Squidcrystal is overflowing with animals. Live ones, dead ones, zombie ones. Good thing I build a huge wood stockpile earlier; my woodcutters are almost always on zombie-chopping duty. I have three after drafting an immigrant, but it'll be two again soon: one of the original two had a mood and produced an artifact, a steel axe. No decorations, no nothing, just one bar of steel, but who cares? Steel artifact axe! As soon as I get the metal, McLegendary Weaponsmith is going to be sequestered in a shop with as much steel as I can buy, and away from critters that might interfere with her ability to crank out masterpieces.
Picked out the immigrants I'm going to draft, but so far everyone's hauling madly. There's even more food than there are animal parts. Farm plots are built, but fallow for the same reason. Working on hollowing out massive stockpile space in the second soil layer.
The channel down should be in its final state the winter after this one. (2x2 up-down stairs; going for a 4x4 stairway.) Only have two rock layers before the cavern opens up; never imagined I'd rejoice at "You have struck microcline!"
One of the better members of the miner corps is stuck in a mood. He wants body parts. There are body parts coming out our earholes. Horn, bone, skulls, hooves. He won't take any of them. Fiddled with materials to make hooves/horn count as shell and ivory; no good. May have to wall the little sucker in.
All in all, aquifers aren't boring.