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Author Topic: GemSet v1.41 [42.04]  (Read 345926 times)

DragonDePlatino

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Re: (24x24 / 48x48) GemSet v1.21 [40.24]
« Reply #195 on: May 31, 2015, 10:06:42 pm »

Yeah itwas hard to tell the eyes from trees, couldn't tell until I saw the obscured sight cone.

If you're interested, you could PM me your save file and I could check to see if the evil grasses are working correctly. TWBT says I've successfully overridden them but I have yet to see them in-game myself. In return you'll all get a nice sneak-peak of me progress. ;)

DragonDePlatino

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Re: (24x24 / 48x48) GemSet v1.21 [40.24]
« Reply #196 on: May 31, 2015, 11:07:18 pm »

YUS!

Spoiler: Before (click to show/hide)

Spoiler: After (WIP) (click to show/hide)

Man, I'm really happy with how that turned out! Thanks for going through the trouble of uploading this, Max™!
« Last Edit: May 31, 2015, 11:09:51 pm by DragonDePlatino »
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PeridexisErrant

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Re: (24x24 / 48x48) GemSet v1.21 [40.24]
« Reply #197 on: May 31, 2015, 11:40:42 pm »

Spoiler: After (WIP) (click to show/hide)

Oh man, that looks amazing.  Now I just have to learn to see the lighter-shaded areas as lower instead of higher...
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Max™

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Re: (24x24 / 48x48) GemSet v1.21 [40.24]
« Reply #198 on: June 01, 2015, 12:07:59 am »

Yeah that's much better for distinguishing what is what, and you can change the lightness of the lower levels, I prefer to set it a bit darker myself, just the entry in d_init for sky and chasm really.

Really like the spacing on the grass tiles too, that's part of why I liked the bisasam+non-varied grass, having them more random looking just didn't agree with my eyes.
« Last Edit: June 01, 2015, 12:15:52 am by Max™ »
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Meph

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Re: (24x24 / 48x48) GemSet v1.21 [40.24]
« Reply #199 on: June 01, 2015, 02:08:16 am »

If you want the shadows to fit your theme, you can alter them in the data/art/shadows.png and there are some settings in the dfhack.init for Twbt that look like this:

Code: [Select]
multilevel shadowcolor 0 0 0 0.8
multilevel fogcolor 0.1 0.1 0.2
multilevel fogdensity 0.2


I'm sure you can find a nicer setting to go along with your theme. :)
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DragonDePlatino

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Re: (24x24 / 48x48) GemSet v1.21 [40.24]
« Reply #200 on: June 01, 2015, 02:23:37 am »

Oh...you guys don't like the fog? It's actually already customized. I've got my own shadows.png and the following settings in my DFHack.init:

Code: [Select]
multilevel 3
multilevel shadowcolor 0.6 0.7 0.8 0.4
multilevel fogcolor 0.6 0.8 1
multilevel fogdensity 0.15 0 1

Of course, once the next version is out I'll be open for suggestions. I swiped the fog idea from somewhere in this subforum but I can't remember where. :/

fricy

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Re: (24x24 / 48x48) GemSet v1.21 [40.24]
« Reply #201 on: June 01, 2015, 02:25:56 am »

...and there are some settings in the dfhack.init for Twbt that look like this:
It should be possible to create an onLoad.init in /Gemset/raw with customized values.

PeridexisErrant

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Re: (24x24 / 48x48) GemSet v1.21 [40.24]
« Reply #202 on: June 01, 2015, 02:32:40 am »

Oh...you guys don't like the fog? It's actually already customized. I've got my own shadows.png and the following settings in my DFHack.init:

Code: [Select]
multilevel 3
multilevel shadowcolor 0.6 0.7 0.8 0.4
multilevel fogcolor 0.6 0.8 1
multilevel fogdensity 0.15 0 1

Of course, once the next version is out I'll be open for suggestions. I swiped the fog idea from somewhere in this subforum but I can't remember where. :/

I don't dislike it, it's just a change from the usual lower-is-darker scheme.

The other thing I just thought of is that you'll need to store those settings in "onload.init in the raw dir.  That way PyLNP and DFHack can manage the whole thing appropriately, even to the point of saves with different graphics packs both working as expected.

...and there are some settings in the dfhack.init for Twbt that look like this:
It should be possible to create an onLoad.init in /Gemset/raw with customized values.
And while I'm typing...
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DragonDePlatino

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Re: (24x24 / 48x48) GemSet v1.21 [40.24]
« Reply #203 on: June 01, 2015, 02:41:34 am »

Aww, sweet! That totally worked! I was a little bit worried about the portability of my fog settings so it's nice to know there's something like this. I'll be packaging an onLoad.init along with all of the new stuff in the next version.

Also, while it's on my mind, does anyone have a suggestion for a custom color scheme? Should I include my own? One of Vherid's? Or maybe don't include one at all because most 3rd-party programs let you install one separately?
« Last Edit: June 01, 2015, 02:43:25 am by DragonDePlatino »
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PeridexisErrant

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Re: (24x24 / 48x48) GemSet v1.21 [40.24]
« Reply #204 on: June 01, 2015, 03:03:00 am »

PyLNP requires you to include some color scheme, so it might as well be one that you like - whether default (ha), custom, or one of Vherid's.  As you say, it's easy for users to replace if they don't like it!
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DragonDePlatino

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Re: (24x24 / 48x48) GemSet v1.21 [40.24]
« Reply #205 on: June 01, 2015, 03:05:10 am »

PyLNP requires you to include some color scheme, so it might as well be one that you like - whether default (ha), custom, or one of Vherid's.  As you say, it's easy for users to replace if they don't like it!

It is official. I shall include the ugly default palette for teh lulz.

(And to encourage people to go pick something else out because I can't make a color scheme worth jack)
« Last Edit: June 01, 2015, 03:08:56 am by DragonDePlatino »
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Kromtec

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Re: (24x24 / 48x48) GemSet v1.21 [40.24]
« Reply #206 on: June 01, 2015, 03:45:13 am »

Wow, I love your set! After 3 years with a little bit Mayday and most of the time Phoebus there is finally a tileset I can not wait to switch to.

The dark floor tiles with their clear distinguishable icons are awesome and totally sold me to this set. Are the water tiles also black with blue ripples?

I am looking forward to see you custom workshops.

Vattic

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Re: (24x24 / 48x48) GemSet v1.21 [40.24]
« Reply #207 on: June 01, 2015, 03:53:44 am »

I quite like the fog as it stands; Very clear to read, and in general.
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Max™

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Re: (24x24 / 48x48) GemSet v1.21 [40.24]
« Reply #208 on: June 01, 2015, 06:25:54 am »

Yeah, it just messes with my brain a little since I'm so used to having lower z-levels a bit darker. Though the shadows in that image are really cool looking.

Oh man, I just realized your sand tiles will get rid of the red sand flicker.
« Last Edit: June 01, 2015, 06:29:10 am by Max™ »
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oriramikad

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Re: (24x24 / 48x48) GemSet v1.21 [40.24]
« Reply #209 on: June 01, 2015, 11:24:26 am »

I agree with Vattic -- the fog looks great! I'm glad to see the tiles won't screw with the world generation screen much.

When can we expect a new update to this set?
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