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Author Topic: What's going on in your fort?  (Read 5969496 times)

Spehss _

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Re: What's going on in your fort?
« Reply #43665 on: November 01, 2015, 11:58:37 am »

Hooooooo boy that cavern is definitely all one cavern and it is insanely huge. And there's a deep magma tube in it that goes even lower than the cavern does! Lost two dwarves to a Giant Cave Spider though, annoyingly, before it ran into a cage trap. Can you use hostile spiders in silk farms, or should I atom smash this bastard?

I don't think it's possible to silk farm with tame spiders.  Life in a silk farm, providing wealth and fine clothing for dwarves, is a suitable punishment for it.  I can't imagine it's pleasant to be locked in a tiny space spewing webs for years on end.

You can use either a wild gcs or a tame gcs for silk farms. Wild gcs apparently will only web active military dwarves though, not fortress animals. Supposedly. that's what the wiki says. Tame gcs will not web goblins or other invaders. Supposedly. That's what the wiki says.

Rule of thumb is that the web-provider must be hostile to the bait, so whichever you use, tame or wild, you'll need bait that's a different alignment from the web-provider. Try and see what works, I'm skeptical that the wiki is right about using tame fort animals or invaders for bait.
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TheFlame52

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Re: What's going on in your fort?
« Reply #43666 on: November 01, 2015, 12:02:57 pm »

From what I've seen, a wild GCS will attack an invader or other animal just fine.

Daris

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Re: What's going on in your fort?
« Reply #43667 on: November 01, 2015, 12:19:44 pm »

You can use either a wild gcs or a tame gcs for silk farms. Wild gcs apparently will only web active military dwarves though, not fortress animals. Supposedly. that's what the wiki says. Tame gcs will not web goblins or other invaders. Supposedly. That's what the wiki says.

Rule of thumb is that the web-provider must be hostile to the bait, so whichever you use, tame or wild, you'll need bait that's a different alignment from the web-provider. Try and see what works, I'm skeptical that the wiki is right about using tame fort animals or invaders for bait.

That is what the wiki says, but it is not true.  I have not seen a wild GCS attack any animal unless it can reach the animal physically, but I have used semi-megabeasts, forgotten beasts, elves, werebeasts (both domestic and foreign) and dwarven vampires as bait.  I have not figured out what a tame GCS will attack because I've never seen a point in trying.  Wild GCS are easier to maintain and the range of possible baits is wide.
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TheFlame52

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Re: What's going on in your fort?
« Reply #43668 on: November 01, 2015, 12:22:43 pm »

I've used FBs as bait for tame GCS, though I wouldn't recommend it. FBs are a valuable resource.

xub313

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Re: What's going on in your fort?
« Reply #43669 on: November 01, 2015, 04:25:38 pm »

60% of my fortress's animal population died due to spine rot. My dwarves are ok because they all are wearing gloves and shoes but the animals aren't so lucky. I think they were walking through a puddle of forgotten beast extract when they were being led to the farmer's workshop to be milked/sheared. I've taken care of all the puddles I could find but the poison is slow acting, It could be a while 'till I find out if it worked.

I also got another goblin siege. This time it was 74 soldiers. I've lost a few of my trained military dwarves due to spine rot so my army had a bunch of recruits. They did well though, the only major injury was a recruit who got his arm stabbed by an enemy pike. The doctor fixed him up real quick.
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Splint

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Re: What's going on in your fort?
« Reply #43670 on: November 01, 2015, 04:44:26 pm »

Bravehound 2: Electric Boogaloo.
Now with dorfs.

Amid my humans battling trogs and freaking out over things too distantly related to warrant a freakout, I decided to fire up a mostly-vanilla world. I got a civ on its last legs with a war, and a nice little spot on a river and in range of three towers. Maces and hammers will likely form the basis of defense thanks to the likelihood of undead assault. I might try antagonizing the humans too...

And this time I remembered to bring dogs.

Dozebôm Lolumzalìs

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Re: What's going on in your fort?
« Reply #43671 on: November 01, 2015, 05:05:29 pm »

horrifying screams emanated from beneath magma
You opened the clown car
a human was described as a monster would be
That means they're an untransformed werebeast

Did you read my post?  First of all, I've never even touched the magma in this fortress (it isn't that old of a fort).  And second of all, the entire dug-out space of the fortress was replaced with the stone it used to be, sealing in every dwarf that wasn't above ground.  That's a bug.  I understand the "the human blah whatshisname has come!  a tall ambitious don'tcare" part, but not the other two.  Probably both caused by the same thing, as the entire map was revealed at the same time as the "collapse".  But the hills aboveground were the same shape as they always were.

By the way, I've never actually caved anything in in this fortress, and there was nothing that could cave in.
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cochramd

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Re: What's going on in your fort?
« Reply #43672 on: November 01, 2015, 08:29:32 pm »


Incredible. I went through all the work of setting up another ballista, and before it can be even be loaded my new militia captain picks up his bolts and kills the stork not because I ordered him to but because it interrupted him obtaining provisions. How it managed to do that while 9 z-levels above the tallest hill is beyond me, but you know what? That damned stork is dead, surface creatures are coming onto my map again and I'm happy about it. Now if this new great horned owl would just land in my trapline.....flyers are the worst, I tell you.

Also, my mayor somehow ended up in a cage. I think I'll be nice and let him out.
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Spehss _

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Re: What's going on in your fort?
« Reply #43673 on: November 01, 2015, 09:11:22 pm »

Now if this new great horned owl would just land in my trapline.....flyers are the worst, I tell you.

Every time a flock of ravens flies onto the map my fps drops from 150 to 90. Because pathing.
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cochramd

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Re: What's going on in your fort?
« Reply #43674 on: November 01, 2015, 09:16:25 pm »

Now if this new great horned owl would just land in my trapline.....flyers are the worst, I tell you.

Every time a flock of ravens flies onto the map my fps drops from 150 to 90. Because pathing.
And they take sssssssoooooooooooooo long to capture/kill.
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Splint

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Re: What's going on in your fort?
« Reply #43675 on: November 01, 2015, 09:31:50 pm »

Now if this new great horned owl would just land in my trapline.....flyers are the worst, I tell you.

Every time a flock of ravens flies onto the map my fps drops from 150 to 90. Because pathing.
And they take sssssssoooooooooooooo long to capture/kill.

Crows/ravens were the worst animal addition in the game. I just mod them out now because they don't even warrant butchery thanks to being so tiny. And they seem to stick around forever compared to everything else.

Flying Dice

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Re: What's going on in your fort?
« Reply #43676 on: November 01, 2015, 10:25:54 pm »

Finally found what I wanted: a Terrifying glacier with multiple levels of aquifer and both goblins and a tower in range...

and then it rains fucking nauseating muck. Puke fortress is a no-go, time to regen again.
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cochramd

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Re: What's going on in your fort?
« Reply #43677 on: November 01, 2015, 10:45:07 pm »

Now if this new great horned owl would just land in my trapline.....flyers are the worst, I tell you.

Every time a flock of ravens flies onto the map my fps drops from 150 to 90. Because pathing.
And they take sssssssoooooooooooooo long to capture/kill.

Crows/ravens were the worst animal addition in the game. I just mod them out now because they don't even warrant butchery thanks to being so tiny. And they seem to stick around forever compared to everything else.
You know, maybe that's what I'll do when I'm finished with Crowgravel. Not the ravens, but all those annoying cavern creatures. Just wipe them clean from the raws and generate a new world where they never, ever existed. In fact, I'll go delete them from the raws now before I forget. Though I should add some creatures to balance things out.....hm.......cave hippos? Cave seals? Cave krakens? Cave hydras? Roc-sized bats? The possibilities are endless.....
« Last Edit: November 01, 2015, 11:22:25 pm by cochramd »
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Splint

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Re: What's going on in your fort?
« Reply #43678 on: November 01, 2015, 11:26:17 pm »

Now if this new great horned owl would just land in my trapline.....flyers are the worst, I tell you.

Every time a flock of ravens flies onto the map my fps drops from 150 to 90. Because pathing.
And they take sssssssoooooooooooooo long to capture/kill.

Crows/ravens were the worst animal addition in the game. I just mod them out now because they don't even warrant butchery thanks to being so tiny. And they seem to stick around forever compared to everything else.
You know, maybe that's what I'll do when I'm finished with Crowgravel. Not the ravens, but all those annoying cavern creatures. Just wipe them clean from the raws and generate a new world where they never, ever existed. In fact, I'll go delete them from the raws now before I forget. Though I should add some creatures to balance things out.....hm.......cave hippos? Cave seals? Cave krakens? Cave hydras? Roc-sized bats? The possibilities are endless.....
How about a swarming species of gorilla-sized reptilian monsters?

cochramd

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Re: What's going on in your fort?
« Reply #43679 on: November 01, 2015, 11:38:20 pm »

Now if this new great horned owl would just land in my trapline.....flyers are the worst, I tell you.

Every time a flock of ravens flies onto the map my fps drops from 150 to 90. Because pathing.
And they take sssssssoooooooooooooo long to capture/kill.

Crows/ravens were the worst animal addition in the game. I just mod them out now because they don't even warrant butchery thanks to being so tiny. And they seem to stick around forever compared to everything else.
You know, maybe that's what I'll do when I'm finished with Crowgravel. Not the ravens, but all those annoying cavern creatures. Just wipe them clean from the raws and generate a new world where they never, ever existed. In fact, I'll go delete them from the raws now before I forget. Though I should add some creatures to balance things out.....hm.......cave hippos? Cave seals? Cave krakens? Cave hydras? Roc-sized bats? The possibilities are endless.....
How about a swarming species of gorilla-sized reptilian monsters?
Oooooh, that sounds wonderful. Predatory or just herbivorous and aggressive?
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