Tosedfikod, the newest dwarven outpost, was doing well. They had walled off a small section of the hills for pastures, farms, and beehives. Their bedrooms were meager, but rather large, and had doors. Work was progressing on the extra-high ceilings for the main commons and dining hall, and the expedition leader was planning some additions to every bedroom, giving each dwarf their own personal dining room and statue garden, as well as an office for those dwarves so inclined.
Then the zombies came.
Thankfully, the warning came early enough, and the fisherdwarves sprinted inside as the lever was pulled. Unfortunately, they couldn't tell if the drawbridge would make a perfect seal, preventing the zombies from coming inside. While the zombies were distracted by some gray langurs and somebody's pet goose, the dwarves hurriedly blocked off the bridge with sturdy stone blocks. Thankfully, the bridge was out a few feet from the main rectangular structure, and they could seal themselves off by simply completing the rectangle.
Now, as the small horde lurches outside, the dwarves of Tosedfikod scurry around, farming and brewing and cooking, for sure, but also crafting and forging and smelting, for happiness. And the militia is raised.
Two dwarves have military skills. One hunter, from the original party of seven, and one macedwarf, who was "drafted" into weaving when he arrived. Now they are activated into the militia, and hone their skills. Fortunately, maces and crossbows are excellent weapons against the undead. And the mason? He plans...