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Dead or not dead?

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Asea, you lazy git...
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Author Topic: Department of Armaments-Weapon Design Game-Dead. Please Lock.  (Read 104213 times)

Aseaheru

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Re: Department of Armaments-Weapon Design Game-The author is being wierd...
« Reply #570 on: October 23, 2015, 01:38:46 pm »

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Now, those are my questions to Aseaheru:
- Defense construction: What do we need in order to fill the remaining weapon emplacements?
Probally jsut another turn of work and more guns.
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- Naval Factory: We just need to work on that for another turn, right?
If you dont want it using the existing drydocks.
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- What's the performance of the POAC-L, especially off-road? Also, how did being amphibious work out, for example during river crossings?
Usefully generic.
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- Our airforce has not been engaged in Spain, right? Have there been any tests, dogfights, whatever we could use to tell the effectiveness of the divebomber and interceptor?
They havent shown there yet. Probably next season.
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- Did the destroyer get engaged by aircraft? If so, what was its performance?
Good.
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coleslaw35

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Re: Department of Armaments-Weapon Design Game-The author is being wierd...
« Reply #571 on: October 23, 2015, 04:55:48 pm »

Part two of Fall and Winter 1936
 
The first one of these was for munitions and was built by construction team One, and was completed in an amazingly short amount of time.

Nice.

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Sadly, the council has authorized the Republican forces to produce what they need in it, so we are unable to use it.

Wh-... *sigh*
Do we have to build another Munitions then in order to produce what WE need?

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Construction team Two was in charge of the other two factories built in the complex this year, a pair of twin-line armaments factories. They are completed quickly

Again, nice.

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and one is, again, given over to the Republican forces.

Ugh, figured.


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And, last but not least, Construction Team Three was set to work creating an annex of sorts to the complex, down at the other end of the rail line. Their goal was to construct a factory and drydock for the production of Nibbler class corvettes, and was unable to. According to the teams architect they simply did not have enough time to manage to get it working correctly. As such, there is no drydock, and instead the factories construct parts which are taken to the much larger drydocks where they are assembled.
 Good thing that the Vorishkas where designed to be made in parts...


It'd be really nice to get a dedicated drydock for the Vorishka factory, but whatevs. This'll work for a while, I suppose.

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In other news, someone within the department ordered every naval crewman to be issued a SM1911/34, which lasted all of ten seconds before someone pointed out there where not enough, and suggested issuing SM1895 to those who did not receive one of the newer pistols. Shortly thereafter, someone within the naval hierarchy ordered most of the plan recended, but did take all the SM1911/34s they could for officers and boarding parties. They also took a fair few of the SM1895 for ships armslockers.
 In addition to all this, more units have turned in their MM1911 for a MM1934, although there are still not enough to go around. Most of the forces sent to Spain have been equipped with the newer weapon, however.

Fine. Glad to find a use for all those Nagant revolvers, even if they aren't as good as our M1911/34s. Also good that we're getting our MM1934s out there.

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In international news, word of Plokhoy Ostrov joining the fight for Republican Spain openly has shocked many. Relations with the USSR have warmed, and those with the Germans and other Axis-leaning powers has chilled amazingly.

Да, товарищи ! Для людей, республиканской Испании ! Долой фашистов !

 
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And now, in combat news. The first units of the POEF have landed in both the Canary islands and (in far, far greater numbers) the Spanish city of Santander, from where they moved to assist in a Republican push on the city of Oviedo. A fair amount of useful data has come out of those battles.

Delicious combat experience... mmmmm.

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 The head of the naval arm mentioned something about low stocks of mines. One of his aides sniggered alot...

What's so funny, hm?

 
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The head of the Armored arm asks if they can get some more towed guns, or better yet, some tank destroyers. Also tucks. Trucks are nice. More tanks are also needed. While the PAOC-H can kill tanks, its not the best in the job.

Reasonable. The POAC wasn't specifically designed for anti-tank use, mostly just infantry support and transport, but it's great that it's as effective as it is.

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The head of the Defense arm is requesting that stocks of SMM1934 Doubles, grenades, and above all SH M1935s(the helmet) be increased. They also demand more ammunition for the 20mm cannons and defenses for the factory complex where half the nations industry sits. Oh, and they also want knives that they can preferably shove on a rifle.

We WOULD be able to provide some more grenades and 20mm ammo if R. Spain didn't gain control of our new Munitions factory...

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The overall head of the Armed Forces has asked if perhaps you will make a seaplane tender to increase the range of the CRS M1929.

I expect that this would facilitate the movement of some subs out to Spain's coast?

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They also demand trucks, or atleast some of that unarmed, underarmored variant of the POAC. Something about not being able to use the speed of the POACs due to lack of available support. They also want more artillery. Also close in anti-air support of some form. Using the machineguns for that is rather aggravating and slows stuff down.

A transport truck would really benefit us greatly. We should and probably are going to focus on a truck this turn.

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The council is still sorta angry. But hey, they got you those shotguns, dident they?

Why are they so angry?

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I'm glad to finally have a general outline of how things are going so far with our equipment. This really gives us a general look on what we can do to help us AND R. Spain.


So, how big of a force did we send to Spain anyways? How significant was our performance in assisting in the war for R. Spain?

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Aseaheru

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Re: Department of Armaments-Weapon Design Game-The author is being wierd...
« Reply #572 on: October 23, 2015, 05:50:42 pm »

Well, once I get updated numbers for stocks, Im gonna dump alot of it, saying they got shipped off to Spain or where used up there by our troops... As for the council, its probally a bomb. After all, it was only... 8 months tops since it happened.
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coleslaw35

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Re: Department of Armaments-Weapon Design Game-The author is being wierd...
« Reply #573 on: October 23, 2015, 08:52:22 pm »

The Large Arms Factories weren't added to the list.

Wait a sec...
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Factory SM2 as follows:
- Line 1: Tooled
- Line 2: Tooled

Factory SM3 as follows:
- Line 1: Republican
- Line 2: Republican


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C3.1: Two two-line Large Arms Factories at factory complex

We were supposed to build two LARGE Arms factories .-.
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StrawBarrel

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Re: Department of Armaments-Weapon Design Game-The author is being wierd...
« Reply #574 on: October 23, 2015, 08:55:26 pm »

I guess we got a bad roll or maybe we should specify the exact number of lines next time.
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coleslaw35

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Re: Department of Armaments-Weapon Design Game-The author is being wierd...
« Reply #575 on: October 23, 2015, 08:56:26 pm »

C3.1: Two two-line Large Arms Factories at factory complex
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StrawBarrel

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Re: Department of Armaments-Weapon Design Game-The author is being wierd...
« Reply #576 on: October 23, 2015, 08:58:08 pm »

Oops, I misread that.
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Aseaheru

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Re: Department of Armaments-Weapon Design Game-The author is being wierd...
« Reply #577 on: October 23, 2015, 09:45:22 pm »

Wait, largearm, not smallarm? uh... >_> <_<
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coleslaw35

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Re: Department of Armaments-Weapon Design Game-The author is being wierd...
« Reply #578 on: October 23, 2015, 09:51:22 pm »

Wait, largearm, not smallarm? uh... >_> <_<

Yep ._.

Anyways,
Here're the troop statements again, out of convenience.

-Snipers are good. Like, awesomely good. The nationalists dont do well without officers.
-The POAC-H is good enough to kill most tanks, but there arent enough of them about.
-The POAC-L does well in its jobs.
-Our mechanized troops dont have enough support. Like, at all. The army is stealing every truck they can inorder to shift supplies.
-The mortar is a nice indirect fire weapon. It just needs something to carry it that isint a Spanish truck or someones back.
-Bolt action rifles are sorta slow at firing.
-Bayonets would be nice to have.
-The Bychok can kill most of what comes near it.
-The Skat really suffers from its low range. Even with four fuel tanks bolted on the sides it was still a fair deal too low.
-We need longer range artillery around. The Bychoks are spending toomuch time inshore providing arty support.
-The SM1911/34 is impossible on full auto. Fun, but impossible.
-We would like more helmets
-Can we get some sorta pouch to carry ammo? having to dump it all at nigh in order to sleep is a pain.
-We really dont get enough munitions...

Glad to see that the POAC is doing well, and we should definitely think of expanding our production capacity of them sometime. I don't think we need to necessarily make a tank design yet, as these function pretty well for now. The POAC is less a troop transport and more a light tank, I'd say. Not by much though. Maybe like 45% Transport 55% Light Tank.

-Truck-wise, we have a few suggestions so far. We have Pi's POAC Cargo variant which can be utilized for particular functions, like a mobile mortar carrier, cargo truck, etc.
In order of priority, the following POAC variants are to be introduced:

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Spoiler: POAC-C Variants (click to show/hide)

And then we have Funk's monster truck design.

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-In response to the complaint about slow bolt-action weapons, like Funk said, we'll have a new rifle sometime soon.

-There are complaints of the Skat's low range. I don't even remember what the Skat is. Anyone care to remind me?

-Some sort of arty, which I believe Pi suggested a design for, which is basically a modified HiLo cannon, from what I gathered.

-Bayonets. (soon)

-Helmets, general equipment carriers, more munitions.

Helmets, soon. Munitions, soon.

Pouches, vests, anything to facilitate the use and storage of equipment,

Which I have an idea for.

Spoiler: Facilitators (click to show/hide)
« Last Edit: October 23, 2015, 09:57:29 pm by coleslaw35 »
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Aseaheru

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Re: Department of Armaments-Weapon Design Game-The author is being wierd...
« Reply #579 on: October 23, 2015, 10:20:39 pm »

The Skat (Or skate) class is an offshoot of the Ray class of coastal defence subs, with the Skates basically just being larger versions, complete with longer range.
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coleslaw35

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Re: Department of Armaments-Weapon Design Game-The author is being wierd...
« Reply #580 on: October 23, 2015, 10:21:50 pm »

The Skat (Or skate) class is an offshoot of the Ray class of coastal defence subs, with the Skates basically just being larger versions, complete with longer range.

Oh, the Skate! Alright, cool.
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3_14159

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Re: Department of Armaments-Weapon Design Game-The author is being wierd...
« Reply #581 on: October 24, 2015, 05:59:14 am »

I'm not totally sold on the POAC-C (Cargo) it's going to have a much smaller payload so we'll need more of them.
Understandable.
The way I see it, we have three possible trucks to add to our arsenal:
- A heavy truck
Unarmoured, fairly cheap to produce and very efficient. Not off-road capable. For use far behind our lines.
- A light truck
Unarmoured, yet cheap to produce and with a high load for its weight. For use behind our lines.
- The POAC-C
Lightly armoured, more expensive per load than the other two. Amphibious. For transporting the supplies to the resupply points.

Since the latter can - with less efficiency - also be used for the first two roles, promises to give us a few more variants and shares commonality with the other POACs, I'd build that one first. 

The Skat (Or skate) class is an offshoot of the Ray class of coastal defence subs, with the Skates basically just being larger versions, complete with longer range.

Oh, the Skate! Alright, cool.
And, actually, it's only a coastal defence sub - it's not supposed to have a long range. (Well, a new sub with longer range would be nice, but we have higher-priority stuff.)



Well, once I get updated numbers for stocks, Im gonna dump alot of it, saying they got shipped off to Spain or where used up there by our troops... As for the council, its probally a bomb. After all, it was only... 8 months tops since it happened.
Just one question before I'm able to do so: Since we're able to exchange MM1934s for the Lewis gun in several designs, can we just assume that all previously built vehicles use MM1934s (easier) or that all vehicles built from now use them?
(Also, what's the batch size for the Winchester?)

Additional construction proposals:
C1: Continue the naval factory (with the drydock)
C2: Build a four-line ammo factory
C3: Build a four-line large arms factory
C4: Build a four-line infantry equipment factory


Spoiler: Proposals (click to show/hide)
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Aseaheru

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Re: Department of Armaments-Weapon Design Game-The author is being wierd...
« Reply #582 on: October 24, 2015, 06:47:31 am »

Yes and which winchester? Shotgun or rifle? The rifle you cant make yourself yet, the shotgun takes 1ton wood and 1ton steel to make 250.
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3_14159

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Re: Department of Armaments-Weapon Design Game-The author is being wierd...
« Reply #583 on: October 24, 2015, 09:13:47 am »

Yes and which winchester? Shotgun or rifle? The rifle you cant make yourself yet, the shotgun takes 1ton wood and 1ton steel to make 250.
We have a Winchester rifle? Huh. Yeah, I meant the shotgun. It's updated now; here's the new stock numbers:



Spoiler: Stocks: (click to show/hide)
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Aseaheru

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Re: Department of Armaments-Weapon Design Game-The author is being wierd...
« Reply #584 on: October 24, 2015, 10:15:40 am »

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