, 03:59:58 am »

It would be if most cases of Adamantine (outside weapons and armor) are usually well... quite a feat.

An Adamantine Golem in 3.5 for example was an "Epic monster" which basically amounts to that golem being able to fight toe to toe with demigods and even a god cannot just scoff at one.

No player is going to find a large chunk of Adamantine... and if there is a door of Adamantine, suffice it to say you are not going to open it.
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Gentlefish

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #278 on: June 22, 2015, 04:01:51 am »

...Well the thing is, Adamantine golems have natural magic immunity. Y'all are gonna have to straight up conjure those extremes, any magical heat or cold won't work.

So sure, rapidly transporting it between the elemental plane of fire and the quasi-elemental plane of ice will work, but heat metal and chill metal won't work, seeing as spell resistance applies to those.

Execute/Dumbo.exe

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #279 on: June 22, 2015, 05:38:29 am »

...Well the thing is, Adamantine golems have natural magic immunity. Y'all are gonna have to straight up conjure those extremes, any magical heat or cold won't work.

So sure, rapidly transporting it between the elemental plane of fire and the quasi-elemental plane of ice will work, but heat metal and chill metal won't work, seeing as spell resistance applies to those.
...Well the thing is, Adamantine golems have natural magic immunity. Y'all are gonna have to straight up conjure those extremes, any magical heat or cold won't work.

So sure, rapidly transporting it between the elemental plane of fire and the quasi-elemental plane of ice will work, but heat metal and chill metal won't work, seeing as spell resistance applies to those.
Well, what does an admantine golem look like? Does it look human, just a bit clunkier and made out of a nigh indestructible material? How strong is it? Can it cast magic itself? Could you even enchant an adamantine golem even with a good effect spell (like giving immunity to heat and cold)? Does the flaming grass from a fireball spell still count as indestructible? Could something like grasping hand still grapple it? What about burying it? Could that work? I mean, gods could bury it under miles upon miles of crust and mantle.
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kilakan

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #280 on: June 22, 2015, 08:49:00 am »

I mean... here's the page for the pathfinder adamantine golem http://www.d20pfsrd.com/bestiary/monster-listings/constructs/golem/golem-adamantine

Under it's indestructibility ability it lists three specific ways of killing it :An adamantine golem is nearly impossible to destroy. Even if reduced below 0 hit points, its fast healing continues to restore hit points, though the golem is helpless unless above 0 hit points. It can only be permanently destroyed if reduced to negative hit points and then decapitated using an adamantine vorpal weapon—alternatively, miracle or wish can be used to slay it while it is at negative hit points.

Due to the fast healing I'd also say that 'stress fractures' would seal shut as fast as they appear.  Also consider that in pathfinder at least it needs to be made by a 20th level caster...

However I doubt that an adamantine golem would be capable of fighting a god considering one of the three ways it can die is via Miracle, aka divine intervention.
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Kadzar

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #281 on: June 22, 2015, 09:26:26 am »

However, the Tarrasque in Pathfinder might put up a good fight, since it lacks the 3.5 ability to be killed with a Wish or Miracle.
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Wolf Tengu

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #282 on: June 25, 2015, 02:30:15 pm »

Depends if your DM is lenient enough to let you Soul Jar into one.
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BlackFlyme

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #283 on: June 25, 2015, 06:27:10 pm »

Level zero adventures, anyone tried or heard of them? I find the idea stupid, even if it's something like "play an npc class for a few levels before you become an adventurer proper".

Someone I know had the brilliant idea of creating an actual level zero. No skills, proficiencies of any kind, or even anything remotely resembling a feature. They would only get 1d6 health, and had to roll it. No automax at first level as usual.

Ridiculous. No one would survive the first encounter, since no one would have any armour and would have to take a -4 on every attack due to lacking proficiency.
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Neonivek

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #284 on: June 25, 2015, 06:29:27 pm »

Clearly the adventure would be going through everyday life.

"You are filing the paperwork when suddenly you GOT A PAPER CUT!!! Roll fortitude or take 1 point of damage"
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