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Author Topic: Imperial Inquisition [WH40K SG]  (Read 10684 times)

Xvareon

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Re: Imperial Inquisition [WH40K SG]
« Reply #60 on: May 04, 2015, 11:14:46 am »

Firstly, thank the Governor for his cooperation and accept the generous offer of lodgings. But don't lay it on too thick. He knows we could have just forced his hand in any case; he's playing smart by accommodating us before we get around to that.

The worrying thing here is that the Governor just said that the IG is preparing to deploy on those Hive Worlds to start putting down the revolts. If we take too many troops, they won't be able to do their job properly; Hive Worlds are a BITCH to properly clean out, even for Cadians who are experts in urban combat. It's strange that this guy didn't tell us when the Hive Worlds rebelled, or the Orks set down on those worlds right proper. If it's been a few months already, they could be so well-entrenched that it'd take everything we have to dislodge them. You do not want Orks to put down too many roots.

Ask the Governor how long all these problems have been going on already, and what's been done about them so far. Also inquire about the Bronze Specters Chapter and what he knows about them, or who could tell us about them.

In any case, let's send an info-ping back to our patrons at the Inquisition to request any information they have on the Bronze Specters, including their derivative founding chapter(s), last known Chapter Master, interactive and tactical doctrine, known capabilities and responsibilities, homeworld, etc. They are definitely going to know something about this.
« Last Edit: May 04, 2015, 11:30:54 am by Xvareon »
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3man75

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Re: Imperial Inquisition [WH40K SG]
« Reply #61 on: May 04, 2015, 12:07:11 pm »

Firstly, thank the Governor for his cooperation and accept the generous offer of lodgings. But don't lay it on too thick. He knows we could have just forced his hand in any case; he's playing smart by accommodating us before we get around to that.

The worrying thing here is that the Governor just said that the IG is preparing to deploy on those Hive Worlds to start putting down the revolts. If we take too many troops, they won't be able to do their job properly; Hive Worlds are a BITCH to properly clean out, even for Cadians who are experts in urban combat. It's strange that this guy didn't tell us when the Hive Worlds rebelled, or the Orks set down on those worlds right proper. If it's been a few months already, they could be so well-entrenched that it'd take everything we have to dislodge them. You do not want Orks to put down too many roots.

Ask the Governor how long all these problems have been going on already, and what's been done about them so far. Also inquire about the Bronze Specters Chapter and what he knows about them, or who could tell us about them.

In any case, let's send an info-ping back to our patrons at the Inquisition to request any information they have on the Bronze Specters, including their derivative founding chapter(s), last known Chapter Master, interactive and tactical doctrine, known capabilities and responsibilities, homeworld, etc. They are definitely going to know something about this.


Definetly ask about the Marine chapter.

Also it may be prudent to send our assassins against the rebel Governor. If we can assassinate him it could trow the rebel morale to the tank. It may also be a good idea to send the other assassin to kill one of the Orc war bosses to keep their tribes fighting each other instead of discovering each other. Not very sure how good assassins are in behind the lines assasinations such as with the Orks but with the rebels i'm sure they can manage.
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Xvareon

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Re: Imperial Inquisition [WH40K SG]
« Reply #62 on: May 04, 2015, 12:19:12 pm »

Definetly ask about the Marine chapter.

Also it may be prudent to send our assassins against the rebel Governor. If we can assassinate him it could trow the rebel morale to the tank. It may also be a good idea to send the other assassin to kill one of the Orc war bosses to keep their tribes fighting each other instead of discovering each other. Not very sure how good assassins are in behind the lines assasinations such as with the Orks but with the rebels i'm sure they can manage.
.....
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Spoiler: Morias Skult (click to show/hide)
Of course, the ones we have now are Death Cult assassins, not Vindicare, so they're probably not that good. Still, though, the Imperium really knows how to train its agents.
« Last Edit: May 04, 2015, 12:25:20 pm by Xvareon »
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3man75

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Re: Imperial Inquisition [WH40K SG]
« Reply #63 on: May 04, 2015, 12:27:48 pm »

Well how could we better make sure our assasins take out the rebel governor leading these rebels? Equipment? Drop pod access?
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Xvareon

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Re: Imperial Inquisition [WH40K SG]
« Reply #64 on: May 04, 2015, 12:38:42 pm »

Well how could we better make sure our assasins take out the rebel governor leading these rebels? Equipment? Drop pod access?
That depends on how careful this rebel governor/leader is. If he's the starry-eyed idealist type who thinks he's won just by kicking us off the world for a while, he'll be a fairly easy target, because it's doubtful he'd know about the true extent of the Imperium's capabilities when it comes to putting down insurrections. I doubt it'll be that simple, though. We first need to find out more about just how long these rebellions have been going on, what their capabilities are, if they have void-travel capability, and what exactly is known about the leader(s). We must remember that there's three planets in total to deal with, here.

Addendum:  Ask about the Imperial Navy commander in this Sub-Sector, and what the general capabilities are thereof. It'd be a good idea to find out the logistical and military projection capability we have to get the IG from place to place.

Cheesecake

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Re: Imperial Inquisition [WH40K SG]
« Reply #65 on: May 04, 2015, 05:42:57 pm »

We can't just give suggestions like Kill the Rebel Leader. That's one of our main goals right now. You might as well be saying Beat Game.

What we need to do is beat them step by step. Ask more info for the rebels, for example. We might not even know where he is or who he is. That's when we get one of his lieutenants. Before that, we gotta plan an ambush to get him. Then we get him, interrogate him, make a plan according to new info, then send our assassin to the rebel leader.

I think it would be really boring if we could just use our assassin to be the be-all-end-all guy. And I'm really hyped up for this game, so yeah :p
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Khaiel

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Re: Imperial Inquisition [WH40K SG]
« Reply #66 on: May 04, 2015, 05:51:09 pm »

"Thank you for the accomodations. But I still have some questions.

I am quite interested about the Bronze Specters, and I could use some more information on what has been done about the rebels and the orks, and for how long have they been a problem."


The governor looks concerned, but he simply sighs and continues answering. He knows it is better for him the easy way.

"Orks and rebels have been a problem in this sub sector since centuries before I was even born. These particular orks and rebels, though... The orks got to Vulturem Secundus sometime in the last three months, and they started organizing themselves in the Hirundo System only about six months ago, although they had been in the system for a few years.

The rebellions all started at different times, but in a very short time span. First, an uprising against the governor for trying to execute a particulary liked priest for reasons we don't know. Then, a month later, another planet rebelled because of the increased tithe, with factory workers and the Planetary Defense Force rebelling against the governor and the Imperium. And then the governor of a near planet decided he would "join his comrades in the fight against the oppresive Imperium", as he said. The rebels are doomed. If it wasn't because the repopulation efforts would take decades and we need those Hives' production, we would simply wait for them to starve. Only one of those Hive Worlds has the actual ability to feed its people without aid from the outside, and that is because they harvested a native species of fungii and processed it to food.

As for the Space Marines... I am no expert. I am sure the Inquisition knows more than I do. The only thing I know is that they have close ties with the Adeptus Mechanichum, and they recruit from a few backwater Worlds in the Sub Sector. Those who get too close to those worlds are never seen again.


It does not seem like he knows much more about the Space Marines. So you simply look at your Astropath. Between your relative familiarity and both of you being psykers trained in telepathy, he quickly understands, and you can be sure he will send a message once you get to your accomodations.

Well, that is good to know. What's the situation of the Imperial Navy in the sub sector?

Well, there is not much in terms of firepower. There are a few Battlecruisers, some Cruisers and Light Cruisers and lots of Escort Ships. There are also a lot of cargo ships to transport troops, so that shouldn't be a problem. Admiral Kargazar is in charge of their forces in the sub sector. I believe he is currently overseeing the transfer of some aircrafts to the Imperial Guard for use in the fight against the rebels.

Spoiler: Status (click to show/hide)

Cheesecake

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Re: Imperial Inquisition [WH40K SG]
« Reply #67 on: May 04, 2015, 06:15:18 pm »

Well, if there were orks and rebels centuries before now, there must be a higher power orchestrating all this. Someone who put all these events in motion. Probably to stall us or waste our time. Still, we have no other leads.

Ask our Deathwatch Kill-Team if they know anything about the Bronze Spectres.

As I said earlier, those green-skinned xenos are our immediate threat. There is obviously something more important in that Forge World. Go to Vulturem Secundus and meet with the Tech-Priest. Ask his reason for not allowing the Guard to deploy there.

I don't think we need to take over any regiments right now. There's no need. In the meantime, I think our acolytes should deploy elsewhere on Vulturem Secundus, sneak about while we talk with the Tech-Priests.
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Twinwolf

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Re: Imperial Inquisition [WH40K SG]
« Reply #68 on: May 04, 2015, 06:19:24 pm »

Just pointing out, we are part of the Ordos Xenos, right? Then I think that the Orks take priority right now. Just throwing it out there.

Well, if there were orks and rebels centuries before now, there must be a higher power orchestrating all this. Someone who put all these events in motion. Probably to stall us or waste our time. Still, we have no other leads.

Ask our Deathwatch Kill-Team if they know anything about the Bronze Spectres.

As I said earlier, those green-skinned xenos are our immediate threat. There is obviously something more important in that Forge World. Go to Vulturem Secundus and meet with the Tech-Priest. Ask his reason for not allowing the Guard to deploy there.

I don't think we need to take over any regiments right now. There's no need. In the meantime, I think our acolytes should deploy elsewhere on Vulturem Secundus, sneak about while we talk with the Tech-Priests.

+1
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3man75

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Re: Imperial Inquisition [WH40K SG]
« Reply #69 on: May 04, 2015, 06:21:34 pm »

Well, if there were orks and rebels centuries before now, there must be a higher power orchestrating all this. Someone who put all these events in motion. Probably to stall us or waste our time. Still, we have no other leads.

Ask our Deathwatch Kill-Team if they know anything about the Bronze Spectres.

As I said earlier, those green-skinned xenos are our immediate threat. There is obviously something more important in that Forge World. Go to Vulturem Secundus and meet with the Tech-Priest. Ask his reason for not allowing the Guard to deploy there.

I don't think we need to take over any regiments right now. There's no need. In the meantime, I think our acolytes should deploy elsewhere on Vulturem Secundus, sneak about while we talk with the Tech-Priests.

+1 but we should bring a regiment of guards (prefrebly armored) to the planet. We'll need heavy power against these ork me thinks.
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Cheesecake

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Re: Imperial Inquisition [WH40K SG]
« Reply #70 on: May 04, 2015, 06:31:25 pm »

Well, if there were orks and rebels centuries before now, there must be a higher power orchestrating all this. Someone who put all these events in motion. Probably to stall us or waste our time. Still, we have no other leads.

Ask our Deathwatch Kill-Team if they know anything about the Bronze Spectres.

As I said earlier, those green-skinned xenos are our immediate threat. There is obviously something more important in that Forge World. Go to Vulturem Secundus and meet with the Tech-Priest. Ask his reason for not allowing the Guard to deploy there.

I don't think we need to take over any regiments right now. There's no need. In the meantime, I think our acolytes should deploy elsewhere on Vulturem Secundus, sneak about while we talk with the Tech-Priests.

+1 but we should bring a regiment of guards (prefrebly armored) to the planet. We'll need heavy power against these ork me thinks.

The reason we're going to the Forge World in the first place is because they won't allow the Guard to deploy.
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Twinwolf

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Re: Imperial Inquisition [WH40K SG]
« Reply #71 on: May 04, 2015, 06:32:01 pm »

We're an inquisitor. Can they stop us?
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Cheesecake

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Re: Imperial Inquisition [WH40K SG]
« Reply #72 on: May 04, 2015, 06:33:16 pm »

No, but we need to know the reason first. Trust no one. There's obviously something they don't want the Guard to find.
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3man75

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Re: Imperial Inquisition [WH40K SG]
« Reply #73 on: May 04, 2015, 07:08:22 pm »

If were an inquisitor can't we just be like "Oh those guys? Ya, their with us and their going to stay. Now about those Orks..."
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Cheesecake

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Re: Imperial Inquisition [WH40K SG]
« Reply #74 on: May 04, 2015, 07:42:30 pm »

If were an inquisitor can't we just be like "Oh those guys? Ya, their with us and their going to stay. Now about those Orks..."

We could, but why bother having to go meet the Lord General? We have no need for a bodyguard that large, plus we have Death Cult Assassins and Deathwatch Astartes to take care of us, other than taking control cuz it would be cool.

We're not generals and commanders anyway, so it'd be best to leave the soldiers to actual commanders.
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Dying of laughter?
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