<+++++++>-IVYBOLT-GRAVEYARD OF ELVES
ABANDON ALL HOPE, YE DORFS WHO JOURNEY HEREAnd lo did we have a not-as-good protracted intro. Welcome to Ivybolt, and my quest beat 500 elves to death with a fancy metal club! Why a new fort? Well, I'll list why.
Spiritnet was attacked too irregularly.
The Elves were busy fighting with eachother in the initial attempt; hadn't thought that one through.
Not as much challenge from the all-wood enemy.
The land wasn't dangerous enough. This has been fixed.
I successfully released my elf invasion mod and wanted to make use of it.
I get to build a fort around a feather tree this time around. The White Tree will be watered with the blood of elves!
I've done two things considered "cheaty," which were fuelled by necessity.
Forgot tools, so I had to cheat up two hatchets. Why? Well I didn't want everything laying in a huge pile of shit.
Upped starting count to nine, for two extra soldiers. You'll see why in the first proper update if you can't figure it out.
CHALLENGES500 STEEL MACE KILLS: Self-explanatory, and my main goal. The mace in question being our bog-standard flanged mace in the supplies tab.
10 CATAPULT KILLS/DEBILITATING INJURIES: Probably the hardest thing here will be the killing or maiming of ten elves using a catapult. Preferably with petrified wood.
LIMITED RIGID ARMOR: Officer armor, helmets, and gauntlets. The rest? Leather, cloth, and chain.
TRADE LIMITATION: Of course no usual exploity stuff unless they have something I absolutely
must have.
NO MAGMA: BLASHPHEMY! But necessary. I almost always start using it eventually, but this time around I won't use it at all, being limited to coke and charcoal. If you guys approve, I may attempt my first obsidian farm for a monument.
LIMITED TRAPS: No more than 12 around the surface entrances.
MONUMENTSApproved building programs for when we have the resources and soldiers to protect the work crews.
Feel free to submit something!
SPIRE OF REMEMBRANCE: A stone obelisk, capped with gold. Depending on design, it may hold a second headstone to all dwarves who die here, and will be surrounded by a moat.
GODSAlron, The Sienna Diamond of Iron: God of the Earth, and presumably our chief god. Generally depicted as a male dwarf, no dwarf is ever away from Alron's domain.
Ber, The Deep Rocks: Male god of mountains and caverns. Like Alron, his followers need only delve far enough to feel at home.
Laltur: God of fortresses, not much else to say. Patron of all mountainhalls, and clearly has dropped the ball over the past 300-ish years.
Etur Oilyemerald: Goddess of jewels, which leads me to believe she is in general patron god of shiny crap.
The Wealthy Treasures: With no first name, we have our final deity, the goddess of wealth and trade. Fitting, as it will influence how frequently we are warred upon.