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Author Topic: How are people dealing with FPS death?  (Read 4536 times)

omniclasm

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How are people dealing with FPS death?
« on: May 13, 2015, 12:18:43 am »

I've made half a dozen forts in 2014 version, and all of them have dropped to single digit FPS before I even see a goblin.

My current fort that I'm about to retire is at 11 FPS with 37 dwarves. I've even used dfhack to destroy every single item on the map (including clothes dwarves were wearing), and destroyed all workshops as well as walling all 37 dwarves into a tiny area. Still 11 FPS.

Should I just go back to older versions? Is there any intention to make the newer version playable before adding new features?
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Boatsniper

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Re: How are people dealing with FPS death?
« Reply #1 on: May 13, 2015, 12:35:26 am »

Posting your system specifications would be a huge help, along with any notable changes to the game files.
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omniclasm

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Re: How are people dealing with FPS death?
« Reply #2 on: May 13, 2015, 12:52:42 am »

Posting your system specifications would be a huge help, along with any notable changes to the game files.

http://www.newegg.com/Product/Product.aspx?Item=N82E16834232202

Game files don't make much of a difference. Vanilla, Modest Mod, Masterwork, custom dfhack setup. They all die before anything relevant happens.
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Putnam

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Re: How are people dealing with FPS death?
« Reply #3 on: May 13, 2015, 01:16:02 am »

How big are your embarks?

maxcat61

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Re: How are people dealing with FPS death?
« Reply #4 on: May 13, 2015, 01:17:03 am »

What do you do the amount of animals, the amount of items, and the amount of engravings?
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You can't make an omelette without melting a few dwarves...
The purple overseer hat weights heavily on one's head. Some would argue that the leadership of Doomforest is uneasy to bear for too long. Others would simply suggest that we don't craft the next overseer hat out of rutile.

omniclasm

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Re: How are people dealing with FPS death?
« Reply #5 on: May 13, 2015, 01:21:08 am »

How big are your embarks?

Been doing 2x2 embarks in "small region" worlds.
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omniclasm

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Re: How are people dealing with FPS death?
« Reply #6 on: May 13, 2015, 01:22:20 am »

What do you do the amount of animals, the amount of items, and the amount of engravings?

As stated in OP, all items were destroyed, all animals butchered, all workshops destroyed, and all paths eliminated.

Still a consistent FPS of 11-12 with 37 dwarves.
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Putnam

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Re: How are people dealing with FPS death?
« Reply #7 on: May 13, 2015, 01:28:27 am »

You try retiring and unretiring? It's actually worked pretty well in my experience.

omniclasm

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Re: How are people dealing with FPS death?
« Reply #8 on: May 13, 2015, 01:47:50 am »

You try retiring and unretiring? It's actually worked pretty well in my experience.

Hmm, yeah that drastically improved FPS. At a consistent 125fps on reclaim. So the issue is likely just horrible garbage collection.

Guess it's time to dig deep into dfhack scripting to find a way to automatically clean up stuff. And I guess finding out what exactly needs cleaned up.
« Last Edit: May 13, 2015, 01:50:48 am by omniclasm »
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utunnels

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Re: How are people dealing with FPS death?
« Reply #9 on: May 13, 2015, 01:51:45 am »

However retiring may give you problems since there are bugs.

You should get a solid 100 fps considering your PC is not a bad one at all.  So there must be something wrong.
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The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

KingKaol

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Re: How are people dealing with FPS death?
« Reply #10 on: May 13, 2015, 02:19:08 am »

Were there many flyers on the map? I once had a falcon or swallow (i forget) fly down into my magma forges and cause fps to drop < 1 FPS
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maxcat61

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Re: How are people dealing with FPS death?
« Reply #11 on: May 13, 2015, 03:31:40 am »

Burning or Pathing. Either of those kills fps
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You can't make an omelette without melting a few dwarves...
The purple overseer hat weights heavily on one's head. Some would argue that the leadership of Doomforest is uneasy to bear for too long. Others would simply suggest that we don't craft the next overseer hat out of rutile.

Putnam

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Re: How are people dealing with FPS death?
« Reply #12 on: May 13, 2015, 03:37:59 am »

Mm. You should post a save before and after somewhere.

omniclasm

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Re: How are people dealing with FPS death?
« Reply #13 on: May 13, 2015, 04:56:58 am »

Needs further research, but for now I'm blaming this fort's issues it on what I'm calling an "undead cascade".

Used reveal to see if anything weird was going on in the caverns, and there's 40 undead roaming around down there, and that number is growing as new stuff spawns.

Seems a script that makes undead deteriorate over time might alleviate that problem, if it's actually a common enough occurrence to matter. My recent forts have all been at least halfway in an evil biome, so maybe? I'll throw it together tomorrow if I'm feeling up for it. Need sleep now.
« Last Edit: May 13, 2015, 05:05:56 am by omniclasm »
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SMASH!

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Re: How are people dealing with FPS death?
« Reply #14 on: May 13, 2015, 05:48:50 am »

World size? In 40.xx I stick to small worlds.
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