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Author Topic: The Little Ideas:Post your small suggestion here!  (Read 2384 times)

King_of_Baboons

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The Little Ideas:Post your small suggestion here!
« on: May 06, 2015, 02:46:21 pm »

Based on a Baystation thread:http://baystation12.net/forums/viewtopic.php?f=5&t=653

This is a place where we can share very minor ideas that doesn't need their own unique topics.

Mostly stuff like new items,creatures and stuff that can take only a minor update to be added.

So feel free to post your tiny ideas below and maybe some day it could be added without too much effort.

If you think your idea is too big then create a separated thread.
« Last Edit: May 06, 2015, 02:57:03 pm by King_of_Baboons »
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AceSV

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Re: The Little Ideas:Post your small suggestion here!
« Reply #1 on: May 06, 2015, 03:47:35 pm »

I was thinking about starting one of these myself. 

It bugs me that bigcats are trainable, while canines cannot be.  Wolves and dingos are biologically dogs, they should be able to do whatever dogs can do, or at least be better at those things than leopards. 

And hippos should be more dangerous.  The are the #1 killer of human beings, they should be the #1 killer of dwarves too. 

And muskoxes should be shearable.  That's totally a thing. 
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NW_Kohaku

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Re: The Little Ideas:Post your small suggestion here!
« Reply #2 on: May 06, 2015, 03:52:40 pm »

Here's the thing: Threads that include random lists of random suggestions tend to be terribly hard to search, and therefore, a really bad idea.

Seriously, go back and read through this forum for a while, and you'll find a veritable flood of "my list of suggestions!" from first-time posters that ignore what's already planned or what has already been suggested or debated.  Most readers, most likely Toady included, have learned to just ignore these types of threads by habit, since there's no way of figuring out how to separate the wheat from the chaff.

The forum doesn't have a finite quantity of threads it can contain.  A small thread is fine. 

But there's a problem with an idea that can't be debated.  By making this a giant jumble of ideas, you restrict the capacity of an idea to be debated, and turn it into a half-formed idea shouting contest. 
« Last Edit: May 06, 2015, 04:02:06 pm by NW_Kohaku »
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Alfrodo

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Re: The Little Ideas:Post your small suggestion here!
« Reply #3 on: May 06, 2015, 04:26:09 pm »

I was thinking about starting one of these myself. 

It bugs me that bigcats are trainable, while canines cannot be.  Wolves and dingos are biologically dogs, they should be able to do whatever dogs can do, or at least be better at those things than leopards. 

And hippos should be more dangerous.  The are the #1 killer of human beings, they should be the #1 killer of dwarves too. 

And muskoxes should be shearable.  That's totally a thing. 

Theses are all pretty easy modding tasks. Give the hippo more attacks and muscle power, make it like fighting. Adding a trainable tag to wolves. (I did it to cats, the result was hilarious.) and adding a tag or two to ox.
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SixOfSpades

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Re: The Little Ideas:Post your small suggestion here!
« Reply #4 on: May 09, 2015, 12:51:02 pm »

Here's the thing: Threads that include random lists of random suggestions tend to be terribly hard to search, and therefore, a really bad idea.
Simply because this thread has been chastised and the "Tweaks thread" has not, I'm going to post this here.

The designation menu should add a new option, "Dismantle". While the existing "Remove construction" command would still cause the newly-freed building materials to fall straight down & land in the collection area (or in a volcano, or on a hauler's head), workers Dismantling a construction would pull the building materials onto the tile that they're already standing on, where it generates a Hauling job. So, depending on the location of the eventual stockpile, players would be able to choose the starting point that makes for a shorter hauling trip. Not to mention being able to re-use materials used for temporary constructions over magma or water.
« Last Edit: May 09, 2015, 05:24:00 pm by SixOfSpades »
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Putnam

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Re: The Little Ideas:Post your small suggestion here!
« Reply #5 on: May 09, 2015, 04:10:38 pm »

I was thinking about starting one of these myself. 

It bugs me that bigcats are trainable, while canines cannot be.  Wolves and dingos are biologically dogs, they should be able to do whatever dogs can do, or at least be better at those things than leopards. 

And hippos should be more dangerous.  The are the #1 killer of human beings, they should be the #1 killer of dwarves too. 

And muskoxes should be shearable.  That's totally a thing. 

Theses are all pretty easy modding tasks. Give the hippo more attacks and muscle power, make it like fighting. Adding a trainable tag to wolves. (I did it to cats, the result was hilarious.) and adding a tag or two to ox.

[LIKES_FIGHTING] was removed in 0.40.14 and never actually influenced creature behavior, just the "joy in the slaughter" thought.

Boatsniper

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Re: The Little Ideas:Post your small suggestion here!
« Reply #6 on: May 10, 2015, 03:31:39 pm »

Why can't two creatures stand up when occupying the same tile? It makes no sense and it's so annoying in adventure mode.

A similar thing applies to wood/stone/bin-less stockpiles. One item-per-square seems counter intuitive when more than one wood log can exist on one square when a tree gets cut down.

Conflict event rumors in adventure mode need more than two vague key-words.

It would be nice if you could designate certain workshops for "personal use", as in the dwarves can use them to craft whatever dumb thing they want without the player's interference.

Please let us bundle similar bolts/arrows together into larger stacks. Also, re-filling waterskins/flasks/anything else should do the same thing and the existing water in the flask into one entity.

A lot of the UI needs to be reworked to properly resize itself with higher window resolutions.

All I can think of for now.
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lethosor

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Re: The Little Ideas:Post your small suggestion here!
« Reply #7 on: May 10, 2015, 04:09:56 pm »

A lot of the UI needs to be reworked to properly resize itself with higher window resolutions.
Are you referring to screens in adventure mode? Nearly all screens in fortress mode that I can think of handle larger window sizes at this point.
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Corona688

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Re: The Little Ideas:Post your small suggestion here!
« Reply #8 on: May 12, 2015, 08:39:26 am »

A few don't.  Inventory for example.

What really needs doing though is to slow down and start fixing bugs.  There's some armor bugs as old as 40d11 for example (can't use shell helms)
« Last Edit: May 12, 2015, 08:42:22 am by Corona688 »
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Putnam

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Re: The Little Ideas:Post your small suggestion here!
« Reply #9 on: May 12, 2015, 09:31:57 pm »

A few don't.  Inventory for example.

What really needs doing though is to slow down and start fixing bugs.  There's some armor bugs as old as 40d11 for example (can't use shell helms)

Didn't notice the 21 updates dedicated entirely to "slowing down and fixing bugs" in the last few months?

weso12

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Re: The Little Ideas:Post your small suggestion here!
« Reply #10 on: May 12, 2015, 10:56:37 pm »

Not sure how "small" this is but how about putting an [infertitle] tag so that mules aren't male only anymore, I know it wouldn't make a mechanical difference but having every mule in the universe be male just seems... strange.
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Putnam

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Re: The Little Ideas:Post your small suggestion here!
« Reply #11 on: May 13, 2015, 12:52:11 am »

Not sure how "small" this is but how about putting an [infertitle] tag so that mules aren't male only anymore, I know it wouldn't make a mechanical difference but having every mule in the universe be male just seems... strange.

[STERILE] is a syndrome-only token right now.

Corona688

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Re: The Little Ideas:Post your small suggestion here!
« Reply #12 on: May 13, 2015, 12:00:59 pm »

Didn't notice the 21 updates dedicated entirely to "slowing down and fixing bugs" in the last few months?
Fine -- fixing older bugs.  If newer ones always take priority, the old ones will stay broken forever.
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Putnam

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Re: The Little Ideas:Post your small suggestion here!
« Reply #13 on: May 14, 2015, 12:08:39 am »

Didn't notice the 21 updates dedicated entirely to "slowing down and fixing bugs" in the last few months?
Fine -- fixing older bugs.  If newer ones always take priority, the old ones will stay broken forever.

Oh, you mean older bugs like:

http://bay12games.com/dwarves/mantisbt/view.php?id=2556
http://bay12games.com/dwarves/mantisbt/view.php?id=3161
http://bay12games.com/dwarves/mantisbt/view.php?id=186
http://bay12games.com/dwarves/mantisbt/view.php?id=3038
http://bay12games.com/dwarves/mantisbt/view.php?id=1416
http://bay12games.com/dwarves/mantisbt/view.php?id=1695
http://bay12games.com/dwarves/mantisbt/view.php?id=3779
http://bay12games.com/dwarves/mantisbt/view.php?id=326
http://bay12games.com/dwarves/mantisbt/view.php?id=1680
http://bay12games.com/dwarves/mantisbt/view.php?id=370
http://bay12games.com/dwarves/mantisbt/view.php?id=294
http://bay12games.com/dwarves/mantisbt/view.php?id=2200
http://bay12games.com/dwarves/mantisbt/view.php?id=195
http://bay12games.com/dwarves/mantisbt/view.php?id=1710
http://bay12games.com/dwarves/mantisbt/view.php?id=2606
http://bay12games.com/dwarves/mantisbt/view.php?id=402
http://bay12games.com/dwarves/mantisbt/view.php?id=727
http://bay12games.com/dwarves/mantisbt/view.php?id=2816
http://bay12games.com/dwarves/mantisbt/view.php?id=2684
http://bay12games.com/dwarves/mantisbt/view.php?id=1514
http://bay12games.com/dwarves/mantisbt/view.php?id=647
http://bay12games.com/dwarves/mantisbt/view.php?id=2478
http://bay12games.com/dwarves/mantisbt/view.php?id=890
http://bay12games.com/dwarves/mantisbt/view.php?id=1666
http://bay12games.com/dwarves/mantisbt/view.php?id=2270
http://bay12games.com/dwarves/mantisbt/view.php?id=3767
http://bay12games.com/dwarves/mantisbt/view.php?id=3237
http://bay12games.com/dwarves/mantisbt/view.php?id=525
http://bay12games.com/dwarves/mantisbt/view.php?id=1120
http://bay12games.com/dwarves/mantisbt/view.php?id=895
http://bay12games.com/dwarves/mantisbt/view.php?id=434
http://bay12games.com/dwarves/mantisbt/view.php?id=791
http://bay12games.com/dwarves/mantisbt/view.php?id=1909
http://bay12games.com/dwarves/mantisbt/view.php?id=2560
http://bay12games.com/dwarves/mantisbt/view.php?id=3734
http://bay12games.com/dwarves/mantisbt/view.php?id=3434
http://bay12games.com/dwarves/mantisbt/view.php?id=447
http://bay12games.com/dwarves/mantisbt/view.php?id=982
http://bay12games.com/dwarves/mantisbt/view.php?id=1044
http://bay12games.com/dwarves/mantisbt/view.php?id=1254
http://bay12games.com/dwarves/mantisbt/view.php?id=1101
http://bay12games.com/dwarves/mantisbt/view.php?id=2469
http://bay12games.com/dwarves/mantisbt/view.php?id=3525
...I could go on, but I'm bored.

All of these are from 2010 and were fixed since 0.40.01.

Dozebôm Lolumzalìs

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Re: The Little Ideas:Post your small suggestion here!
« Reply #14 on: May 14, 2015, 05:20:26 pm »

*peeks at thread*

*IS EXPLODED BY WALL OF BUGS*

WHAAAAAAAOOOOOOOOOOUUUUUUUUUUUAAAAAAAA

Toady One is awesome, and fixes tons of bugs.  I just noticed that!  Toady!  Bugs!...

I'll just be over in this corner here.

But seriously, everybody who complains about their pet bug not being exterminated yet, peek at the bug tracker.  He's in the middle of a veritable swarm of bugs, and can only eat them so quickly.
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