Underground barracks.
Traditional spiketrap clown grinder.
It was very effective...
...and the ones that made it past the lethal spikiness were too mangled to put up a fight.
But then, a small troupe of flame clowns decided to abort the invasion, and set up camp in the upper levels of the candy chute.
I tried to flush them out of their positions, but the water just evaporated off them harmlessly. (haha, what did I expect? :p)
I couldn't eliminate them with the militia either, because (as I've now learned) there's a
Very Fun bug that prevents dwarves from attacking critters composed of pure flame. (I was forced to perform the unholy ritual of
Tâmol-Angish [Savior-Scum] after all my soldiers were dead and !!everything!! !!was!! !!on!! !!fire!!.)
So, I decided to give them a taste of candy-death from above (and ended up breaching a new section of the caverns as well).
It was all plain downhill sailing from there, since the most dangerous clowns (several pages of them) had been effortlessly skewered by the spiketraps, and only the flightless and relatively unaggressive ones remained down below.
Finally, the dwarves of Windstockade have reached the cheerful Circus Arena for the first time. (One small step for a dwarf, a giant leap for dwarfkind.)