Sunburden was inspired first by The Night Watch (Game of Thrones) where a freezing embark with a northern evil area.
Although untested (yet) if the north area reanimates, there is plenty of small zombie animals roaming: undead coati, undead ravens, etc.
And then the inspiration focus on the discussion on Dwarven Psyche simply because we are building above ground, as well as digging pits and covering with roofs so it is "above ground" while below.
Kobolds show up, and so focus went to a scheme to capture said kobolds via a maze of tunnel and manual bridge locking. Captured a pair, male a female. Unfortuately, a scheme to put 1 nestbox in the enclosed mini-dungeon does not seem to make the kobold pair lay eggs.
A weresloth came, and was caged trapped in a long tunnel + distraction bait + long tunnel full of cage traps. A 2nd were sloth was also capture some seasons later.
As for undead, only 1 undead coati has been caged trapped. The rest were pummeled to death with head punch or kicks. Just small undead animals no match for the dwarfs.
Since the pair of kobolds were boring, a scheme to release the male kobold and a weresloth in a confined circuitous maze was set.
A few hours before the fullmoon sets, The Human Egu Nemenadi, a weresloth, was released in the circuit maze where the kobold thief (male), Chililifraykus (Chili for short). Chili was bitten by the weresloth Egu, tearing muscles on the neck.
After some blood spill, more hatches were unlocked to increase the maze and give Chili a chance to escape. Chilli ran like a maniac, and kept running despite Egu transforming back as a friendly human and eventually recaptured via cage traps.
On the fullmoon of mid-summer 202, Chililifrykus transformed to a weresloth thief.
Now, the focus of Sunburden is inspired by Secure - Protect - Contain stuff.
A military is also being established. There is a cave nearby, a civilization of Kobolds. Should Chili be released back in the wilds?