Funny thing is, I've yet to see a single modder speaking out in favor of this except as a way to stop their work being stolen or because they didn't know what it would entail.
I'd think every modder putting a legit non-joke paid mod on Workshop is in favor of this, unless they're masochists.
Segregation is the one thing we want to avoid more then anything else. <snip>
The Nehirim devs keep themselves separate from the Nexus community. Nexus and LL have largely self-segregated. The English, German, and Japanese communities have a lot of separation. Slof pulled away from Nexus and remained successful. Shezrie and Arthmoor formed their own communities. There's a lot of segregation already in the macro sense, and yet modding thrives. Likewise, there can be segregation between pro and hobbyist communities, which would have the benefit of placing a barrier to entry so that not just any hobbyist can make the transition without first showing an appropriate commitment to the pro modding model.
Dwarf Fortress no longer exist?
Are you not allowed to be up in the upper forums or what?
Leyic is speaking hyperbolically and is implying sarcastically that, by charging cost for games, free projects like Dwarf Fortress would cease to exist.
The implication is that quality content will continue to be created despite the trend of charging for things. I can't agree with this personally, since there's a difference between games and the mods built on the games, but I'm trying to clear this point up for you.
Correct, though I should've clarified I was talking specifically about indie games, which is why I next brought up Greenlight. Games like Cave Story started free, then released paid enhanced editions. Newgrounds, Kongregate, etc. are basically incubators for free games that later go on to released improved editions for a price. How much outrage is there over any of this activity?