The Sun - High signal activity, consistent with E class civilization.
Tau Ceti (bottom of starmap) - Weak signals, consistent with a Ca class civilization
Alpha Centauri (Top left of the Sun) - Extremely strong signals consistent with
Epsilon Eridani (Right of T Ceti) - Weak radio signals, anomalous infra-red signature
Barnard's Star (Top right of the Sun) - Moderate radio consistent with a D class civilization
Procyon - No radio signals, occasional flare activity from Procyon B
Sirius - A single, repetitive signal with weak intensity, magnitude similar to a Ca class civ.
((Note that italicized words in your character sheets can be hovered over for additional info))
Alexandreus (Yourmaster)bring balloons back.
The balloons don't put up any particular resistance as you re-enter the ship and drag them through the airlock, still inflated. Actually, the balloons wouldn't fit,
[1][3] it's easy to temporarily manipulate the pressure around the balloon using electrical power from the lights inside the airlock. That causes the balloons to contract to a small, temporary size.
Old Man: What are you?Your Inventory:2x Gas Sifter
2x Aerostatic Balloon
Chromatic Staff (
Unique spells that are multicast cost 25% less affinity that turn.)
Lesser Mana Potion (x19) (Consume to negate 1 point of negative affinity in a stat for one turn)
Greater Mana Potion (x4) (Consume to negate 10 points of negative affinity in a stat for one turn)
Antimatter Catalyst (x5)
Conditions:
Perfectly Healthy
Stats:
---Basic---
Creation: 1
Reduction: 1
Alteration: 1
Redirection: 1
---Advanced---
---Misc---
Michel (Pancaek)eh, what's a bit of radiotion. Activate the transmitter. IF unable to establish some form of communication liek that, find some some other way. Telepathy, perhaps?
The transmitter has always been active, it's been broadcasting the "No Fun Allowed" message from before. It doesn't seem to take two-way communication though. The figure makes a twisting motion with his hands. [-] By reading subtle clues in his body language and expression, you deduce he is pretending to open a door that is locked with a key.
(([-] stands for roll hidden.))
Your Inventory:Travel Kit (
A bunch of items that you can channel through. The glasses grant you DiseaseVision)
Lesser Mana Potion (x25) (Consume to negate 1 point of negative affinity in a stat for one turn)
Greater Mana Potion (x3) (Consume to negate 10 points of negative affinity in a stat for one turn)
Seeking Dust (x5)
Conditions:
Perfectly Healthy
Stats:
---Basic---
Creation: 0
Reduction: 1
Alteration: 1
Redirection: 1
---Advanced---
Deconstruction: 1
---Misc---
Medical: 1
Tafaw (Urist Arrhenius)See Coolrune206's rolls for info
Your Inventory:Pressure Suit (
A suit decorated with a silk shawl, made of many metals.)
Lesser Mana Potion (x22) (Consume to negate 1 point of negative affinity in a stat for one turn)
Greater Mana Potion (x3) (Consume to negate 10 points of negative affinity in a stat for one turn)
Morphic Dust (x5)
Conditions:
Perfectly Healthy
Stats:
---Basic---
Creation: 1
Reduction: 0
Alteration: 1
Redirection: 1
---Advanced---
Transformation: 1
Augmentation: 1
---Misc---
Nino (Lenglon)3 chains - intercept the three orbs and drain them. assuming *nasty* things happen when they are intercepted I will be dropping everything to manage what happens.
There's no mana to be found in the orbs since mana is a molecular substance and there doesn't seem to be anything molecular about these orbs. They just seem to be particularly small tunnels, but with some kind of protection--you can't get at them and any contact just pushes them away. Inside them, you do see what looks like a distorted 350K ovoid inside the ball, merged with a distorted crescent at a far lower temperature. This image appears in all three of them.
It would be quite a lousy spell if your enemy was giving you mana.
The orbs simply bounce back toward you no matter how hard your chains shove them away.
orbital node: stop relaying power to planetary node, switch back to collection.
Collection was always active. Beaming power ended. However, at around the same time you feel an immense heat coming from the orbs. [3] You are able to block it with your barriers, but you realize that if it had been faster and more deadly, it would have seriously injured you before you could react. After all, wizards are not invincible. They have human reflexes just like anyone else.
The heat coming from the orbs stops after just a few seconds after you stopped the power beaming.
additionally: make as many nodes as I comfortably can without using Greater potions. and spread them out in a cloud around me.
[5] + [5] You make two nodes quickly at your current position. Since you never left the star, this means you have more nodes near the sun.
(Autostop at -1 affinity since you have +1 in creation.)
(4)+(4)+
(1)(6) ((You can now see her rolls))
You witness three more orbs appearing at your side, which continue to follow you around you. These new orbs appear to be at 300K with a slightly-higher temperature crescent shape visible, but identical in form and behavior otherwise. One seems bigger than the other two, and it doesn't repel as much from you.
...
Specializations:
Rift Tunnels (+1 Affinity)
Active Nodes: 3 Basic Node (Max 3 tTNT) (Proxima Centauri) (Energy: 0.0 tTNT @ 30 tTNT/day)
1 Basic Node (Max 1 tTNT) (Proxima Centauri I) (Energy: 0.0 tTNT @ 1 tTNT/day)
1 Basic Node (Max 1 tTNT) (Proxima Centauri II) (Energy: 0.0 tTNT @ .5 tTNT/day)
Your Inventory:Dimensional Cape (Contains a non-Euclidean pocket. Does not negate the mass of whatever you are carrying, though.)
Dragon Chains (x5, highly durable self-levitating chains with a dragon's head as the final link)
Oblivion Blade (A programmable shapeshifting weapon made of memorymetal. Morphs based on how it's swung.)
Meta Potion (x10) (A pressurized rod of metastable helium stabilized inside a Critical Resonance Matrix.
Handle with care.)
Lesser Mana Potion (x9) (Consume to negate 1 point of negative affinity in a stat for one turn)
Greater Mana Potion (x3) (Consume to negate 10 points of negative affinity in a stat for one turn)
Barrier Dust (x5)
Conditions:
Perfectly Healthy
Stats:
---Basic---
Creation: 1
Reduction: 0
Alteration: 0
Redirection: 3
---Advanced---
---Misc---
Resteroth (Coolrune206)Press all of the buttons!
[4] Hmm, nothing breaks, but it seems at first glance that the POWER_DOWN command has overridden the RETRACT_SHIELD command. A progress bar appears as does text reading "booting down."
Then you realize that the command was heeded: a hissing comes from the far wall, raising the shield closer to you. The shield itself does not move out of the way to stop protecting the rest of the ship--this is called a shadow shield for a reason. But there is a space around it which you can walk around, as the only part of the plate raised.
More bat-things come out (an uncountable swarm, to be exact). The one around you starts to get aggressive, chipping at your shoulder with tiny talons and making squeaking sounds.
Your Inventory:Masks (
A set of masks used to express yourself. You can modify sound waves and visual stimulus coming through.)
Lesser Mana Potion (x27) (Consume to negate 1 point of negative affinity in a stat for one turn)
Greater Mana Potion (x3) (Consume to negate 10 points of negative affinity in a stat for one turn)
Antimatter Catalyst (x10)
Conditions:
Perfectly Healthy
Stats:
---Basic---
Creation: 2
Reduction: 0
Alteration: 0
Redirection: 0
---Advanced---
Animation: 1
Construction: 2
Destruction: 1
---Misc---
Naira Adverio (H4zardZ1)Aldebaran seems quiet. Most giant stars tend to be. Any civilization would have been destroyed long ago and a new one hasn't had a chance to spring up yet. You never know what might pop up at some time or another, though. The star's radial velocity has oddly changed, perhaps due to some internal explosion or somesuch.
Sirius appears to be quite a solitary system for the amount of signal noise you picked up. It has no planets, although you notice two things: two (apparently independently-moving) space drives following an extremely loud radio source.
Your Inventory:Jet FogLesser Mana Potion (x20) (Consume to negate 1 point of negative affinity in a stat for one turn)
Greater Mana Potion (x5) (Consume to negate 10 points of negative affinity in a stat for one turn)
Black Dust (x5)
Conditions:
Perfectly Healthy
Stats:
---Basic---
Creation: 1
Reduction: 1
Alteration: 1
Redirection: 0
---Advanced---
Transformation: 1
Construction: 1
---Misc---