Modified tigermen to be a playable race. Messed up a bit, since it was my first time doing such a thing, but it works now. The tigermen are all speaking dwarven and choose mountains as their home, but hey, they let me play. Replaced CAN_CIV and CAN_SPEAK with just INTELLIGENT, and their ethics allow them to kill and eat sentients if they so choose. Let the elven caravans come. Tigermen get hungry.
Of course, no tileset I can find has graphics for tigermen. Ah, well. They can be a bunch of multi-coloured "T"s, then. All the professions seem to work thus far, which is the important bit.
Though my choice of embark could be better. Chose a location between a volcano and a brook, so I have plenty of easily-accessible magma. But the brook is frozen until summer, and freezes again in late autumn. Took me until the second year to irrigate a farm, but since I forgot to mod out the CARNIVORE tag, it's only an issue for dye and pig tails. I'll consider pulling the magma over to the other side of the map to keep the brook warm all year 'round, but that will probably have to wait a while ...
As for booze. Tigermen like their booze almost as much as dwarves, it seems. As far as I can tell, they don't slow down if they only drink water, though.
Goblin thieves came by, and somehow managed to sneak by my guard dogs at the gate. One went three stories up to the farms (the brook is at +5, so the farms are at +4), scared a tigerwoman farmer and her cubs. The thief also freaked out at being spotted, stabbed the tigerwoman in the shoulder, then fled.
Mother tigerwoman managed to get a swipe at him as he turned his back, but collapsed from the pain not too long after, bleeding profusely. Her cubs carried her to the hospital, where, after a bit of fiddling and figuring out that the doctor was accidentally doubling as my main furnace operator, got diagnosed, sutured, and bandaged. She's still unconscious, her three cubs hovering around her night and day.
Almost immediately afterwards, fifteen (!) migrants came. I put almost all of them to work smelting iron ore to turn into pig iron, then steel. We'll see how goblins fare against a steel-clad tigerman army and a few +steel spear+ traps.