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Author Topic: [SG] Mokepon: Bay Version: Now with less realism!  (Read 46713 times)

Demonic Spoon

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Re: [SG] Mokepon: Bay Version: Now with less realism!
« Reply #255 on: May 14, 2015, 07:08:23 pm »

> Throw sand in his eyes
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highmax28

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Re: [SG] Mokepon: Bay Version: Now with less realism!
« Reply #256 on: May 14, 2015, 07:12:21 pm »

If we're going to do cool moves, we might as well finish strong!

SHADOW OMNI-SLASH!
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

BFEL

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Re: [SG] Mokepon: Bay Version: Now with less realism!
« Reply #257 on: May 14, 2015, 07:12:52 pm »

POLEST HIS MOKEPON, REMOVING ITS WILL TO LIVE
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

endlessblaze

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Re: [SG] Mokepon: Bay Version: Now with less realism!
« Reply #258 on: May 14, 2015, 07:29:14 pm »

this looks like its going to be a close one. lets just hope our karp doesn't go into reverse mode. or worse yet, hyper mode.....unlikely considering our treatment of it is closing its heart. ((remember, hypermode and reverse mode become more common as it gets closer to re-opening its heart)) but there is still a chance.


whats more concerning however....is that a shadow pokemon will NEVER, evolve, or even level up, until its purified..............


((for the ones that never heard of shadow pokemon, reverse mode happens when a shadow pokemon's emotions reach a fever pitch, in this state it will attack ITSELF. worse yet is hyper mode, on witch it attacks ITS OWN TRANIER))
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Tawa

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Re: [SG] Mokepon: Bay Version: Now with less realism!
« Reply #259 on: May 14, 2015, 07:31:37 pm »

Imitate Ephriam's critical hit animation as we deal the final blow!
« Last Edit: May 14, 2015, 07:33:57 pm by Tawarochir »
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I don't use Bay12 much anymore. PM me if you need to get in touch with me and I'll send you my Discord handle.

highmax28

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Re: [SG] Mokepon: Bay Version: Now with less realism!
« Reply #260 on: May 14, 2015, 07:33:55 pm »

this looks like its going to be a close one. lets just hope our karp doesn't go into reverse mode. or worse yet, hyper mode.....unlikely considering our treatment of it is closing its heart. ((remember, hypermode and reverse mode become more common as it gets closer to re-opening its heart)) but there is still a chance.


whats more concerning however....is that a shadow pokemon will NEVER, evolve, or even level up, until its purified..............


((for the ones that never heard of shadow pokemon, reverse mode happens when a shadow pokemon's emotions reach a fever pitch, in this state it will attack ITSELF. worse yet is hyper mode, on witch it attacks ITS OWN TRANIER))

Hey, team rival's dotti (?) is perfectly fine! It just copied your moves
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

FArgHalfnr

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Re: [SG] Mokepon: Bay Version: Now with less realism!
« Reply #261 on: May 14, 2015, 07:46:53 pm »

this looks like its going to be a close one. lets just hope our karp doesn't go into reverse mode. or worse yet, hyper mode.....unlikely considering our treatment of it is closing its heart. ((remember, hypermode and reverse mode become more common as it gets closer to re-opening its heart)) but there is still a chance.


whats more concerning however....is that a shadow pokemon will NEVER, evolve, or even level up, until its purified..............


((for the ones that never heard of shadow pokemon, reverse mode happens when a shadow pokemon's emotions reach a fever pitch, in this state it will attack ITSELF. worse yet is hyper mode, on witch it attacks ITS OWN TRANIER))
We need to make karp reach hypermode. I want to see it flopping around trying to reach us :P
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FArgHalfnr for the #1 eldrich monstrocity.

highmax28

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Re: [SG] Mokepon: Bay Version: Now with less realism!
« Reply #262 on: May 14, 2015, 07:50:08 pm »

this looks like its going to be a close one. lets just hope our karp doesn't go into reverse mode. or worse yet, hyper mode.....unlikely considering our treatment of it is closing its heart. ((remember, hypermode and reverse mode become more common as it gets closer to re-opening its heart)) but there is still a chance.


whats more concerning however....is that a shadow pokemon will NEVER, evolve, or even level up, until its purified..............


((for the ones that never heard of shadow pokemon, reverse mode happens when a shadow pokemon's emotions reach a fever pitch, in this state it will attack ITSELF. worse yet is hyper mode, on witch it attacks ITS OWN TRANIER))
We need to make karp reach hypermode. I want to see it flopping around trying to reach us :P

You guys REALLY want to hinder yourselves a lot, don't you?
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

endlessblaze

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Re: [SG] Mokepon: Bay Version: Now with less realism!
« Reply #263 on: May 14, 2015, 08:27:09 pm »

((never underestimate any pokemon, ever. unless your in one of the pokemon games.......those are easy if they are not the elite four....point remains that as far as anime goes, "though I have not watched it in ages so It may have changed" power can hide in  tiny form.))
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Empiricist

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Re: [SG] Mokepon: Bay Version: Now with less realism!
« Reply #264 on: May 14, 2015, 08:33:26 pm »

Parry his attack and snatch his Mokepon out of his grasp. Dual wield the karps and finish him off.
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<Caellath>: Emp is the hero we don't need, deserve or want

RAM

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Re: [SG] Mokepon: Bay Version: Now with less realism!
« Reply #265 on: May 14, 2015, 09:18:17 pm »

Accuse Blotto of having self-image problems.
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endlessblaze

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Re: [SG] Mokepon: Bay Version: Now with less realism!
« Reply #266 on: May 15, 2015, 07:18:49 am »

Parry his attack and snatch his Mokepon out of his grasp. Dual wield the karps and finish him off.
+1
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

FallacyofUrist

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Re: [SG] Mokepon: Bay Version: Now with less realism!
« Reply #267 on: May 15, 2015, 08:21:26 am »

Parry his attack and snatch his Mokepon out of his grasp. Dual wield the karps and finish him off.
+1
RAGH!!! +!.

... shadow pokemon a good thing?
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

endlessblaze

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Re: [SG] Mokepon: Bay Version: Now with less realism!
« Reply #268 on: May 15, 2015, 09:22:57 am »

Parry his attack and snatch his Mokepon out of his grasp. Dual wield the karps and finish him off.
+1
RAGH!!! +!.

... shadow pokemon a good thing?

....let me re-state what I said above......


Cannot level up,

Cannot evolve,

Can only gain new moves from its memmory as it gets close to opening its heart.

May attack itself.

May attack its own trainer.....


The shadow moves are Good but they won't learn any more than the ones they start with.

Maybe ok for this, we want to have non shadows in the future. (Or at least wait until they reach a high level before we abuse them)
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Urist Arrhenius

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Re: [SG] Mokepon: Bay Version: Now with less realism!
« Reply #269 on: May 15, 2015, 10:13:25 am »

Although there is no guarantee that shadows will work the same way here. I'm still hoping with enough bludgeoning it'll evolve into an undead carp.
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