Yeah, but that shows that you're a proper open minded person, which is good.
The distribution model itself dictates the type of content available. e.g. Youtube wants to be "more like TV" but that doesn't mean that Youtube is suddenly going to have weekly reality TV gameshows and daytime soaps, because those models don't fit with the distribution model. It'll be a new different type of TV.
In the same sense the sentiment "modding isn't an amount of work I'd pay for" is entirely based on the scope of current things that are called mods. Sure, they have a value, but that value is below the threshold where either you or they could be bothered to make a transaction. That's why people who made "paid mods" bundle a lot of material together, so that the aggregate value is above what's worth paying for.
But also, the effort that goes into bundling lots of small mods together to make a working, coherent mod pack isn't trivial either. Getting lots of mods to play well together in a way that makes sense, and isn't going to break the buyers machine, and now that person is responsible for customer support. Consider that ... it might not be as easy as it sounds to merely slap a pile of small mods together and call it a "pack" that you are now responsible for maintaining.
But yeah, like I said, try the community mod pack idea where full credit is given, as a way to innoculate the system against thieves. To be honest it might be more work that you'd think it is.