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Poll

What is your preferred system?

Any D&D/D20
Shadowrun
World of Darkness
Palladium
Other (feel free to post about it)

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Author Topic: Re: Dungeons & Dragons / PNP games thread: COBRA!!!  (Read 940821 times)

Jimmy

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Re: Dungeons & Dragons / PNP games thread , Now with meaningless poll!
« Reply #3375 on: March 05, 2017, 03:17:34 am »

The Axiomites are interplanar lawyers here to serve a subpoena for blatant RAW violation by one of the PCs. Their trial is conducted immediately, the PC is found guilty by the court, and they're sentenced to death.
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Rolan7

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Re: Dungeons & Dragons / PNP games thread , Now with meaningless poll!
« Reply #3376 on: March 05, 2017, 09:46:27 am »

Or sentenced to one week imprisonment, and only if they're a CR-appropriate challenge.
If they do win, they store the PCs in a sturdy but poorly-locked cage with one guard, and their seized possessions in clear view.
But ideally the Axiomites just die, carrying they're reasonably valuable magic items.

There is a way that such things are meant to go.

Edit:  Oh and if they're over or underpowered, they give the party a quest instead.
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Harry Baldman

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Re: Dungeons & Dragons / PNP games thread , Now with meaningless poll!
« Reply #3377 on: March 05, 2017, 10:08:06 am »

We fought a pair of Stone Giants, eight Fire Drakes, a Land Shark, an Adult White Dragon, a gargantuan stone statue Animated Object, three Axiomites, a Fire Giant, three Frost Giants, and two Vampires with four thralls. I might be forgetting more.

This becomes hilarious if you reimagine it as all of them trying to sell you something on the roadside.
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Hanslanda

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Re: Dungeons & Dragons / PNP games thread , Now with meaningless poll!
« Reply #3378 on: March 05, 2017, 10:21:14 am »

Ptw
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Neonivek

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Re: Dungeons & Dragons / PNP games thread , Now with meaningless poll!
« Reply #3379 on: March 05, 2017, 12:35:27 pm »

The Axiomites are interplanar lawyers here to serve a subpoena for blatant RAW violation by one of the PCs. Their trial is conducted immediately, the PC is found guilty by the court, and they're sentenced to death.

If an Axiomite actually did that... You probably did something REALLLLLLLY bad.
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Jimmy

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Re: Dungeons & Dragons / PNP games thread , Now with meaningless poll!
« Reply #3380 on: March 05, 2017, 05:09:16 pm »

A question for those who play Pathfinder:

Anyone recommend an adventure path in the level 10 player range? I'm interested to see what sort of challenges official publications use for later levels.
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Neonivek

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Re: Dungeons & Dragons / PNP games thread , Now with meaningless poll!
« Reply #3381 on: March 06, 2017, 02:22:26 pm »

sorry Jimmy I don't.

After scouring simple books and complex books I've come to somewhat of an interesting thought.

In many ways I kind of love how both are handled and kind of wish they could be combined in some way.

The BEST part of some simple games is that the classes/roles/abilities are a lot more pronounced and their abilities much better reflected. Are you an assassin? Well you can assassinate, no ifs ands or buts. More complex systems often feel like they exist to sort of weasel you out of your character or that are a constant fight to actually be what you want to be.

But I love complex systems and between the two I'd prefer to stick with these. Just the amount you can do, build, or become is immense while still making it more then a cosmetic difference (sure you can be a dragon in... FateRPG... But you are just as much a dragon as a bug is).

---

To give an example of a game that gets close enough to use as an example...

Shadowrun returns series. In it there are knowledge skills and whenever you put a point into knowledge you just immediately know everything about a topic... You don't have to roll... you are an expert in this topic! If you don't know about it, then you need to do some footwork. Same time you do have a knowledge score that could reasonably be used outside of that role (So you have absolute abilities that flat out works... And a roll if needed ability)

Yet the game doesn't skimp on all the little skills, attributes, and abilities you can collect either.

It is a simplified shadowrun and you are kind of more railroaded... But the example is good enough.
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BlackFlyme

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Re: Dungeons & Dragons / PNP games thread , Now with meaningless poll!
« Reply #3382 on: March 06, 2017, 04:52:19 pm »

http://pathfinderwiki.com/wiki/Pathfinder_Modules

You can sort modules by level here. Haven't played any modules myself. Only ever Paths.
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Arx

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Re: Dungeons & Dragons / PNP games thread , Now with meaningless poll!
« Reply #3383 on: March 07, 2017, 02:26:15 am »

This campaign is glorious. Everyone in the party has low or average charisma except for the aasimar oracle, the techslinger's gun is broken, and the tiefling alchemist doesn't quite seem to realise that not everyone has fire resistance.

This has led to the dwarf zen archer hitting on every female NPC in a low-key fashion, the alchemist arguing with the aasimar about which of them has the worse deal, and the human barbarian loudly and clearly hailing Gorum at every opportunity, even when inappropriate. For instance, when the tiefling complains of the voices in his head telling him to kill everyone.

The local casino giving us 100gp vouchers didn't end well for them. The halfling rogue got lucky and skinned them, the alchemist got hammered on dubious cocktails, and the zen archer couldn't hold his drink.

And we finally dealt with those jinkins (the stealthy critters)! We were fairly apprehensive, but after some debate decided that half of us would go sprinting in through one tunnel to try to surprise them and the other half would sneak around the side. That went pretty well, until the rogue "disarmed" a trap by triggering it and then chugging a Cure Light Wounds potion. The alchemist managed to avoid one tripwire and then take minimum damage from another, so that started out fairly suboptimally.

Luckily, after the barbarian moved ahead of the rogue with a readied action to eviscerate any jinkins, one of them did jump out, rolled fairly low damage, and then promptly lost its head to a good roll. That cleaned up the stealthy side.

The rogue just barely disabled the last tripwire without triggering it, after which another jinking popped out of practically nowhere to gank the alchemist. Unfortunately for the jinkin, the zen archer and the crossbow-armed techslinger were both on watch and it got skewered pronto. We'd armed ourselves with cold iron in the town before heading in, since we now knew we'd be facing jinkins, so their DR wasn't saving them.

This was where things started getting spicier. We could only see one jinkin left, standing against the far wall of a small cavern with a short drop into it. At that point the barbarian, being a barbarian, and having a +9 acrobatics check decided to run across straight to the jinkin to attempt to finish it off quickly. Unfortunately, he flubbed the DC 15 to not fall on his face when jumping down the cliff. Situation: barbarian is prone at the bottom of the cliff. Everyone else is near the top of the cliff. There is only one jinkin left in sight. It teleports away, after the alchemist hurls a bomb across the cavern.

The more astute of our readers may know what happened next. The oracle climbed down the ledge, and... we got jumped by two more jinkins. A moment later, the techslinger put a bolt into one of them, the zen archer finished it off, and the barbarian stood up and missed his swing against the last jinkin. It made to teleport away, but the alchemist was wise to it, and hatched a cunning plan: since the aasimar had acid resistance, he could throw an acid bomb to splash both the jinkin and the oracle. The acid took the jinkin down, and we'd finally cleared the area!

At minimal, cost, too.
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MrWiggles

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Re: Dungeons & Dragons / PNP games thread , Now with meaningless poll!
« Reply #3384 on: March 07, 2017, 11:52:56 am »

So we're playing Carrion Crown and we found the Warden Wife ghost. And lots of shitty rooms. Almost lost a PC to this room with brandy irons. We found this court room that was super cold and gives off negative energy damage. We have a vampire-ey paladin, and she was pretty chill in that room.

I'm going to go into town and get like some playing cards or domino set. She been stuck in this room for centuries.
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Jimmy

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Re: Dungeons & Dragons / PNP games thread , Now with meaningless poll!
« Reply #3385 on: March 10, 2017, 09:50:13 am »

So finally my level 10 group looped all the way back around to the very first dungeon that they encountered at level 1 and tried the optional hidden challenge area that was CR 5.

Of course they beat the CR 5 encounter like a foster child.

I also gave them an optional underwater area that they could explore, and they took it hook, line and sinker.

Heh...

Hah...

Hahah....

WHAHAHAHAHA!!!!
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Hanslanda

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Re: Dungeons & Dragons / PNP games thread , Now with meaningless poll!
« Reply #3386 on: March 10, 2017, 04:27:03 pm »

CR20 area is a go :p
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
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Harry Baldman

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Re: Dungeons & Dragons / PNP games thread , Now with meaningless poll!
« Reply #3387 on: March 10, 2017, 04:40:10 pm »

Being underwater is in and of itself a CR 5 challenge, why would anyone ever go there?
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BlackFlyme

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Re: Dungeons & Dragons / PNP games thread , Now with meaningless poll!
« Reply #3388 on: March 10, 2017, 06:39:02 pm »

It's not so bad if you can swim. Not that anyone ever puts ranks in Swim unless they know it's coming up. Though if there are no casters with water-breathing or access to a shop for potions, it will be hell.

Hope no-one is hyper-focused on ranged combat.
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Rolan7

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Re: Dungeons & Dragons / PNP games thread , Now with meaningless poll!
« Reply #3389 on: March 10, 2017, 08:32:11 pm »

Not just ranged combat (in 3.5e, I think PF too).  Might want to search this page for "Underwater Combat":  http://www.d20srd.org/srd/wilderness.htm

Without having Freedom of Movement, slashing and bludgeoning attacks are -2 and deal half damage.  There's a reason mer-creatures use tridents so much!  There are movement effects too.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.
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